A63F   1/00  \	0	0	2C360	A63F   1/00	145	ɥΣ	Card games[2006.01]
A63F   1/02  \	1	1	2C360	A63F   1/02	625	ɡüΥɡΣ	Cards; Special shapes of cards[2006.01]
A63F   1/02  A	1	0	2C360	A63F   1/02	422	ʸ	Placement of patterns, pictures, letters
A63F   1/02  B	1	1	2C360	A63F   1/02	216	Ū	Educational cards
A63F   1/02  C	1	2	2C360	A63F   1/02	123		National language
A63F   1/02  D	1	3	2C360	A63F   1/02	91		Foreign language
A63F   1/02  E	1	2	2C360	A63F   1/02	97		Arithmetic
A63F   1/02  F	1	1	2C360	A63F   1/02	41	ɴͰ	Hundred Poems by One Hundred Poets
A63F   1/02  G	1	1	2C360	A63F   1/02	23	ֻ	Japanese playing cards
A63F   1/02  H	1	1	2C360	A63F   1/02	54	΢̤ʣˤ錄ޡʸͭ	Having drawings/letters on the back of more than one sheet
A63F   1/02  J	1	0	2C360	A63F   1/02	209	¤	Structure
A63F   1/02  K	1	1	2C360	A63F   1/02	13	ûݥ	Rectangular cards
A63F   1/02  L	1	1	2C360	A63F   1/02	17	ܥݥ	Voice cards
A63F   1/02  M	1	0	2C360	A63F   1/02	112	¤	Material quality, manufacturing
A63F   1/02  N	1	0	2C360	A63F   1/02	100	¾Ӥȷ	Dual-use with other purposes
A63F   1/02  Z	1	0	2C360	A63F   1/02	287	¾Τ	Others
A63F   1/04  \	1	1	2C360	A63F   1/04	155	¾ΥȤ߹礵줿ɥ	Card games combined with other games
A63F   1/04  A	1	0	2C360	A63F   1/04	102	ݥ	Mah-jongg cards
A63F   1/04  B	1	0	2C360	A63F   1/04	29	󤱤󥲡ݥ५ݥ	Paper, stone and scissors game cards
A63F   1/04  C	1	0	2C360	A63F   1/04	105	ݡݥĥݥɥݥ	Sports card games
A63F   1/04  D	1	0	2C360	A63F   1/04	52	Ĥʤݥ̥ݥɥɥߥΡ	Picture connecting games (card domino)
A63F   1/04  Z	1	0	2C360	A63F   1/04	217	¾Τ	Others
A63F   1/06  \	1	1	2C360	A63F   1/06	125	ɥ°ʪ	Card game appurtenances
A63F   1/06  A	1	0	2C360	A63F   1/06	333	ݥ	Game tables
A63F   1/06  B	1	0	2C360	A63F   1/06	160	ݥɥݥ	Card cases
A63F   1/06  C	1	0	2C360	A63F   1/06	59	ɤ߾夲	Reading devices
A63F   1/06  Z	1	0	2C360	A63F   1/06	536	¾Τ	Others
A63F   1/08  \	2	2	2C360	A63F   1/08	2	ɲ	Card-presses
A63F   1/10  \	2	2	2C360	A63F   1/10	89	ݻ	Card-holders
A63F   1/12  \	2	2	2C360	A63F   1/12	71	ڤ	Card-shufflers
A63F   1/14  \	2	2	2C360	A63F   1/14	126	ۤ	Card-dealers
A63F   1/16  \	2	2	2C360	A63F   1/16	8	ۤͤؼ	Apparatus for indicating the dealer
A63F   1/18  \	2	2	2C360	A63F   1/18	172	η׻ڤӵϿ֡ؼ֡ʣƣͥˡΣ	Scoring or registering devices; Indicators (A63F0001160000 takes precedence)[2006.01]
A63F   3/00  \	0	0	2C360	A63F   3/00	3008	׾奲ࡨ٤Σ	Board games; Raffle games[2006.01]
A63F   3/00  E	0	0	2C360	A63F   3/00	91	ŵŪʤ	Electric
A63F   3/00  Z	0	0	2C360	A63F   3/00	804	¾Τ	Others
A63F   3/00 501 \	1	1	2C360	A63F   3/00	3	׾奲ݥμ	Types of board games
A63F   3/00 501 A	1	0	2C360	A63F   3/00	69	󤱤󥲡ݥ	Paper, stone and scissors games
A63F   3/00 501 B	1	0	2C360	A63F   3/00	18	˥ԥƤ	For placing pin in the hole and burying it
A63F   3/00 501 C	1	0	2C360	A63F   3/00	45	礻ݥ	Picture matching games
A63F   3/00 501 D	1	0	2C360	A63F   3/00	104	ꥲݥ	Scoring games
A63F   3/00 501 F	1	0	2C360	A63F   3/00	68	޷ݥ	Diagram drawing games
A63F   3/00 501 G	1	0	2C360	A63F   3/00	31		Magic squares
A63F   3/00 501 Z	1	0	2C360	A63F   3/00	165	¾Τ	Others
A63F   3/00 502 \	2	2	2C360	A63F   3/00	185	ζʬμȿžͷ֥ݥ	Games played by reversing the pieces surrounded on both sides
A63F   3/00 503 \	2	2	2C360	A63F   3/00	8	¤٥ݥ	Gobang games
A63F   3/00 503 A	2	0	2C360	A63F   3/00	94		Using black and white pieces
A63F   3/00 503 B	2	0	2C360	A63F   3/00	32	ñ졢Ȥ¤٤	Placing words, equations as conditions
A63F   3/00 503 Z	2	0	2C360	A63F   3/00	75	¾Τ	Others
A63F   3/00 504 \	2	2	2C360	A63F   3/00	3	Ūʤ	Educational
A63F   3/00 504 A	2	0	2C360	A63F   3/00	116	졢ؤ˴ؤ	Related to national language, languages
A63F   3/00 504 B	2	0	2C360	A63F   3/00	123	˴ؤ	Related arithmetic
A63F   3/00 504 C	2	0	2C360	A63F   3/00	52	ȤŪʤ	Last and first-like
A63F   3/00 504 Z	2	0	2C360	A63F   3/00	72	¾Τ	Others
A63F   3/00 505 \	2	2	2C360	A63F   3/00	2	ݡݥͥݥ	Sports figure games
A63F   3/00 505 A	2	0	2C360	A63F   3/00	68		Baseball
A63F   3/00 505 B	2	1	2C360	A63F   3/00	74		Using dice
A63F   3/00 505 C	2	1	2C360	A63F   3/00	82	ݥĥȻ	Using roulette
A63F   3/00 505 D	2	0	2C360	A63F   3/00	61		Golf
A63F   3/00 505 E	2	0	2C360	A63F   3/00	52	饰ӡݡĥݡեĥȥܡݥ	Rugby, soccer, football
A63F   3/00 505 F	2	0	2C360	A63F   3/00	22	ܡݥ	Bowling
A63F   3/00 505 Z	2	0	2C360	A63F   3/00	65	¾Τ	Others
A63F   3/00 506 \	2	2	2C360	A63F   3/00	1	ޤˤ륲ݥ	Games using hidden pieces
A63F   3/00 506 A	2	0	2C360	A63F   3/00	65	Фޤ򱣤Ƥ	With hidden magnet pieces
A63F   3/00 506 B	2	0	2C360	A63F   3/00	37	λ᤯롢Ϥ	Turning or peeling paper used for hiding
A63F   3/00 506 Z	2	0	2C360	A63F   3/00	59	¾Τ	Others
A63F   3/00 507 \	2	2	2C360	A63F   3/00	182	륲ݥ	Games using dice
A63F   3/00 511 \	1	1	2C360	A63F   3/00	5	ݥס	Game boards, tables
A63F   3/00 511 A	1	0	2C360	A63F   3/00	146	ݥפι¤	Structure of game boards
A63F   3/00 511 B	1	1	2C360	A63F   3/00	34	Τ	Flexible
A63F   3/00 511 C	1	0	2C360	A63F   3/00	35	ȤΩƼ	Assembled type
A63F   3/00 511 D	1	0	2C360	A63F   3/00	94	ޤ߼	Folding-type
A63F   3/00 511 E	1	0	2C360	A63F   3/00	109	̤	Patterns on board surface
A63F   3/00 511 F	1	1	2C360	A63F   3/00	110	ʳܤǤ	Grids other than square
A63F   3/00 511 G	1	0	2C360	A63F   3/00	48	¾ݥȤȤ߹礻	Combination, dual-use with other games
A63F   3/00 511 H	1	0	2C360	A63F   3/00	87	¾֤ȤȤ߹礻	Combination, dual-use with other devices
A63F   3/00 511 J	1	0	2C360	A63F   3/00	48	°	Installation of accessories
A63F   3/00 511 K	1	1	2C360	A63F   3/00	13		With illumination
A63F   3/00 511 L	1	1	2C360	A63F   3/00	3	Ф	With drawers
A63F   3/00 511 M	1	0	2C360	A63F   3/00	11	ʬ	Leg portion
A63F   3/00 511 Z	1	0	2C360	A63F   3/00	44	¾Τ	Others
A63F   3/00 512 \	1	1	2C360	A63F   3/00	0	פ˶𤬼դƤ	With pieces attached to the board
A63F   3/00 512 A	1	0	2C360	A63F   3/00	44	̤˿ʿʼǲž	Rotated on board surface by horizontal axis
A63F   3/00 512 B	1	1	2C360	A63F   3/00	48	̤ζ	Using three-surface pieces
A63F   3/00 512 C	1	2	2C360	A63F   3/00	27	򲡤	Holding the axis area
A63F   3/00 512 D	1	2	2C360	A63F   3/00	60	򲡤	Holding the surface area of pieces
A63F   3/00 512 E	1	2	2C360	A63F   3/00	13	Ϥˤ겡	Holding by magnetism
A63F   3/00 512 F	1	0	2C360	A63F   3/00	20	ʿưʿž	With horizontal movement, horizontal rotation
A63F   3/00 512 G	1	0	2C360	A63F   3/00	17	ľζҤĤ֤	Flipping the pieces on board
A63F   3/00 512 Z	1	0	2C360	A63F   3/00	34	¾Τ	Others
A63F   3/00 513 \	1	1	2C360	A63F   3/00	0	ʤ褦ݻ	Held to prevent falling of pieces
A63F   3/00 513 A	1	0	2C360	A63F   3/00	64	ˤ	Using concaves, convexes, holes etc.
A63F   3/00 513 B	1	1	2C360	A63F   3/00	77	Υԥפξ	Inserting piece pins into small holes on the board
A63F   3/00 513 C	1	1	2C360	A63F   3/00	37	򾮷	Inserting stick-shaped piece into small holes
A63F   3/00 513 D	1	1	2C360	A63F   3/00	77	פα˶ΤȤ	Fitting the entire piece on concave part of the board
A63F   3/00 513 E	1	2	2C360	A63F   3/00	78	̤ۤʿǤ	With almost flat bottom surface
A63F   3/00 513 F	1	0	2C360	A63F   3/00	12	ҤĤ	With scuffled pieces
A63F   3/00 513 G	1	0	2C360	A63F   3/00	15	θѤΡ㡥	Using the principle of adsorption, e.g. static adhesion
A63F   3/00 513 H	1	1	2C360	A63F   3/00	5	׻	Using suction cups
A63F   3/00 513 J	1	1	2C360	A63F   3/00	37	ǴࡢɤĤ	Applying adhesives, glues
A63F   3/00 513 K	1	1	2C360	A63F   3/00	29	̥եʡݻ	Using surface fasteners
A63F   3/00 513 L	1	1	2C360	A63F   3/00	137	л	Using magnets
A63F   3/00 513 M	1	0	2C360	A63F   3/00	45	סʤ	Holding boards, using covers
A63F   3/00 513 Z	1	0	2C360	A63F   3/00	7	¾Τ	Others
A63F   3/00 514 \	1	1	2C360	A63F   3/00	1	ΩŪʤ	Three-dimensional
A63F   3/00 514 A	1	0	2C360	A63F   3/00	44	ΩηΥݥפ	Using three-dimensional games
A63F   3/00 514 B	1	0	2C360	A63F   3/00	30	¿ع¤פ	Using multi-layer structure boards
A63F   3/00 514 C	1	0	2C360	A63F   3/00	25	ʣΩƤ	Holding more than one pillars
A63F   3/00 514 D	1	0	2C360	A63F   3/00	9	פβ缡	Inserting pieces gradually from the side of board
A63F   3/00 514 E	1	0	2C360	A63F   3/00	38	Ťͤƥݥह	Playing games by placing pieces on top of each others
A63F   3/00 514 Z	1	0	2C360	A63F   3/00	8	¾Τ	Others
A63F   3/00 515 \	1	1	2C360	A63F   3/00	7	𡤥ĥ	Pieces, chips
A63F   3/00 515 A	1	0	2C360	A63F   3/00	97	ľ	Plate-shaped pieces
A63F   3/00 515 B	1	1	2C360	A63F   3/00	133	ľǤ	Disc-shaped
A63F   3/00 515 C	1	0	2C360	A63F   3/00	142	Ωηζ	Three-dimensional pieces
A63F   3/00 515 D	1	1	2C360	A63F   3/00	89	¿Ѥ	Using more than one surface
A63F   3/00 515 E	1	0	2C360	A63F   3/00	40	°ʪդƤ	With accessories
A63F   3/00 515 Z	1	0	2C360	A63F   3/00	80	¾Τ	Others
A63F   3/00 516 \	1	1	2C360	A63F   3/00	5	ƴݥ	Containers
A63F   3/00 516 A	1	0	2C360	A63F   3/00	97	פƴȤʤ	Boards turning into containers
A63F   3/00 516 Z	1	0	2C360	A63F   3/00	65	¾Τ	Others
A63F   3/02  \	1	1	2C360	A63F   3/02	70	׾奲	Chess; Similar board games
A63F   3/02 501 \	2	2	2C360	A63F   3/02	137	ϸ	Game of go
A63F   3/02 502 \	2	2	2C360	A63F   3/02	1		Shogi, chess
A63F   3/02 502 A	2	0	2C360	A63F   3/02	135		Shogi, chess
A63F   3/02 502 B	2	0	2C360	A63F   3/02	30		Chess
A63F   3/02 502 Z	2	0	2C360	A63F   3/02	71	¾Τ	Others
A63F   3/02 503 \	2	2	2C360	A63F   3/02	35	Է	Kogun Shogi
A63F   3/02 504 \	2	2	2C360	A63F   3/02	33	߾	Hasami Shogi
A63F   3/02 505 \	2	2	2C360	A63F   3/02	78	Ϻꥲݥ	Position building games
A63F   3/02 506 \	2	2	2C360	A63F   3/02	2	ꥲݥ	Piece taking games
A63F   3/02 506 A	2	0	2C360	A63F   3/02	25	Ǽ	Nipping and taking
A63F   3/02 506 B	2	0	2C360	A63F   3/02	61	ܿƼ	Touching and taking
A63F   3/02 506 Z	2	0	2C360	A63F   3/02	122	¾Τ	Others
A63F   3/02 511 \	2	2	2C360	A63F   3/02	0	ݥ	Game boards
A63F   3/02 511 A	2	0	2C360	A63F   3/02	147	פι¤	Board structure
A63F   3/02 511 B	2	1	2C360	A63F   3/02	46	Τ	Flexible
A63F   3/02 511 C	2	0	2C360	A63F   3/02	70	ȤΩƼ	Assembled-type
A63F   3/02 511 D	2	0	2C360	A63F   3/02	146	ޤ߼	Folding-type
A63F   3/02 511 E	2	0	2C360	A63F   3/02	79	̤	Patterns on board surface
A63F   3/02 511 F	2	1	2C360	A63F   3/02	49	ʳܤǤ	Grids other than square
A63F   3/02 511 G	2	0	2C360	A63F   3/02	86	¾ݥȤȤ߹礻	Combination, dual-use with other games
A63F   3/02 511 H	2	0	2C360	A63F   3/02	94	¾֤ȤȤ߹礻	Combination, dual-use with other devices
A63F   3/02 511 J	2	0	2C360	A63F   3/02	55	°	Installation of accessories
A63F   3/02 511 K	2	1	2C360	A63F   3/02	25		With illumination
A63F   3/02 511 L	2	1	2C360	A63F   3/02	51	Ф	With drawers
A63F   3/02 511 M	2	0	2C360	A63F   3/02	70	ʬ	Leg portion
A63F   3/02 511 N	2	0	2C360	A63F   3/02	154		Go boards
A63F   3/02 511 P	2	0	2C360	A63F   3/02	107		Shogi boards
A63F   3/02 511 Q	2	0	2C360	A63F   3/02	17		Chess boards
A63F   3/02 511 Z	2	0	2C360	A63F   3/02	21	¾Τ	Others
A63F   3/02 512 \	2	2	2C360	A63F   3/02	0		GO stones
A63F   3/02 512 A	2	0	2C360	A63F   3/02	163	¤	Structure
A63F   3/02 512 C	2	0	2C360	A63F   3/02	19		Selection of go stones
A63F   3/02 512 D	2	0	2C360	A63F   3/02	24	᤭	Polishing of go stones
A63F   3/02 512 E	2	0	2C360	A63F   3/02	30	¤ˡ	Manufacturing methods
A63F   3/02 512 F	2	0	2C360	A63F   3/02	69		Go stone containers
A63F   3/02 512 Z	2	0	2C360	A63F   3/02	14	¾Τ	Others
A63F   3/02 513 \	2	2	2C360	A63F   3/02	2		Pieces
A63F   3/02 513 A	2	0	2C360	A63F   3/02	90	¤	Structure
A63F   3/02 513 B	2	1	2C360	A63F   3/02	43	Ωζ	Pieces of three-dimensional images
A63F   3/02 513 C	2	0	2C360	A63F   3/02	169	ζ	Shogi pieces
A63F   3/02 513 D	2	0	2C360	A63F   3/02	41	ζ	Chess pieces
A63F   3/02 513 E	2	0	2C360	A63F   3/02	31	Էζ	Pieces of Kogun Shogi
A63F   3/02 513 F	2	0	2C360	A63F   3/02	32	¿Ѥζ	Pieces using more than one surface
A63F   3/02 513 G	2	0	2C360	A63F   3/02	294	ʤɽΤ	Pieces indication direction of advancement
A63F   3/02 513 Z	2	0	2C360	A63F   3/02	66	¾Τ	Others
A63F   3/02 521 \	2	2	2C360	A63F   3/02	1	Ͽ	Record
A63F   3/02 521 A	2	0	2C360	A63F   3/02	137	ϸˤ	For game of go
A63F   3/02 521 B	2	0	2C360	A63F   3/02	33	ˤ	For shogi
A63F   3/02 521 E	2	0	2C360	A63F   3/02	172	ŵŪʤ	Electric
A63F   3/02 521 Z	2	0	2C360	A63F   3/02	6	¾Τ	Others
A63F   3/02 522 \	2	2	2C360	A63F   3/02	1	ؽ	Practice, learning
A63F   3/02 522 A	2	0	2C360	A63F   3/02	173	ϸˤ	For game of go
A63F   3/02 522 B	2	0	2C360	A63F   3/02	54	ˤ	For shogi
A63F   3/02 522 E	2	0	2C360	A63F   3/02	176	ŵŪʤ	Electric
A63F   3/02 522 Z	2	0	2C360	A63F   3/02	5	¾Τ	Others
A63F   3/04  \	1	1	2C360	A63F   3/04	24	ŪޤƱͤΥ	Geographical or like games
A63F   3/04 501 \	2	2	2C360	A63F   3/04	5	ݥȤȥݥ뤬ˣĤǤ	Having one start and one goal each
A63F   3/04 501 A	2	0	2C360	A63F   3/04	22	ϩޤǤ	with swirl-shaped routes
A63F   3/04 501 B	2	0	2C360	A63F   3/04	66	ϩʣ	Having more than one halfway routes
A63F   3/04 501 Z	2	0	2C360	A63F   3/04	139	¾Τ	Others
A63F   3/04 502 \	2	2	2C360	A63F   3/04	1	ݥȤޤϥݥ뤬ʣǤ	Having more than one start or goal
A63F   3/04 502 A	2	0	2C360	A63F   3/04	62	ѥݥȷ	Separate format
A63F   3/04 502 B	2	0	2C360	A63F   3/04	27	̵üϩʣͭ	Having linked circular courses and having more than one starting point
A63F   3/04 502 C	2	0	2C360	A63F   3/04	5	Хĥ	Backgammon
A63F   3/04 502 D	2	0	2C360	A63F   3/04	94	¿ηϩ㡢ܡ̤ͤǤ	Having numerous channels, e.g. grids, and played by two persons facing one another
A63F   3/04 502 E	2	0	2C360	A63F   3/04	75	¿ηϩͰʾ夬̤	Having numerous channels and played by three or more persons facing one another
A63F   3/04 502 Z	2	0	2C360	A63F   3/04	9	¾Τ	Others
A63F   3/04 503 \	2	2	2C360	A63F   3/04	137	ϩݥ	Maze game
A63F   3/04 504 \	2	2	2C360	A63F   3/04	52	ϩʤɸ˿ʤ	Advancing to the goal by forming routes
A63F   3/04 505 \	2	2	2C360	A63F   3/04	19	֤	Acquiring position
A63F   3/04 506 \	2	2	2C360	A63F   3/04	1	ΩŪʣפѤ	Using three-dimensional, plural boards
A63F   3/04 506 A	2	0	2C360	A63F   3/04	26	ΩŪ̾ǹԤ	Played on three-dimensional surfaces
A63F   3/04 506 B	2	0	2C360	A63F   3/04	20	ʣפѤ	Using more than one board
A63F   3/04 506 C	2	0	2C360	A63F   3/04	73	ϩݥˤ	On maze game
A63F   3/04 506 Z	2	0	2C360	A63F   3/04	5	¾Τ	Others
A63F   3/06  \	1	1	2C360	A63F   3/06	55	礻ɥޤϥӥ󥴥ࡨΤ褦ʥ򸡺ȹ礹뤿Υƥࡤ֤ޤϴΣ	Lottos or bingo games; Systems, apparatus or devices for checking such games [5]
A63F   3/06  A	1	0	2C360	A63F   3/06	92	礻ݥɥݥ	Lotto
A63F   3/06  B	1	0	2C360	A63F   3/06	346	ӥ󥴥ݥ	Bingo games
A63F   3/06  Z	1	0	2C360	A63F   3/06	62	¾Τ	Others
A63F   3/08  \	1	1	2C360	A63F   3/08	176	ͿˤäƹԤ٤	Raffle games that can be played by a fairly large number of people
A63F   3/08  A	1	0	2C360	A63F   3/08	50	ߥ	Amida lottery
A63F   3/08  B	1	0	2C360	A63F   3/08	61	ñȤʪʤդ	Independent or attached to articles
A63F   3/08  C	1	0	2C360	A63F   3/08	40	ʿ̾¤٤Ƥ	Placed on flat surface
A63F   3/08  D	1	0	2C360	A63F   3/08	49	ƴʣ椫Ӽ	Selected from more than one in the container
A63F   3/08  E	1	0	2C360	A63F   3/08	57	ƴη꤫ǤդΰܤΤߤФ	Only random piece coming out from a hole in the container
A63F   3/08  F	1	0	2C360	A63F   3/08	35	֤˼ǼѤߤ椫顢ν֤ǽФƤ	Stored in order and coming out in that order
A63F   3/08  Z	1	0	2C360	A63F   3/08	89	¾Τ	Others
A63F   5/00  \	0	0	2C360	A63F   5/00	254	롼åȥΣ	Roulette games[2006.01]
A63F   5/00  A	0	0	2C360	A63F   5/00	66	Ÿɽ	Electric display method
A63F   5/00  B	0	1	2C360	A63F   5/00	71	ܡθΤˤ	Using detection of ball
A63F   5/00  C	0	1	2C360	A63F   5/00	58	פޤ֤߰θΤˤ	Using detection of stop position of disc or tube
A63F   5/00  D	0	0	2C360	A63F   5/00	234	¾֡㡥֡Ȥη礪ӷ	Combination and dual use with other devices, e.g. game devices
A63F   5/00  Z	0	0	2C360	A63F   5/00	122	¾Τ	Others
A63F   5/02  \	1	1	2C360	A63F   5/02	3	롼åȾΥܡ륲	Roulette-like ball games
A63F   5/02  A	1	0	2C360	A63F   5/02	249	ܡѤ롼å	Roulette using balls
A63F   5/02  B	1	0	2C360	A63F   5/02	175	ܡȥǥȤ߹礻롼å	Roulette combining balls and discs
A63F   5/02  C	1	0	2C360	A63F   5/02	92		Selection of sequence
A63F   5/02  D	1	0	2C360	A63F   5/02	89	ü롼å	Special roulette
A63F   5/02  Z	1	0	2C360	A63F   5/02	26	¾Τ	Others
A63F   5/04  \	1	1	2C360	A63F   5/04	316	ǥ롼åȡ롼åȡز󤷾ޡɽ򤹤뤳	Disc roulettes; Dial roulettes; Teetotums; Dice-tops
A63F   5/04 501 \	2	2	2C360	A63F   5/04	0	ǥ롼å	Disc roulettes
A63F   5/04 501 A	2	0	2C360	A63F   5/04	185	Ĥž	With rotating discs
A63F   5/04 501 B	2	0	2C360	A63F   5/04	107	ؼˤž	With rotating indicators
A63F   5/04 501 C	2	0	2C360	A63F   5/04	37	Ĥ̤ľǤ	With vertical disc surface
A63F   5/04 501 D	2	0	2C360	A63F   5/04	9	濴ˤ餻˲ž	Rotating in spiral around a pillar
A63F   5/04 501 E	2	0	2C360	A63F   5/04	12	üʶưʡ㡥ޤϡͭ	Having special driving means, e.g. sand or wind power
A63F   5/04 501 Z	2	0	2C360	A63F   5/04	40	¾Τ	Others
A63F   5/04 502 \	3	3	2C360	A63F   5/04	1	ʣĤΥǥλ	Use of more than one disc
A63F   5/04 502 A	3	0	2C360	A63F   5/04	71	Ĥ֤	Juxtaposition of discs
A63F   5/04 502 B	3	0	2C360	A63F   5/04	59	ĤƱ֤	Placing discs concentrically
A63F   5/04 502 C	3	0	2C360	A63F   5/04	26	ư	Driving; stopping
A63F   5/04 502 D	3	0	2C360	A63F   5/04	28	߸	Detection of stopping
A63F   5/04 502 E	3	0	2C360	A63F   5/04	39	ʧе	Prize indication and pay-off mechanism
A63F   5/04 502 Z	3	0	2C360	A63F   5/04	22	¾Τ	Others
A63F   5/04 509 \	2	2	2C360	A63F   5/04	78	ɽ򤹤뤳	Dice-tops
A63F   5/04 510 \	2	2	2C360	A63F   5/04	17	ز󤷾	Teetotums
A63F   5/04 511 \	2	2	2C182	A63F   5/04	11	롼åȡ㡥ɥ롼åȤޤϥ٥ȥ롼å	Dial roulette, e.g. drum or belt roulette
A63F   5/04 511 A	2	0	2C182	A63F   5/04	1318	ɥι¤	Drum structure
A63F   5/04 511 B	2	0	2C182	A63F   5/04	286	ɽѥ٥Ȥι¤	Structure of display belt
A63F   5/04 511 C	2	0	2C182	A63F   5/04	56	ɽѥ꡼դι¤	Structure of display leaf
A63F   5/04 511 D	2	0	2C182	A63F   5/04	1093	ãңԡ̣ã	CRT; LCD
A63F   5/04 511 E	2	0	2C182	A63F   5/04	1003	ɽΤγ	Pattern on display body
A63F   5/04 511 F	2	0	2C182	A63F   5/04	659	ɽΤ֤ޤ	Arrangement or placement of display body
A63F   5/04 511 G	2	0	2C182	A63F   5/04	391	ɽΤ°㡥ǧ	Mechanisms of display accessories, e.g. visibility improvement
A63F   5/04 511 Z	2	0	2C182	A63F   5/04	756	¾Τ	Others
A63F   5/04 512 \	3	3	2C182	A63F   5/04	673	ʣĤΥѤ	Using more than one dial
A63F   5/04 540 \	4	4	2C789	A63F   5/04	1859	ηޤϥɷΥåȥޥ	Casino type or arcade type slot machines
A63F   5/04 601 \	4	4	2C182	A63F   5/04	17	ͷδܹ¤	Basic structure of gaming machines
A63F   5/04 601 A	4	0	2C182	A63F   5/04	5151	Τޤ	Housings or doors
A63F   5/04 601 B	4	0	2C182	A63F   5/04	5425	ĤޤϤμȢ	Control boards or containers therefor
A63F   5/04 601 C	4	0	2C182	A63F   5/04	2532	ޤü	Wirings or terminals
A63F   5/04 601 Z	4	0	2C182	A63F   5/04	1893	¾Τ	Others
A63F   5/04 602 \	4	4	2C182	A63F   5/04	3		Operation means
A63F   5/04 602 A	4	0	2C182	A63F   5/04	4997	ͷѤΤ	For players
A63F   5/04 602 B	4	1	2C182	A63F   5/04	334	ͷԾ	To input player information
A63F   5/04 602 C	4	0	2C182	A63F   5/04	1473	ѤΤ	For management
A63F   5/04 602 D	4	1	2C182	A63F   5/04	2759	ѹ	Odds changing means
A63F   5/04 602 Z	4	0	2C182	A63F   5/04	13	¾Τ	Others
A63F   5/04 603 \	4	4	2C182	A63F   5/04	38	μʡɽ	Notification means; display means
A63F   5/04 603 A	4	0	2C182	A63F   5/04	2228	ɽ	Pattern display means
A63F   5/04 603 B	4	1	2C182	A63F   5/04	567	ɽ	Segment displays
A63F   5/04 603 C	4	1	2C182	A63F   5/04	508	ԸΤ	For management
A63F   5/04 603 D	4	0	2C182	A63F   5/04	5654	ѲưΡȯ	Movable objects for presentation; light emitting means
A63F   5/04 603 E	4	0	2C182	A63F   5/04	3178	ϼ	Sound output means
A63F   5/04 603 Z	4	0	2C182	A63F   5/04	777	¾Τ	Others
A63F   5/04 604 \	4	4	2C182	A63F   5/04	523	ޥ饤	Paylines
A63F   5/04 605 \	4	4	2C182	A63F   5/04	1	ͷΡ㡥ޤϥ󡤤μ谷	Handling of game media, e.g. medals or coins
A63F   5/04 605 A	4	0	2C182	A63F   5/04	1395		Insertion
A63F   5/04 605 B	4	0	2C182	A63F   5/04	1709	쥸å	Credit
A63F   5/04 605 C	4	0	2C182	A63F   5/04	1695	θΡ׿	Media detection; calculation
A63F   5/04 605 D	4	0	2C182	A63F   5/04	2658	ʧСӽ	Payout; discharge
A63F   5/04 605 E	4	0	2C182	A63F   5/04	484		Game medium trays
A63F   5/04 605 F	4	0	2C182	A63F   5/04	903	ͷΤȤƵѤ	Using balls as game media
A63F   5/04 605 Z	4	0	2C182	A63F   5/04	707	¾Τ	Others
A63F   5/04 611 \	4	4	2C182	A63F   5/04	31	ͷδ	Basic control of gaming machines
A63F   5/04 611 A	4	0	2C182	A63F   5/04	5637	ưޤϥ顼	Start-up or error control
A63F   5/04 611 B	4	0	2C182	A63F   5/04	5589	ޤϥǡμ谷㡥ޥ桤	Handling of signals or data, e.g. command control, memory control
A63F   5/04 611 C	4	0	2C182	A63F   5/04	599	ִ	Game time management
A63F   5/04 611 Z	4	0	2C182	A63F   5/04	2593	¾Τ	Others
A63F   5/04 612 \	4	4	2C182	A63F   5/04	9575		Drawing means
A63F   5/04 613 \	4	4	2C182	A63F   5/04	37	ư	Driving means
A63F   5/04 613 A	4	0	2C182	A63F   5/04	742	ŵŪư	Electric drive
A63F   5/04 613 B	4	1	2C182	A63F   5/04	917	®	Speed control
A63F   5/04 613 Z	4	0	2C182	A63F   5/04	388	¾Τ	Others
A63F   5/04 614 \	4	4	2C182	A63F   5/04	37	߼	Stopping means
A63F   5/04 614 A	4	0	2C182	A63F   5/04	455	ưŪ˻ߤʤͭ	Having the means for automatically stopping
A63F   5/04 614 B	4	0	2C182	A63F   5/04	4488	֤߰ޤߥߥ󥰤椹	Controlling stopping position or stopping timing
A63F   5/04 614 Z	4	0	2C182	A63F   5/04	1567	¾Τ	Others
A63F   5/04 615 \	4	4	2C182	A63F   5/04	824	ָ߰СȽ	Detection of stopping position; judgement
A63F   5/04 620 \	4	4	2C518	A63F   5/04	15405	̤ͷ֤ޤϤहŵͿޤϼ¹	Special gaming status or bonus
A63F   5/04 631 \	5	5	2C518	A63F   5/04	4079	߿ȹ礻ޤħ	Characterized by combination of stopped symbols or stopping control
A63F   5/04 650 \	4	4	2C518	A63F   5/04	6246	ͷˤСΤޤɽ	Presentation, notifications or display related to games
A63F   5/04 651 \	5	5	2C518	A63F   5/04	12429	ޤޤͷ֤μޤϹ	Hints or notification of prizes or gaming status
A63F   5/04 652 \	6	6	2C518	A63F   5/04	6567	ͷοʹԤߤ	Pausing the progress of games
A63F   5/04 653 \	6	6	2C518	A63F   5/04	2885	ʣͷ˸٤	Over multiple games
A63F   5/04 661 \	5	5	2C518	A63F   5/04	15026	ͷԤˤ¥	To urge the player to operate
A63F   5/04 671 \	5	5	2C518	A63F   5/04	4566	ͷ㡥ͷ򡤤ɽ	Display of game information, e.g. playing history
A63F   5/04 672 \	5	5	2C518	A63F   5/04	646	ͷȤϢư	Linked to the outside
A63F   5/04 680 \	3	3	2C182	A63F   5/04	382	յ°	Peripheral equipment; accessories
A63F   5/04 681 \	4	4	2C182	A63F   5/04	429	ǡʡ	Data management means; member management means
A63F   5/04 682 \	5	5	2C182	A63F   5/04	870	ͷŹˤ㡥ۡ륳ԥ塼	Management by a game parlor
A63F   5/04 683 \	5	5	2C182	A63F   5/04	363	ͷɽʡ㡥ǡ	Display means for playing information, e.g. data counter
A63F   5/04 684 \	5	5	2C182	A63F   5/04	422	ͷԤüѤ	Using player's terminal device
A63F   5/04 685 \	5	5	2C182	A63F   5/04	409	ʸ򴹥ƥ	Prize exchange system
A63F   5/04 691 \	4	4	2C182	A63F   5/04	3	ͷΡ㡥ޤϥ󡤤ͷǤμ谷	Handling of game media, e.g. medals or coins, outside gaming machines
A63F   5/04 691 A	4	0	2C182	A63F   5/04	1432	߽	Lending devices
A63F   5/04 691 B	4	0	2C182	A63F   5/04	682	ɤޤϣɣĤѤ	Using cards or IDs
A63F   5/04 691 C	4	0	2C182	A63F   5/04	419		Conveyance
A63F   5/04 691 D	4	0	2C182	A63F   5/04	379		Supply
A63F   5/04 691 E	4	0	2C182	A63F   5/04	317	׿	Calculation devices
A63F   5/04 691 Z	4	0	2C182	A63F   5/04	268	¾Τ	Others
A63F   5/04 697 \	3	3	2C182	A63F   5/04	877	ޤϻŪΤ	For inspection or tests
A63F   5/04 698 \	3	3	2C182	A63F   5/04	422	ĶޤϾʥŪΤ	For environmental protection or energy saving
A63F   5/04 699 \	3	3	2C182	A63F   5/04	5196	ɻŪΤ	For fraud prevention
A63F   7/00  \	0	0	2C083	A63F   7/00	252	ͷưΤȤСܡ롤פޤϥ֥åѤ뼼ѥ׾奲ޤ٤ƣ롼åȥƣܡ󥰥ģѥƥޤϤ륲ģͤޤϥݥåȶͤģˡΣ	Indoor games using small moving playing bodies, e.g. balls, discs or blocks  (board games or raffle games A63F0003000000; roulette games A63F0005000000; miniature bowling games A63D0003000000; bagatelle or similar games A63D0013000000; billiards or pocket billiards A63D0015000000)[2006.01]
A63F   7/02  \	1	1	2C088	A63F   7/02	388	뾮ͷΤޤϼ̾򤳤뾮ͷΤѤΡ㡥ԥܡ륲	using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
A63F   7/02 301 \	2	2	2C088	A63F   7/02	5	Ѥ	Using small balls
A63F   7/02 301 A	2	0	2C088	A63F   7/02	142	ͷ	Ball dropping playing machines
A63F   7/02 301 B	2	1	2C088	A63F   7/02	61		Ball dropping
A63F   7/02 301 C	2	0	2C088	A63F   7/02	2567	εͷ	Playing with certain number of balls
A63F   7/02 301 D	2	0	2C088	A63F   7/02	525	Ϸͷ	Model playing machines
A63F   7/02 301 Z	2	0	2C088	A63F   7/02	30	¾Τ	Others
A63F   7/02 302 \	3	3	2C088	A63F   7/02	12	ͷħΤ	Characterized by playing
A63F   7/02 302 A	3	0	2C088	A63F   7/02	862	ãңϥ꡼Ѥ	Using CRT or screen
A63F   7/02 302 B	3	0	2C088	A63F   7/02	206	ͷ¾ͷߤ	Having other playing tools within the playing machine
A63F   7/02 302 Z	3	0	2C088	A63F   7/02	244	¾Τ	Others
A63F   7/02 303 \	4	4	2C088	A63F   7/02	10	̾޵ޤɽȹ礻ˤ	Combination of prize winning balls on the board or display of prize winning
A63F   7/02 303 A	4	0	2C088	A63F   7/02	716	ȹ礻ͷ	Combined playing machines
A63F   7/02 303 B	4	0	2C088	A63F   7/02	479		Jankyu
A63F   7/02 303 Z	4	0	2C088	A63F   7/02	22	¾Τ	Others
A63F   7/02 304 \	3	3	2C088	A63F   7/02	35	°	Details, accessories
A63F   7/02 304 A	3	0	2C088	A63F   7/02	117	μ谷	Handling of balls
A63F   7/02 304 B	3	0	2C088	A63F   7/02	3133	Ƽǧ֡̾θСд	Various confirmation devices (detection of small balls, detectors)
A63F   7/02 304 C	3	0	2C088	A63F   7/02	163	ڤӤݻ	Pipes and retention therefor
A63F   7/02 304 D	3	0	2C088	A63F   7/02	41140	Ƽɽ	Various displaying such as advertising, decoration
A63F   7/02 304 Z	3	0	2C088	A63F   7/02	6370	¾Τ	Others
A63F   7/02 305 \	4	4	2C088	A63F   7/02	6	ͷζ	Supply devices for playing balls
A63F   7/02 305 A	4	0	2C088	A63F   7/02	448	Ϣ֤ư뤿ͭ塤̵ȯ͵η׿	Effective balls, ineffective balls for starting related devices or calculating devices for launched balls
A63F   7/02 305 B	4	0	2C088	A63F   7/02	259	ʤ餷	Ball movement restricting devices
A63F   7/02 305 Z	4	0	2C088	A63F   7/02	114	¾Τ	Others
A63F   7/02 306 \	5	5	2C088	A63F   7/02	18	ȯ͵ζ	Supply devices for launched balls
A63F   7/02 306 A	5	0	2C088	A63F   7/02	534	ȯ͵ζ	Supply devices for launched balls
A63F   7/02 306 B	5	1	2C088	A63F   7/02	88	ư	Manual supply
A63F   7/02 306 C	5	0	2C088	A63F   7/02	219		Stopping of supply
A63F   7/02 306 D	5	0	2C088	A63F   7/02	227	ӽ	Elimination of foul balls
A63F   7/02 306 Z	5	0	2C088	A63F   7/02	231	¾Τ	Others
A63F   7/02 307 \	6	6	2C088	A63F   7/02	4	ưˤ	Using automatic supply
A63F   7/02 307 A	6	0	2C088	A63F   7/02	145	ưˤ	Sending in by swinging bucket
A63F   7/02 307 B	6	0	2C088	A63F   7/02	198	žΤˤ	Sending in by rotating body
A63F   7/02 307 C	6	0	2C088	A63F   7/02	105	Ҥˤ	Using partitions
A63F   7/02 307 D	6	0	2C088	A63F   7/02	160	ưΤˤ	Sending in by round trip moving body
A63F   7/02 307 Z	6	0	2C088	A63F   7/02	144	¾Τ	Others
A63F   7/02 308 \	5	5	2C088	A63F   7/02	76	ȯ	Launching devices
A63F   7/02 308 A	5	0	2C088	A63F   7/02	224	ȯ;ɽ	Launching status display devices
A63F   7/02 308 B	5	0	2C088	A63F   7/02	379	ȯͺư	Stopping devices for launch activation
A63F   7/02 308 C	5	0	2C088	A63F   7/02	274	ǵ	Ball hitting hammers
A63F   7/02 308 D	5	0	2C088	A63F   7/02	285	ϥɥ뼴	Handle bearing section
A63F   7/02 308 E	5	0	2C088	A63F   7/02	121	ưȯ	Manual launch devices
A63F   7/02 308 F	5	0	2C088	A63F   7/02	1119	ưȯ	Electric launch devices
A63F   7/02 308 G	5	1	2C088	A63F   7/02	2438	롤åưϩ	Dials, switches, driving circuits
A63F   7/02 308 H	5	0	2C088	A63F   7/02	231	üȯ	Special launching devices
A63F   7/02 308 J	5	0	2C088	A63F   7/02	73	ưư	Use of both manual and powered
A63F   7/02 308 K	5	1	2C088	A63F   7/02	429		Use of magnetism
A63F   7/02 308 L	5	0	2C088	A63F   7/02	221		Accessories
A63F   7/02 308 Z	5	0	2C088	A63F   7/02	439	¾Τ	Others
A63F   7/02 309 \	6	6	2C088	A63F   7/02	896	ȯϤĴ	Adjustment devices for launching force
A63F   7/02 310 \	5	5	2C088	A63F   7/02	43	ͷ	Playing boards
A63F   7/02 310 A	5	0	2C088	A63F   7/02	233	ͷפε	Mechanism of playing boards
A63F   7/02 310 B	5	0	2C088	A63F   7/02	915	ͷפæ	Removable devices for playing boards
A63F   7/02 310 C	5	0	2C088	A63F   7/02	3045	ͷפι¤	Structure of playing boards
A63F   7/02 310 D	5	0	2C088	A63F   7/02	99	ͷפư	Moving playing boards
A63F   7/02 310 Z	5	0	2C088	A63F   7/02	486	¾Τ	Others
A63F   7/02 311 \	5	5	2C088	A63F   7/02	20	ͷפ˼դ줿谷	Small ball handling devices attached to playing boards
A63F   7/02 311 A	5	0	2C088	A63F   7/02	2472	谷	Small ball handling devices
A63F   7/02 311 B	5	0	2C088	A63F   7/02	889	̾˾α	Devices for temporary storing small balls on board surface
A63F   7/02 311 C	5	0	2C088	A63F   7/02	624	չԵӽ	Elimination of balls moving in opposite direction
A63F   7/02 311 Z	5	0	2C088	A63F   7/02	175	¾Τ	Others
A63F   7/02 312 \	6	6	2C088	A63F   7/02	57	̾˼դ줿ͶƳ	Small ball guiding devices installed on board surface
A63F   7/02 312 A	6	0	2C088	A63F   7/02	1747	졼	Rails
A63F   7/02 312 B	6	0	2C088	A63F   7/02	500		Windmills
A63F   7/02 312 C	6	0	2C088	A63F   7/02	1427	㳲ţ	Obstacle nails
A63F   7/02 312 Z	6	0	2C088	A63F   7/02	10584	¾Τ	Others
A63F   7/02 313 \	6	6	2C088	A63F   7/02	3742		Prizewinning devices
A63F   7/02 314 \	7	7	2C088	A63F   7/02	2241		Central prize winning devices
A63F   7/02 315 \	7	7	2C088	A63F   7/02	82	֤	Operation of prize winning devices
A63F   7/02 315 A	7	0	2C088	A63F   7/02	27488	֤	Operation of prize winning devices
A63F   7/02 315 B	7	0	2C088	A63F   7/02	227	յ塦ȵ򥫥ȤȤưˤʤޡӽ֤ư	Counting safe balls and out balls and driving prize winning devices after reaching the certain number
A63F   7/02 315 Z	7	0	2C088	A63F   7/02	9138	¾Τ	Others
A63F   7/02 316 \	8	8	2C088	A63F   7/02	39	Ūʤ	Mechanical
A63F   7/02 316 A	8	0	2C088	A63F   7/02	3250		Variable prize winning devices
A63F   7/02 316 B	8	1	2C088	A63F   7/02	1835	塼å׷	Tulip type
A63F   7/02 316 C	8	2	2C088	A63F   7/02	261	Ϣư	With linked operation
A63F   7/02 316 D	8	0	2C088	A63F   7/02	2287	ʿԤʲưͭ	Having parallel rotation axis
A63F   7/02 316 E	8	0	2C088	A63F   7/02	146	ȿž	With magnetic inversion
A63F   7/02 316 Z	8	0	2C088	A63F   7/02	591	¾Τ	Others
A63F   7/02 317 \	8	8	2C088	A63F   7/02	4102	ŵŪʤ	Electric
A63F   7/02 318 \	6	6	2C333	A63F   7/02	1005	ɽ	Variable display means
A63F   7/02 319 \	7	7	2C333	A63F   7/02	1471	ž	Rotating body
A63F   7/02 320 \	7	7	2C333	A63F   7/02	104164	ŵŪɽ	Electric display means
A63F   7/02 321 \	5	5	2C088	A63F   7/02	26	ͭμ谷	Handling devices for effective balls
A63F   7/02 321 A	5	0	2C088	A63F   7/02	616	ͭμ谷	Handling devices for effective balls
A63F   7/02 321 B	5	0	2C088	A63F   7/02	533	ͭ彸Ѥ	Gutters for collecting effective balls
A63F   7/02 321 C	5	0	2C088	A63F   7/02	171	ϩžϩˤ	Operation using retreaters, diverters
A63F   7/02 321 D	5	0	2C088	A63F   7/02	216	ϩžϩˤ	Operation using retreating room, diverting room
A63F   7/02 321 E	5	0	2C088	A63F   7/02	141	޵奱ѥСå	Releasing lever lock for bonus ball case operation
A63F   7/02 321 Z	5	0	2C088	A63F   7/02	95	¾Τ	Others
A63F   7/02 322 \	5	5	2C088	A63F   7/02	444	̵μ谷	Handling devices for ineffective balls
A63F   7/02 323 \	4	4	2C088	A63F   7/02	101	޵ޤΤΤμ谷	Handling devices for bonus balls or similar items
A63F   7/02 323 A	4	0	2C088	A63F   7/02	205	Ѥͷ	Playing machines using coins
A63F   7/02 323 B	4	0	2C088	A63F   7/02	166	ӽ	Discharge devices for coins etc.
A63F   7/02 323 Z	4	0	2C088	A63F   7/02	76	¾Τ	Others
A63F   7/02 324 \	5	5	2C088	A63F   7/02	33	ӽФ	Discharging small balls
A63F   7/02 324 A	5	0	2C088	A63F   7/02	1287	޵奿󥯡޵奿󥯤ؤε	Award ball tans; ball replenishing devices for bonus balls
A63F   7/02 324 B	5	0	2C088	A63F   7/02	1756	޵ӽ	Gutters for discharging effective balls
A63F   7/02 324 C	5	0	2C088	A63F   7/02	3196	޵ӽ	Devices for bonus ball discharge
A63F   7/02 324 D	5	1	2C088	A63F   7/02	734	ӽФ	Discharging certain number
A63F   7/02 324 E	5	1	2C088	A63F   7/02	1322	ӽпѹǤ	With changeable number of discharges
A63F   7/02 324 F	5	1	2C088	A63F   7/02	653	޵ӽ֤εȴ	Extracting balls from bonus ball discharge devices
A63F   7/02 324 Z	5	0	2C088	A63F   7/02	589	¾Τ	Others
A63F   7/02 325 \	4	4	2C088	A63F   7/02	180	֤ޤϾ޵ӽ֤Фɻ	Devices for prevention of foul play against prize wining devices or bonus ball discharge devices
A63F   7/02 325 A	4	0	2C088	A63F   7/02	644	޵ӽ֤Фɻ	Devices for prevention of foul play against bonus ball discharge devices
A63F   7/02 325 Z	4	0	2C088	A63F   7/02	1208	¾Τ	Others
A63F   7/02 326 \	4	4	2C088	A63F   7/02	61		Frame devices
A63F   7/02 326 A	4	0	2C088	A63F   7/02	740		Frame devices
A63F   7/02 326 B	4	0	2C088	A63F   7/02	1824		Mechanism boards
A63F   7/02 326 C	4	0	2C088	A63F   7/02	5220	ȡ	Front frames, outer frames
A63F   7/02 326 D	4	0	2C088	A63F   7/02	2531	饹ȡ饹	Glass frames,, glass doors
A63F   7/02 326 E	4	0	2C088	A63F   7/02	1182		Opening and closing devices
A63F   7/02 326 F	4	0	2C088	A63F   7/02	258	ȳε̤ɻ	Devices for preventing ball leak when front frame is opened
A63F   7/02 326 G	4	0	2C088	A63F   7/02	2950	޵ͽ	Prize ball receiving trays, spare trays
A63F   7/02 326 Z	4	0	2C088	A63F   7/02	36571	¾Τ	Others
A63F   7/02 327 \	5	5	2C088	A63F   7/02	39	ܾ	Locking devices
A63F   7/02 327 A	5	0	2C088	A63F   7/02	1547	ȡ饹Ȥλܾ	Locking devices for front frames, glass frames
A63F   7/02 327 B	5	0	2C088	A63F   7/02	152	Ƴ	Simultaneous unlocking devices
A63F   7/02 327 Z	5	0	2C088	A63F   7/02	179	¾Τ	Others
A63F   7/02 328 \	3	3	2C088	A63F   7/02	7227	ͷδ	Management of playing areas
A63F   7/02 329 \	4	4	2C088	A63F   7/02	1101	ʸ򴹤δ	Management of prize exchange
A63F   7/02 330 \	4	4	2C088	A63F   7/02	1369	ͷޤϤηδ	Management of playing machines or their groups
A63F   7/02 331 \	5	5	2C088	A63F   7/02	16	夽ΤΤѤͷͷδ	Management of playing machines played by using the input ball itself
A63F   7/02 332 \	6	6	2C088	A63F   7/02	142	ưǡ˴𤯴	Management based on action data
A63F   7/02 332 A	6	0	2C088	A63F   7/02	624	η׿Ѥ	Using calculation signal of small balls
A63F   7/02 332 B	6	1	2C088	A63F   7/02	4740	黻֤ͭ	Having operation devices
A63F   7/02 332 Z	6	0	2C088	A63F   7/02	1306	¾Τ	Others
A63F   7/02 333 \	7	7	2C088	A63F   7/02	52	ΨĴ	Adjustment of profit rate
A63F   7/02 333 A	7	0	2C088	A63F   7/02	3570	ǻ	End-of-Play control
A63F   7/02 333 Z	7	0	2C088	A63F   7/02	6596	¾Τ	Others
A63F   7/02 334 \	7	7	2C088	A63F   7/02	25396	ưɻߡɻߡ㳲	Prevention of malfunction; prevention of foul play: disorder processing
A63F   7/02 335 \	6	6	2C088	A63F   7/02	218	֤δǲޤϴ֤	Simplification of management devices or installation of management devices
A63F   7/02 336 \	5	5	2C088	A63F   7/02	691	ʳξѤͷͷδ	Management of playing machines played by using the balls other than the input ball
A63F   7/02 337 \	6	6	2C088	A63F   7/02	1220	ɤˤ	Operated by cards
A63F   7/02 338 \	6	6	2C088	A63F   7/02	138	ˤ	Operated by coins
A63F   7/02 339 \	5	5	2C088	A63F   7/02	707	θΤޤϷ׿	Detection or calculation of small balls etc.
A63F   7/02 340 \	3	3	2C088	A63F   7/02	1014	ͷ	Playing area facilities
A63F   7/02 341 \	4	4	2C088	A63F   7/02	422		Delivery of balls
A63F   7/02 342 \	5	5	2C088	A63F   7/02	359	ʬ	Allocation of balls
A63F   7/02 343 \	5	5	2C088	A63F   7/02	737	Ѥɤޤϥ塼	Gutters, tubes or shoots for transporting balls
A63F   7/02 344 \	5	5	2C088	A63F   7/02	69		Replenishment of balls
A63F   7/02 344 A	5	0	2C088	A63F   7/02	280	̤	Control of supply volume
A63F   7/02 344 B	5	1	2C088	A63F   7/02	112		Fixed quantity replenishment
A63F   7/02 344 C	5	0	2C088	A63F   7/02	78		Suspension of replenishment
A63F   7/02 344 D	5	1	2C088	A63F   7/02	30	η˳Τߤ	Stopping by detecting shortage of balls
A63F   7/02 344 Z	5	0	2C088	A63F   7/02	203	¾Τ	Others
A63F   7/02 345 \	5	5	2C088	A63F   7/02	129		Sending balls
A63F   7/02 346 \	6	6	2C088	A63F   7/02	25		Feeding of balls to the top tray
A63F   7/02 346 A	6	0	2C088	A63F   7/02	368	塼٥	Screw conveyor method
A63F   7/02 346 B	6	0	2C088	A63F   7/02	234	Хåȥ٥	Bucket conveyor method
A63F   7/02 346 C	6	0	2C088	A63F   7/02	588	٥ȥ٥	Belt conveyor method
A63F   7/02 346 D	6	0	2C088	A63F   7/02	214	夲ķ夲	Lifting shooting method
A63F   7/02 346 Z	6	0	2C088	A63F   7/02	87	¾Τ	Others
A63F   7/02 347 \	6	6	2C088	A63F   7/02	196	ʿؤε	Sending balls in horizontal direction
A63F   7/02 348 \	5	5	2C088	A63F   7/02	29	βԸޤȴ	Ball collection, reduction or extraction devices
A63F   7/02 348 A	5	0	2C088	A63F   7/02	691	δԸ	Extraction of balls
A63F   7/02 348 Z	5	0	2C088	A63F   7/02	223	¾Τ	Others
A63F   7/02 349 \	4	4	2C088	A63F   7/02	11	ͷ	Facilities for installation of playing machines
A63F   7/02 349 A	4	0	2C088	A63F   7/02	704	ͷλٻ	Support for playing machines
A63F   7/02 349 B	4	0	2C088	A63F   7/02	263		Decorating facilities
A63F   7/02 349 Z	4	0	2C088	A63F   7/02	1388	¾Τ	Others
A63F   7/02 350 \	4	4	2C088	A63F   7/02	76	Ƽɽ	Various display devices
A63F   7/02 350 A	4	0	2C088	A63F   7/02	352	ƽɽ	Paging display
A63F   7/02 350 B	4	0	2C088	A63F   7/02	814	ǻߡλޤϰ۾ɽ	Display of End-of-Play or abnormality
A63F   7/02 350 Z	4	0	2C088	A63F   7/02	4886	¾Τ	Others
A63F   7/02 351 \	4	4	2C088	A63F   7/02	23		Devices for cleaning or polishing balls
A63F   7/02 351 A	4	0	2C088	A63F   7/02	1250	᤹	Cleaning or polishing during ball feeding to the top tray
A63F   7/02 351 Z	4	0	2C088	A63F   7/02	979	¾Τ	Others
A63F   7/02 352 \	4	4	2C088	A63F   7/02	53	ߵ	Ball lending machines
A63F   7/02 352 A	4	0	2C088	A63F   7/02	72		Replenishment of balls
A63F   7/02 352 B	4	0	2C088	A63F   7/02	57	Ƴ	Introduction, arrangement of balls
A63F   7/02 352 C	4	0	2C088	A63F   7/02	675	η׿ӽ	Calculation, discharge of balls
A63F   7/02 352 D	4	1	2C088	A63F   7/02	264	ӽ	Fixed quantity discharge of balls
A63F   7/02 352 E	4	1	2C088	A63F   7/02	697	μ	Receiving devices of balls
A63F   7/02 352 F	4	0	2C088	A63F   7/02	5635	ʾμ谷	Handling of money
A63F   7/02 352 G	4	1	2C088	A63F   7/02	213	θС	Detection, selection of coins
A63F   7/02 352 H	4	1	2C088	A63F   7/02	186	β	Collection of coins
A63F   7/02 352 J	4	1	2C088	A63F   7/02	343		Delivery of coins
A63F   7/02 352 K	4	0	2C088	A63F   7/02	157	ߵ	Installation of ball lending machines
A63F   7/02 352 L	4	1	2C088	A63F   7/02	3010	ͷؤ	Installation at respective playing machines
A63F   7/02 352 M	4	1	2C088	A63F   7/02	483	ͷ֤ؤ	Installation between playing machines
A63F   7/02 352 N	4	0	2C088	A63F   7/02	1051	ɻߡưɻߡξ	Prevention of foul play; prevention of malfunction
A63F   7/02 352 P	4	0	2C088	A63F   7/02	840	ߵ	Medal lending machines
A63F   7/02 352 Z	4	0	2C088	A63F   7/02	347	¾Τ	Others
A63F   7/02 353 \	4	4	2C088	A63F   7/02	1313	ʵ奫	Prize ball counters
A63F   7/02 354 \	4	4	2C088	A63F   7/02	1184	ʸ򴹵	Prize exchanging machines
A63F   7/02 355 \	4	4	2C088	A63F   7/02	23	¾	Other supplies
A63F   7/02 355 A	4	0	2C088	A63F   7/02	301	ػҡӰػ	Chairs, armchairs
A63F   7/02 355 B	4	0	2C088	A63F   7/02	645	ƴۥ	Ball containers, ball holders
A63F   7/02 355 C	4	0	2C088	A63F   7/02	390	ͷݶ	Cleaning tools for playing area facilities
A63F   7/02 355 D	4	0	2C088	A63F   7/02	88	彸	Ball collectors
A63F   7/02 355 E	4	0	2C088	A63F   7/02	250	İе	Audiovisual equipment
A63F   7/02 355 Z	4	0	2C088	A63F   7/02	640	¾Τ	Others
A63F   7/04  \	1	1	2C083	A63F   7/04	572	ƴǿ󤷤ޤžưܡѤ	using balls to be shaken or rolled in small boxes
A63F   7/06  \	1	1	2C083	A63F   7/06	21	ͳܡ륲ϵࡤ㡥ۥåʸͳݡĤϤΤŪͭפ奲ࡤ㡥ԥݥ󡤣¡ˡΣ	Games simulating outdoor ball games, e.g. hockey  (table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis, A63B0067040000)[2006.01]
A63F   7/06  A	1	0	2C083	A63F   7/06	90	ʹ֤ư路ȯ	Launching devices imitating human movement
A63F   7/06  Z	1	0	2C083	A63F   7/06	114	¾	Others
A63F   7/06 101 \	2	2	2C083	A63F   7/06	199	ĥݡ饰ӡΥեĥȥܡݥ륲ݥΤ	For football games such as soccer, rugby
A63F   7/06 102 \	2	2	2C083	A63F   7/06	655	奲ݥΤ	For baseball games
A63F   7/06 103 \	2	2	2C083	A63F   7/06	216	եݥΤ	For golf games
A63F   7/06 104 \	2	2	2C083	A63F   7/06	65	ۥĥݥΤ	For hockey games
A63F   7/06 105 \	2	2	2C083	A63F   7/06	78	Хݥܡݥ륲ݥΤ	For volleyball games
A63F   7/07  \	2	2	2C083	A63F   7/07	71	ͷΤͷ̤˾ܿƤΤޤϾݻƤΡ㡥åѤΡΣ	in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [3]
A63F   7/20  \	2	2	2C083	A63F   7/20	15	ͷΤȯͤΡΣ	in which the playing bodies are projected through the air [3]
A63F   7/22  \	1	1	2C083	A63F   7/22	1	°񡨺Σ	Accessories; Details [3]
A63F   7/24  \	2	2	2C083	A63F   7/24	62	ͷΤȯͤޤϲФͷԤ̤֡ܡ󥰤ޤϥܡ󥰥˴ؤ뤳֡ģͤѤΥ塼ģˡΣ	Devices controlled by the player to project or roll-off the playing bodies  (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D0003020000; billiard cues A63D0015080000)[2006.01]
A63F   7/26  \	3	3	2C083	A63F   7/26	9	ŵŪޤϼŪʤΡΣ	electric or magnetic [3]
A63F   7/28  \	3	3	2C083	A63F   7/28	9	ϤѤΡΣ	using gravity [3]
A63F   7/30  \	2	2	2C083	A63F   7/30	24	㳲ʪɸŪ֤ޤ϶̼֡ͷΤǺư봶δ㡥åлؼסΣ	Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [3]
A63F   7/32  \	3	3	2C083	A63F   7/32	3	ɽ֡Σ	Apparatus for varying scoring values [3]
A63F   7/34  \	2	2	2C083	A63F   7/34	7	ͷΤ谷¾֡㡥޵ִ֡Σ	Other devices for handling the playing bodies, e.g. bonus ball return means [3]
A63F   7/36  \	2	2	2C083	A63F   7/36	21	ƣƣ˴ޤޤʤιʪ㡥ȡס졼Σ	Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [3]
A63F   7/38  \	3	3	2C083	A63F   7/38	5	ͷưߤͷסΣ	Playing surfaces movable during play [3]
A63F   7/40  \	3	3	2C083	A63F   7/40	187	ܡޤ¾ͷưΡ㡥ԥܡ롤סΣ	Balls or other moving playing bodies, e.g. pinballs, discs [3]
A63F   9/00  \	0	0	2C084	A63F   9/00	2603	¾ʬवʤΣ	Games not otherwise provided for[2006.01]
A63F   9/00  A	0	0	2C084	A63F   9/00	130	зƮݥ	Combat games
A63F   9/00  B	0	0	2C084	A63F   9/00	47	¼ʤޤܿˤӽФʬ򤹤	Flying out and disintegrating by time switch means or by contact
A63F   9/00  Z	0	0	2C084	A63F   9/00	136	¾Τ	Others
A63F   9/00 501 \	1	1	2C084	A63F   9/00	133	Ѥ륲ݥ	Games using acoustics
A63F   9/00 502 \	1	1	2C084	A63F   9/00	0	ͽ¬ݥ	Forecasting games
A63F   9/00 502 A	1	0	2C084	A63F   9/00	97	󤱤󥲡ݥ̥ݥɻѡ¡׾ǹԤΡ	Paper, stone and scissors game (using cards, 1/04 B, played on boards, 3/00, 501 A)
A63F   9/00 502 B	1	0	2C084	A63F   9/00	11	ưѷ륲ݥ	Games deformed by specific selection action
A63F   9/00 502 C	1	1	2C084	A63F   9/00	72	ӽФʬ򤹤	Flying out and disintegrating
A63F   9/00 502 D	1	1	2C084	A63F   9/00	4	ĹǤޤ	Retracting
A63F   9/00 502 Z	1	0	2C084	A63F   9/00	96	¾Τ	Others
A63F   9/00 503 \	1	1	2C084	A63F   9/00	0	ǽϿϤˤ륲ݥ	Games using intelligence, memory
A63F   9/00 503 A	1	0	2C084	A63F   9/00	15	촹ޤ϶μ礤򤹤	With renewal of pieces or scrambling over pieces
A63F   9/00 503 B	1	0	2C084	A63F   9/00	73	ñ촰ݥ	Word completing games
A63F   9/00 503 C	1	0	2C084	A63F   9/00	53	˴ؤ	Related to arithmetic
A63F   9/00 503 D	1	1	2C084	A63F   9/00	24	ݥ	Equation completion games
A63F   9/00 503 Z	1	0	2C084	A63F   9/00	211	¾Τ	Others
A63F   9/00 504 \	1	1	2C084	A63F   9/00	0	פ륲ݥʿλѣ£Х󥹥ƣѤ߽Ť͹⤵򶥤ƣ	Games requiring skills (using body A 63 B 67/08)
A63F   9/00 504 C	1	0	2C084	A63F   9/00	15	ѤƼˤ륲ݥ	Games using mirrors for image
A63F   9/00 504 D	1	0	2C084	A63F   9/00	93	ȿ®򶥤ݥ	Games competing for quick response
A63F   9/00 504 E	1	0	2C084	A63F   9/00	146	ȿΥߥ󥰤碌륲ݥ	Games for matching the timing of response
A63F   9/00 504 F	1	1	2C084	A63F   9/00	77	⤰餿ݥ	Mole-hitting game
A63F   9/00 504 Z	1	0	2C084	A63F   9/00	101	¾Τ	Others
A63F   9/00 505 \	1	1	2C084	A63F   9/00	1	ݡݥϵݥ	Sports simulation games
A63F   9/00 505 A	1	0	2C084	A63F   9/00	184	嵻ݥ	Ball games
A63F   9/00 505 B	1	1	2C084	A63F   9/00	17	ФȤ	Using magnets
A63F   9/00 505 C	1	0	2C084	A63F   9/00	59	嵻ʳΥݥ	Games other than ball games
A63F   9/00 505 D	1	1	2C084	A63F   9/00	68	ͷˤ	Sumo wrestling played by dolls
A63F   9/00 505 E	1	2	2C084	A63F   9/00	42		Paper sumo
A63F   9/00 505 F	1	1	2C084	A63F   9/00	69	ͷˤܥ󥰥ݥ	Boxing games using dolls
A63F   9/00 505 G	1	1	2C084	A63F   9/00	19	ͷˤƻե󥷥	Kendo, fencing using dolls
A63F   9/00 505 H	1	1	2C084	A63F   9/00	11	Ф	Mountain climbing
A63F   9/00 505 J	1	1	2C084	A63F   9/00	11		Ski
A63F   9/00 505 Z	1	0	2C084	A63F   9/00	36	¾Τ	Others
A63F   9/00 508 \	1	1	2C084	A63F   9/00	3	ͷΰݥʼФˤưƣ	Playing body moving games
A63F   9/00 508 A	1	0	2C084	A63F   9/00	76	Ĥǰư	Moved by grabbing
A63F   9/00 508 B	1	0	2C084	A63F   9/00	128	Фưư	Moved by slanting
A63F   9/00 508 C	1	0	2C084	A63F   9/00	47	ưưˤư	Moved by vibration, shaking
A63F   9/00 508 E	1	0	2C084	A63F   9/00	56	ήήˤư	Moved by water flow, air flow
A63F   9/00 508 F	1	0	2C084	A63F   9/00	82	ФĤƤ	Climbing upward
A63F   9/00 508 G	1	0	2C084	A63F   9/00	320	˲	Falling downward
A63F   9/00 508 H	1	0	2C084	A63F   9/00	946	ľ夫	Dropping pieces from the board
A63F   9/00 508 J	1	0	2C084	A63F   9/00	17	岼	Going up and down the liquid
A63F   9/00 508 K	1	0	2C084	A63F   9/00	96	ƴˤư	Moving inside the containers
A63F   9/00 508 L	1	0	2C084	A63F   9/00	27	ȴݥहʤݥ	Wanuki game, i.e. Darumaotoshi games
A63F   9/00 508 M	1	0	2C084	A63F   9/00	22	ŤͶ֤˰ܤݥ	Games of moving piled pieces to certain position
A63F   9/00 508 N	1	0	2C084	A63F   9/00	34	㳲ͭ	Having obstacles
A63F   9/00 508 Z	1	0	2C084	A63F   9/00	125	¾Τ	Others
A63F   9/00 509 \	2	2	2C084	A63F   9/00	122	ʣμʤˤ˰	Moved in order by more than one type of means
A63F   9/00 510 \	2	2	2C084	A63F   9/00	60	ΤƴǹԤʤݥ	Games performed within containers with sealed liquid
A63F   9/00 512 \	1	1	2C084	A63F   9/00	44	󡤾ʤμ谷	Handling of coins, prizes
A63F   9/00 512 A	1	0	2C084	A63F   9/00	285	μ	Acceptance of coins
A63F   9/00 512 B	1	0	2C084	A63F   9/00	865	ʧФ	Payment of coins
A63F   9/00 512 C	1	0	2C084	A63F   9/00	497	ãУա	CPU, control means
A63F   9/00 512 Z	1	0	2C084	A63F   9/00	870	¾Τ	Others
A63F   9/00 513 \	1	1	2C084	A63F   9/00	1243	ݥδ	Control of games
A63F   9/02  \	1	1	2C084	A63F   9/02	6	ͽФޤƤΣ	Shooting or hurling games[2006.01]
A63F   9/02  A	1	0	2C084	A63F   9/02	577	ͽФޤƤΡʼꤲΡ£	Shooting or hurling balls etc. (hand throwing, A 63 B 67/00)
A63F   9/02  B	1	1	2C084	A63F   9/02	540	ɸŪ	Target devices
A63F   9/02  C	1	1	2C084	A63F   9/02	120	ꤲޤƴΡʼꤲΡ£	Quoits or throwing into containers (hand throwing, A 63 B 67/00, 67/06)
A63F   9/02  D	1	0	2C084	A63F   9/02	332	ƤѤΡɸṲ̄ΤΤϣƣ	Using light gun
A63F   9/02  Z	1	0	2C084	A63F   9/02	193	¾Τ	Others
A63F   9/04  \	1	1	2C084	A63F   9/04	2	ƴŪʤ֡Σ	Dice; Dice-boxes; Mechanical dice-throwing devices[2006.01]
A63F   9/04  A	1	0	2C084	A63F   9/04	161	ƴ	Sealed inside containers
A63F   9/04  B	1	0	2C084	A63F   9/04	251	ɽͤħꥲݥѿ	Characterized by surface patterns (design for specific games)
A63F   9/04  C	1	0	2C084	A63F   9/04	249	ħΤ	Characterized by shape
A63F   9/04  D	1	0	2C084	A63F   9/04	104	¤	Structure (internal)
A63F   9/04  E	1	0	2C084	A63F   9/04	110	¾֤ȤȤ߹礻	Combination with other devices
A63F   9/04  F	1	0	2C084	A63F   9/04	16	Фƴ	Dice throwing containers (tube)
A63F   9/04  G	1	0	2C084	A63F   9/04	140		Dice throwing containers
A63F   9/04  Z	1	0	2C084	A63F   9/04	93	¾Τ	Others
A63F   9/06  \	1	1	2C084	A63F   9/06	828	ҤȤͷӥȥס¾ΤҤȤͷӥΣ	Patience; Other games for self-amusement[2006.01]
A63F   9/08  \	2	2	2C084	A63F   9/08	10	ߤ˴ϢưưǤҤͭѥΣ	Puzzles provided with elements movable in relation to each other
A63F   9/08  A	2	0	2C084	A63F   9/08	10	¾ΥݥȤȤ߹礻	Combination, dual use with other games
A63F   9/08  B	2	0	2C084	A63F   9/08	53	¾֤ȤȤ߹礻	Combination, dual use with other devices
A63F   9/08  C	2	0	2C084	A63F   9/08	3	¼	Time-limited means
A63F   9/08  Z	2	0	2C084	A63F   9/08	28	¾Τ	Others
A63F   9/08 501 \	3	3	2C084	A63F   9/08	2	ʿŪȤؤѥ	Flat rearranging puzzles
A63F   9/08 501 A	3	0	2C084	A63F   9/08	104	פѤ	Using boards with grid line arrangements
A63F   9/08 501 B	3	1	2C084	A63F   9/08	32	Хѥ褬	Having bypass sections
A63F   9/08 501 C	3	1	2C084	A63F   9/08	13	Ωζžưư	Moved by rotating with three-dimensional pieces
A63F   9/08 501 D	3	0	2C084	A63F   9/08	15	̼ݥࡢåݥ	Musume game, Chusin game
A63F   9/08 501 E	3	0	2C084	A63F   9/08	30	ư꤬ƻϩǤ	With road-like place of movement
A63F   9/08 501 F	3	0	2C084	A63F   9/08	10	ҤԤ	Knitting small pieces
A63F   9/08 501 Z	3	0	2C084	A63F   9/08	78	¾Τ	Others
A63F   9/08 502 \	3	3	2C084	A63F   9/08	4	ΩŪȤؤѥ	Three-dimensional rearranging puzzles
A63F   9/08 502 A	3	0	2C084	A63F   9/08	158	žѥ̥ݥӥĥݥ֡Ͽɸˡ	Dice-type rotating puzzles [Rubik's cube (R)]
A63F   9/08 502 C	3	0	2C084	A63F   9/08	58	ɽ̰ưΩΥѥ	Surface-moving three-dimensional puzzles
A63F   9/08 502 D	3	1	2C084	A63F   9/08	54	η	Tube-shaped
A63F   9/08 502 Z	3	0	2C084	A63F   9/08	100	¾Τ	Others
A63F   9/08 503 \	3	3	2C084	A63F   9/08	0	Ϣ뼰ѷѥ	Coupling-type deformed puzzles
A63F   9/08 503 A	3	0	2C084	A63F   9/08	43	Ϣ뼰	Central link type
A63F   9/08 503 B	3	0	2C084	A63F   9/08	54	Ϣ뼰	Side coupling type
A63F   9/08 503 C	3	0	2C084	A63F   9/08	79	ޤߥѥ	Folding puzzles made of paper etc.
A63F   9/08 503 Z	3	0	2C084	A63F   9/08	39	¾Τ	Others
A63F   9/08 504 \	3	3	2C084	A63F   9/08	59	礷Ϥꤹ륲ݥ	Games that are connected and removed
A63F   9/08 505 \	4	4	2C084	A63F   9/08	80	ءʥ󥰻ѡ	Wire puzzles (using rings)
A63F   9/10  \	2	2	2C084	A63F   9/10	5	ʿŪȤ礻Σ	Two-dimensional [2D] jig-saw puzzles[2006.01]
A63F   9/10  A	2	0	2C084	A63F   9/10	59	켡ˤΤߥѥ	Having puzzle nature in one-dimensional direction only
A63F   9/10  B	2	0	2C084	A63F   9/10	62	ϩƻ	Mazes, forming roads
A63F   9/10  C	2	0	2C084	A63F   9/10	32	ΤΤ	Detecting and reporting completion
A63F   9/10  D	2	0	2C084	A63F   9/10	164	ѥҤθ塢	Fixing and fastening puzzle pieces
A63F   9/10  E	2	0	2C084	A63F   9/10	15	¼	Time-limited means
A63F   9/10  F	2	0	2C084	A63F   9/10	168	ȡݥ	Frames, cases
A63F   9/10  G	2	0	2C084	A63F   9/10	181	ԡݥ¤ˡ	Manufacturing method of pieces
A63F   9/10  Z	2	0	2C084	A63F   9/10	220	¾Τ	Others
A63F   9/10 501 \	3	3	2C084	A63F   9/10	3	۷ΥѥҤλ	Use of heteromorphic puzzle pieces
A63F   9/10 501 A	3	0	2C084	A63F   9/10	197	ͳ˷	Formed within rectangular frames
A63F   9/10 501 C	3	1	2C084	A63F   9/10	86	ʣȤ礻	Having more than one fitting shapes
A63F   9/10 501 D	3	0	2C084	A63F   9/10	59	ü쳰˷	Formed within special external frames
A63F   9/10 501 E	3	1	2C084	A63F   9/10	72	Ͽ޺Ͽ޷ζ	Preparation of maps, use of map-shaped pieces
A63F   9/10 501 F	3	0	2C084	A63F   9/10	39	ĥݥΡ̥ݥѡ	Entering messages (for cards)
A63F   9/10 501 G	3	0	2C084	A63F   9/10	17	ݥ̤̤γ	having another picture on inner surface of container
A63F   9/10 501 H	3	0	2C084	A63F   9/10	76	Ūʤ	Education
A63F   9/10 501 Z	3	0	2C084	A63F   9/10	104	¾Τ	Others
A63F   9/10 502 \	3	3	2C084	A63F   9/10	2	ƱΥѥҤλ	Use of identical-shaped puzzle pieces
A63F   9/10 502 A	3	0	2C084	A63F   9/10	108	¿ѷζ	Use of polygonal pieces
A63F   9/10 502 B	3	1	2C084	A63F   9/10	64	ϻΤȤ	Using hexagonal pieces
A63F   9/10 502 C	3	0	2C084	A63F   9/10	53	¿ѷʳζ	Use of pieces other than polygons
A63F   9/10 502 D	3	0	2C084	A63F   9/10	35	դε桢礻	Matching marks, letters of sides
A63F   9/10 502 Z	3	0	2C084	A63F   9/10	26	¾Τ	Others
A63F   9/10 503 \	3	3	2C084	A63F   9/10	87	γΡʥ󥰥	Completing certain exteriors (tangram)
A63F   9/10 504 \	3	3	2C084	A63F   9/10	0	Υ줿ؤȤ礻	Fitting distant holes
A63F   9/10 504 A	3	0	2C084	A63F   9/10	22	ʹ֤δ顢ѤȤ礻Ρ㡥ʡ餤	Fitting human face, figure, e.g. Fukuwarai
A63F   9/10 504 Z	3	0	2C084	A63F   9/10	66	¾Τ	Others
A63F   9/12  \	2	2	2C084	A63F   9/12	6	ΩŪȤ礻Σ	Three-dimensional [3D] jig-saw puzzles[2006.01]
A63F   9/12  A	2	0	2C084	A63F   9/12	173	۷Υ֥ĥΩŪȤ	Forming three-dimensional heteromorphic blocks
A63F   9/12  B	2	0	2C084	A63F   9/12	111	ƱΥ֥ĥΩŪȤ	Forming three-dimensional isomorphic blocks
A63F   9/12  C	2	0	2C084	A63F   9/12	73	ΩŪ֥ĥʿ̾Ȥ礻	Fitting three-dimensional blocks on planes
A63F   9/12  D	2	0	2C084	A63F   9/12	38	ľѥҤŤͤŤΥѥ	Zig-saw puzzles piling plate-shaped puzzles or double zig-saw puzzles
A63F   9/12  E	2	0	2C084	A63F   9/12	101	Ωɽ̤ؤʿŪѥ	Plane zig-saw puzzles for three-dimensional surfaces
A63F   9/12  F	2	0	2C084	A63F   9/12	30	Ѿ夲ǥ	Piling
A63F   9/12  G	2	0	2C084	A63F   9/12	22	Ȣ	Box-making
A63F   9/12  H	2	0	2C084	A63F   9/12	64	Ȥ߹ߡȤڥѥ	Wood block inserting puzzles
A63F   9/12  J	2	0	2C084	A63F   9/12	42	ܥĥΥ줿ؤȤ	Fitting on holes away from the box
A63F   9/12  K	2	0	2C084	A63F   9/12	14	¼	Time-limited means
A63F   9/12  Z	2	0	2C084	A63F   9/12	43	¾Τ	Others
A63F   9/14  \	1	1	2C084	A63F   9/14	7	ͷԤưˤäưݤħΤ롤襲ࡤ̥ޤϾ㳲ʪΣ	Racing games, traffic games or obstacle games characterised by figures moved by action of the players[2006.01]
A63F   9/14  A	1	0	2C084	A63F   9/14	269	ΤѤ	Using running body
A63F   9/14  B	1	1	2C084	A63F   9/14	526	ΤѤ	Using self-propelled running body
A63F   9/14  C	1	0	2C084	A63F   9/14	109	ưϩѤ	Using mobile running tracks
A63F   9/14  Z	1	0	2C084	A63F   9/14	215	¾Τ	Others
A63F   9/16  \	1	1	2C084	A63F   9/16	51	žޥΣ	Spinning-top games
A63F   9/18  \	1	1	2C084	A63F   9/18	155	Ĥ䥲Σ	Question-and-answer games
A63F   9/20  \	1	1	2C084	A63F   9/20	9	ɥߥΥޤϤ륲ࡨΣ	Dominoes or like games; Mah-Jongg games
A63F   9/20 501 \	2	2	2C084	A63F   9/20	0	ɥߥΥݥ	Domino games
A63F   9/20 501 A	2	0	2C084	A63F   9/20	5	ɥߥ	Domino tiles
A63F   9/20 501 B	2	1	2C084	A63F   9/20	20	¤	Structure
A63F   9/20 501 C	2	2	2C084	A63F   9/20	6	ɽħ	Characterized by display
A63F   9/20 501 Z	2	0	2C084	A63F   9/20	47	¾Τ	Others
A63F   9/20 511 \	2	2	2C084	A63F   9/20	0	ݥ	Mar-jongg games
A63F   9/20 511 A	2	0	2C084	A63F   9/20	83	ݥ׻	Game management, rate calculation
A63F   9/20 511 B	2	0	2C084	A63F   9/20	14	°	Accessories
A63F   9/20 511 C	2	1	2C084	A63F   9/20	25	ѥΩƶ	Tile holders
A63F   9/20 511 D	2	1	2C084	A63F   9/20	33	ƴݥ	Containers, cases
A63F   9/20 511 E	2	0	2C084	A63F   9/20	25		Mar-jongg practice
A63F   9/20 511 Z	2	0	2C084	A63F   9/20	68	¾	Others
A63F   9/20 512 \	3	3	2C084	A63F   9/20	0	ޤϥޥĥ	Table stands or mats
A63F   9/20 512 A	3	0	2C084	A63F   9/20	41	ȤΩƼ	Assembly type
A63F   9/20 512 B	3	0	2C084	A63F   9/20	53	ޤ߼	Folding type
A63F   9/20 512 C	3	0	2C084	A63F   9/20	101	ŷ	Top plate
A63F   9/20 512 D	3	0	2C084	A63F   9/20	24	ӡޤߵ	Legs, folding legs
A63F   9/20 512 E	3	0	2C084	A63F   9/20	8	¾ݥȤȤ߹礻	Combination, dual-use with other games
A63F   9/20 512 F	3	0	2C084	A63F   9/20	28	¾֤ȤȤ߹礻	Combination, dual-use with other devices
A63F   9/20 512 G	3	0	2C084	A63F   9/20	22	°ʤ	Installation of accessory means
A63F   9/20 512 H	3	1	2C084	A63F   9/20	57	աݻ	With tile arrangement means, retaining means
A63F   9/20 512 J	3	1	2C084	A63F   9/20	26	Ǯա	With heating means, blowing means
A63F   9/20 512 K	3	1	2C084	A63F   9/20	48		With lighting means
A63F   9/20 512 L	3	1	2C084	A63F   9/20	42	Ǽ	With storage section
A63F   9/20 512 M	3	1	2C084	A63F   9/20	21		With stand for placing ashtrays
A63F   9/20 512 Z	3	0	2C084	A63F   9/20	32	¾Τ	Others
A63F   9/20 513 \	3	3	2C084	A63F   9/20	1	ɽޤɽ	Display tools or table stands with display tools
A63F   9/20 513 A	3	0	2C084	A63F   9/20	71	ơݥɽ	Display of Bakaze, Oya, Richi
A63F   9/20 513 B	3	0	2C084	A63F   9/20	20	ɽ	Display of points
A63F   9/20 513 C	3	1	2C084	A63F   9/20	29	׻ܤˤ	Using chips, side rules
A63F   9/20 513 D	3	1	2C084	A63F   9/20	45	ɼ꼫ưŪɽ	Reading chips and automatically displaying them
A63F   9/20 513 E	3	1	2C084	A63F   9/20	103	׻Ѥ	Using calculators
A63F   9/20 513 F	3	1	2C084	A63F   9/20	17	ḫɽ	Charts
A63F   9/20 513 G	3	0	2C084	A63F   9/20	30	֤ؤ	Placement of table stands on dice throwing devices
A63F   9/20 513 Z	3	0	2C084	A63F   9/20	24	¾Τ	Others
A63F   9/20 514 \	3	3	2C084	A63F   9/20	0	פι¤ޤ¤ˡ	Structure of chips or manufacturing methods
A63F   9/20 514 A	3	0	2C084	A63F   9/20	117	פι¤	Chip structure
A63F   9/20 514 C	3	1	2C084	A63F   9/20	49	üʤΤͭ	Having special items
A63F   9/20 514 D	3	2	2C084	A63F   9/20	37	Ť꤬ĤƤ	Having weights
A63F   9/20 514 E	3	2	2C084	A63F   9/20	34	Ĥ	Having magnets
A63F   9/20 514 F	3	0	2C084	A63F   9/20	33	ħ	Characterized by shape
A63F   9/20 514 G	3	1	2C084	A63F   9/20	9	ݷ	Round, squares
A63F   9/20 514 H	3	0	2C084	A63F   9/20	88	ɽħ	Characterized by display
A63F   9/20 514 J	3	0	2C084	A63F   9/20	24	¤ˡ	Manufacturing method
A63F   9/20 514 Z	3	0	2C084	A63F   9/20	8	¾Τ	Others
A63F   9/20 515 \	3	3	2C084	A63F   9/20	0	פݡ	Cleaning, polishing of tiles
A63F   9/20 515 A	3	0	2C084	A63F   9/20	36	ޤƹԤ	Performed by mixing
A63F   9/20 515 B	3	0	2C084	A63F   9/20	39	¤٤ݡ᤹	Cleaning, polishing by placing side by side
A63F   9/20 515 Z	3	0	2C084	A63F   9/20	3	¾Τ	Others
A63F   9/20 516 \	3	3	2C084	A63F   9/20	2	ư֡㡥ξǹԤʤư	Automatic devices, e.g. automation performed on table
A63F   9/20 516 A	3	0	2C084	A63F   9/20	56	ŷĤξˤƹԤ	Played on top plates
A63F   9/20 516 B	3	0	2C084	A63F   9/20	8	ŷĤΤ˹Ԥ	Played separately from on a top plate
A63F   9/20 516 Z	3	0	2C084	A63F   9/20	23	¾Τ	Others
A63F   9/20 517 \	4	4	2C084	A63F   9/20	0	ư	Fully-automatic devices
A63F   9/20 517 A	4	0	2C084	A63F   9/20	45	פ	Tile inserting devices
A63F   9/20 517 B	4	0	2C084	A63F   9/20	68	פ	Washing of tiles
A63F   9/20 517 C	4	0	2C084	A63F   9/20	124		Carrying means
A63F   9/20 517 D	4	0	2C084	A63F   9/20	175		Lining devices
A63F   9/20 517 E	4	0	2C084	A63F   9/20	112	פѽŤ	Piling of tiles
A63F   9/20 517 F	4	0	2C084	A63F   9/20	102	פβФ	Devices for pushing out lined tiles
A63F   9/20 517 G	4	1	2C084	A63F   9/20	15	פ˴ؤ	Related to hand tiles
A63F   9/20 517 H	4	0	2C084	A63F   9/20	23	ʪӽ	Elimination of foreign body
A63F   9/20 517 J	4	0	2C084	A63F   9/20	16		For three-person mar-jongg
A63F   9/20 517 Z	4	0	2C084	A63F   9/20	87	¾Τ	Others
A63F   9/24  \	1	1	2C001	A63F   9/24	9	¾ʬवʤŻҲϩѤ륲Σ	Games using electronic circuits not otherwise provided for [5]
A63F   9/24  A	1	0	2C001	A63F   9/24	101	ǽħͭ	Characterized by function
A63F   9/24  B	1	1	2C001	A63F   9/24	40	ɽ	Display control
A63F   9/24  J	1	0	2C001	A63F   9/24	57	Ӥħͭ	Characterized by purpose
A63F   9/24  K	1	1	2C001	A63F   9/24	46	׾奲ݥ	Board game
A63F   9/24  L	1	2	2C001	A63F   9/24	11	ɽ֤ħΤ	Characterized by display devices
A63F   9/24  M	1	1	2C001	A63F   9/24	50	ɽݥ	Random display games
A63F   9/24  P	1	1	2C001	A63F   9/24	55	ݡݥϵݥ	Sports simulation games
A63F   9/24  R	1	2	2C001	A63F   9/24	9	奲ݥ	Baseball games
A63F   9/24  S	1	1	2C001	A63F   9/24	30	ͷ⥲ݥ	Shooting games
A63F   9/24  Z	1	0	2C001	A63F   9/24	113	¾Τ	Others
A63F   9/26  \	1	1	2C084	A63F   9/26	59	Х󥹤Ȥ륲ࡤʤΤΥХ󥹤Ȥäꡤޤϡꤹ륲Σ	Balancing games, i.e. bringing elements into or out of balance [7]
A63F   9/28  \	1	1	2C084	A63F   9/28	21	ݤǤͭϢȿࡤΤʬۡޤ֡Σ	Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [7]
A63F   9/30  \	1	1	2C084	A63F   9/30	6	оʪҤä롤ޤĤͥࡤ㡥ꥲΣ	Capturing games for grabbing or trapping objects, e.g. fishing games [7]
A63F   9/30 501 \	2	2	2C084	A63F   9/30	4	ͥݥʣȣߡ	Capturing games (Newly added in H11.5)
A63F   9/30 501 A	2	0	2C084	A63F   9/30	164	Ĥ߼ꤹΡʣȣߡ	Catching (newly added in May, 1999)
A63F   9/30 501 B	2	0	2C084	A63F   9/30	81	ꤹΡʣȣߡ	Scooping (newly added in May, 1999)
A63F   9/30 501 C	2	1	2C084	A63F   9/30	17	̻ˤΡ͡ʣȣߡ	Scooping goldfish [with paper] (newly added in May, 1999)
A63F   9/30 501 D	2	0	2C084	A63F   9/30	163	ʪʪ򳫸˼Ρʣȣߡ	Catching falling objects, articles from the top in opening (newly added in May, 1999)
A63F   9/30 501 E	2	0	2C084	A63F   9/30	152	ߥ󥰤ɬפȤͥݥʣȣߡ	Catching game which needs timing (newly added in May, 1999)
A63F   9/30 501 F	2	1	2C084	A63F   9/30	54	ƴͤΡʣȣߡ	Catching from containers, plates (newly added in May, 1999)
A63F   9/30 501 Z	2	0	2C084	A63F   9/30	170	¾ΤΡʣȣߡ	Others (newly added in May, 1999)
A63F   9/30 502 \	3	3	2C084	A63F   9/30	0	夲ݥʣȣߡ	Lifting games (Newly added in H11.5)
A63F   9/30 502 A	3	0	2C084	A63F   9/30	97	ꤶѡʣȣߡ	Using portable fishing rods (newly added in May, 1999)
A63F   9/30 502 B	3	1	2C084	A63F   9/30	63	ˤ˼ФͭΡʣȣߡ	Having magnetic hooks (newly added in May, 1999)
A63F   9/30 502 C	3	0	2C084	A63F   9/30	1010	ݥ󼰡ʣȣߡ	Crane type (newly added in May, 1999)
A63F   9/30 502 D	3	1	2C084	A63F   9/30	56	ͤĤΡʣȣߡ	Having catching ports which can be closed(newly added in May, 1999)
A63F   9/30 502 Z	3	0	2C084	A63F   9/30	69	¾ΤΡʣȣߡ	Others (newly added in May, 1999)
A63F   9/32  \	1	1	2C084	A63F   9/32	0	Ĺ«Ȥࡤ㡥ԥååץƥåʣƣͥˡΣ	Games with a collection of long sticks, e.g. pick-up sticks  (A63F 9/30 takes precedence) [2006.01]
A63F   9/34  \	1	1	2C084	A63F   9/34	67	롼ףƣ¾Υ֥롼פʬवʤФưޤݻ뾮ҤȤΣ	Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 [7]
A63F  11/00  \	0	0	2C084	A63F  11/00	3	ŪӤΤ륲°ʡΣ	Game accessories of general use [7]
A63F  11/00  A	0	0	2C084	A63F  11/00	336	ݥ桢Ȣʣȣߡ	Game stands, boxes (newly added in May, 1999)
A63F  11/00  B	0	0	2C084	A63F  11/00	56	μʡʣȣߡ	Time-limited reporting means (newly added in May, 1999)
A63F  11/00  C	0	0	2C084	A63F  11/00	102	ΤȤƤβȯ̲Τ򥲡ݥȤΣ͡ʣȣߡ	Producing acoustics as reporting (newly added in May, 1999)
A63F  11/00  D	0	0	2C084	A63F  11/00	152	ɻ߼ʡʣȣߡ	Means for prevention of foul play (newly added in May, 1999)
A63F  11/00  E	0	0	2C084	A63F  11/00	159	ʣݥȤ߹礻ѡʣȣߡ	Combination, dual use with other games (newly added in May, 1999)
A63F  11/00  Z	0	0	2C084	A63F  11/00	247	¾ΤΡʣȣߡ	Others (newly added in May, 1999)
A63F  13/00  \	0	0	2C001	A63F  13/00	120	ӥǥࡤʤʾɽǤǥץ쥤ѤŻҥΣ	Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, <u>see</u> the relevant subclasses therefor) [7]
A63F  13/20  \	1	1	2C001	A63F  13/20	21	ӥǥѤ֡Σ	Input arrangements for video game devices
A63F  13/20  A	1	0	2C001	A63F  13/20	1245	ɡե奢ϼʤȤѤ	use cards or figures as input means
A63F  13/20  Z	1	0	2C001	A63F  13/20	428	¾Τ	Others
A63F  13/21  \	2	2	2C001	A63F  13/21	647	Υ󥵡ŪޤϷħΡΣ	characterised by their sensors, purposes or types
A63F  13/211  \	3	3	2C001	A63F  13/211	1568	󥵡ȤΡ㡥®ٷפޤϥ㥤סΣ	using inertial sensors, e.g. accelerometers or gyroscopes
A63F  13/212  \	3	3	2C001	A63F  13/212	715	ץ쥤䡼Ѥ륻󥵡ȤΡ㡥̮ޤϵӤư¬ꤹΡΣ	using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F  13/213  \	3	3	2C001	A63F  13/213	2896	μʤʤΡ㡥顤եȥɤޤֳʣƣͥˡΣ	comprising photodetecting means, e.g. cameras, photodiodes or infrared cells  (A63F0013219000 takes precedence)[2014.01]
A63F  13/214  \	3	3	2C001	A63F  13/214	368	ɽ֤̾ܿΤΡ㡥ޥåȤޤϥåѥåɡΣ	for locating contacts on a surface, e.g. floor mats or touch pads
A63F  13/2145  \	4	4	2C001	A63F  13/2145	2444	ɽ̤ǥץ쥤֤Ǥ⤢Ρ㡥å꡼Σ	the surface being also a display device, e.g. touch screens
A63F  13/215  \	3	3	2C001	A63F  13/215	745	ΤʤʤΡ㡥ޥեȤΡΣ	comprising means for detecting acoustic signals, e.g. using a microphone
A63F  13/216  \	3	3	2C001	A63F  13/216	1049	ȤΡ㡥ǣУӤѤ¬ꤷ֤ޤϥץ쥤䡼ΰ֤ѤΡΣ	using geographical information, e.g. location of the game device or player using GPS
A63F  13/217  \	3	3	2C001	A63F  13/217	145	Ķ˴ϢȤΡʤץ쥤䡼ʳˤ줿ȤΡ㡥Ϥβϼ١Σ	using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
A63F  13/218  \	3	3	2C001	A63F  13/218	483	ϥ󥵡ȤΡ㡥ץ쥤䡼ä밵Ϥ㤷Σ	using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
A63F  13/219  \	3	3	2C001	A63F  13/219	310	ǥץ쥤ΰ˾Ƚ碌Ρ㡥ơΣ	for aiming at specific areas on the display, e.g. light-guns
A63F  13/22  \	2	2	2C001	A63F  13/22	496	㡥֥졼󡤥ޤϥܥγơΣ	Setup operations, e.g. calibration, key configuration or button assignment
A63F  13/23  \	2	2	2C001	A63F  13/23	268	֤Ȥ³㡥ॳȥȥ󥽡֤üʥ󥿡եΣ	for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F  13/235  \	3	3	2C001	A63F  13/235	650	̵³ȤΡ㡥ֳޤϥԥͥåȡΣ	using a wireless connection, e.g. infrared or piconet
A63F  13/24  \	2	2	2C001	A63F  13/24	2089	֤ι¤κ㡥곰ǽʥ祤ƥåͭ륳ȥΣ	Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F  13/245  \	3	3	2C001	A63F  13/245	1141	μΥäŬ礷Ρ㡥ƥ󥰥ۥΣ	specially adapted to a particular type of game, e.g. steering wheels
A63F  13/25  \	1	1	2C001	A63F  13/25	2077	ӥǥѤν֡Σ	Output arrangements for video game devices
A63F  13/26  \	2	2	2C001	A63F  13/26	693	ʤȤ⣱ĤɲäΥǥץ쥤֤ޤΡ㡥ॳȥߤ줿Τޤϥ֡γߤ줿ΡΣ	having at least one additional display device, e.g. on the game controller or outside a game booth
A63F  13/27  \	2	2	2C001	A63F  13/27	168	β緿ǥץ쥤ħΡ㡥ǲۡޤϥॻ󥿡Σ	characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F  13/28  \	2	2	2C001	A63F  13/28	492	Ϥξ֤˱ƶͿ뤿˥֤ä濮˱Ρ㡥ץ쥤䡼κʤưΡ֤ưΤޤϲ٤ޤϸ˱ƶͿΡΣ	responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light[2014.01]
A63F  13/285  \	3	3	2C001	A63F  13/285	1002	֤˿ХեɥХåΡ㡥եեɥХåΣ	Generating tactile feedback signals via the game input device, e.g. force feedback
A63F  13/30  \	1	1	2C001	A63F  13/30	5336	ॵФȥ֤³ִ֤³ॵд֤³Σ	Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F  13/31  \	2	2	2C001	A63F  13/31	463	ӥǥͭΥߥ˥֡㡥᤯ˤӥִ֤ΤΡΣ	Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F  13/32  \	2	2	2C001	A63F  13/32	226	륨ꥢͥåȥΣ̣ΡϤѤΡΣ	using local area network[LAN] connections
A63F  13/323  \	3	3	2C001	A63F  13/323	176	ϡɥħۤʤ륲ִ֤ΤΡ㡥ַൡޤϥɵ³ǽʷӥ֡Σ	between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F  13/327  \	3	3	2C001	A63F  13/327	335	̵ͥåȥѤΡ㡥ףݣƣϿɸˤޤϥԥͥåȡΣ	using wireless networks, e.g. Wi-FiR or piconet [2014.01]
A63F  13/33  \	2	2	2C001	A63F  13/33	545	磻ɥꥢͥåȥΣףΡϤѤΡΣ	using wide area network [WAN] connections
A63F  13/332  \	3	3	2C001	A63F  13/332	219	̵ͥåȥѤΡ㡥åͥåȥΣ	using wireless networks, e.g. cellular phone networks
A63F  13/335  \	3	3	2C001	A63F  13/335	773	󥿡ͥåȤѤΡΣ	using Internet
A63F  13/338  \	3	3	2C001	A63F  13/338	77	ƥӥͥåȥѤΡΣ	using television networks
A63F  13/34  \	2	2	2C001	A63F  13/34	350	ԥġԥ³ѤΡΣ	using peer-to-peer connections
A63F  13/35  \	2	2	2C001	A63F  13/35	6241	ॵФκΣ	Details of game servers
A63F  13/352  \	3	3	2C001	A63F  13/352	196	üʥॵ֤˴ؤΡ㡥̥Фޤϥ֤ζʣΥФ³ϰ襵СΣ	involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F  13/355  \	3	3	2C001	A63F  13/355	169	ǽϤ¤Τ륯饤ȤäƽԤΤΡ㡥Фॷ򥨥󥳡ɤ줿ư襹ȥ꡼ѴƷäޤǽϤ㤤饤ȤΡΣ	Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client [2014.01]
A63F  13/358  \	3	3	2C001	A63F  13/358	273	ͥåȥޤϥФ٤˥οʹԤŬ礵Ρ㡥饤ȴ֤³®٤ˤ쥤ƥ󥷡򸺾ΡΣ	Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F  13/40  \	1	1	2C001	A63F  13/40	864	ӥǥ֤濮ν㡥ץ쥤䡼ˤ줿ޤϴĶͳ褹뿮Σ	Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F  13/42  \	2	2	2C001	A63F  13/42	1833	Ͽ򥲡ॳޥɤбդ뤳ȤˤΡ㡥å꡼Υ饹鲾ۼξΥƥ󥰳ѤؤѴбդΣ	by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F  13/422  \	3	3	2C001	A63F  13/422	474	ץ쥤䡼򥢥Ȥ뤳ȤŪȤƼưŪ˹ԤΡ㡥ɥ饤ӥ󥰥μư֥졼Σ	automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
A63F  13/424  \	3	3	2C001	A63F  13/424	496	Ͽ˴ؤΡ㡥ԥåޤϥꥺз̤ȤΤޤϲǧȤΡΣ	involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F  13/426  \	3	3	2C001	A63F  13/426	2388	꡼ΰ־˴ؤΡ㡥ץ쥤䡼ƤǾȽ碌ĤΥꥢΥ꡼ɸΣ	involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F  13/428  \	3	3	2C001	A63F  13/428	1863	⡼ϿޤϰϿ˴ؤΡ㡥®ٷפޤϥ㥤פˤ긡Ф륳ȥβžޤϥץ쥤䡼ӤưɽΣ	involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F  13/44  \	2	2	2C001	A63F  13/44	1484	Υߥ󥰤˴ؤΡ㡥˹ư¹ԤΡΣ	involving timing of operations, e.g. performing an action within a time slot
A63F  13/45  \	1	1	2C001	A63F  13/45	4719	ӥǥοʹΣ	Controlling the progress of the video game
A63F  13/46  \	2	2	2C001	A63F  13/46	1816	ॹα黻Σ	Computing the game score
A63F  13/47  \	2	2	2C001	A63F  13/47	544	ʬ˴ؤΡ㡥ͿλʣΥȡ꡼椫ҤȤĤ򤹤ΡΣ	involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F  13/48  \	2	2	2C001	A63F  13/48	665	γϡ㡥֤εưޤϥޥץ쥤䡼å¾Υץ쥤䡼äΤԤĤȡΣ	Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F  13/49  \	2	2	2C001	A63F  13/49	888	ξ֤¸ǤޤϽλΣ	Saving the game status; Pausing or ending the game
A63F  13/493  \	3	3	2C001	A63F  13/493	532	κƳ㡥ٻߡǽ㳲ޤŤθΣ	Resuming a game, e.g. after pausing, malfunction or power failure
A63F  13/497  \	3	3	2C001	A63F  13/497	596	ΥưʬŪޤŪʥץ쥤Σ	Partially or entirely replaying previous game actions
A63F  13/50  \	1	1	2C001	A63F  13/50	993	οʹԤ˴ŤϿΣ	Controlling the output signals based on the game progress
A63F  13/52  \	2	2	2C001	A63F  13/52	6979	ॷɽ֤˴ؤΡΣ	involving aspects of the displayed game scene
A63F  13/525  \	3	3	2C001	A63F  13/525	1106	ۥΥѥ᡼ѲΡΣ	Changing parameters of virtual cameras
A63F  13/5252  \	4	4	2C001	A63F  13/5252	323	ƱˤޤϢ³ŪˣʾβۥȤΡ㡥饯ѹȤޤϥɥ饤ӥ󥰥ǥꥢߥ顼λ볦ɽȤ˸겾ۥ֤ڤؤưŪ˹ԤΡΣ	using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A63F  13/5255  \	4	4	2C001	A63F  13/5255	686	ץ쥤䡼λؼ˽Ρ㡥ץ쥤䡼饯μǥž뤿裲Υ祤ƥåѤΡΣ	according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
A63F  13/5258  \	4	4	2C001	A63F  13/5258	502	४֥Ȥޤϥ७饯˴ޤ褦ưŪ˲ۥΰ֤Ŭ礵Ρ㡥饯ޤϥܡסΣ	by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
A63F  13/53  \	2	2	2C001	A63F  13/53	4436	ॷФɲäо˴ؤΡ㡥إåɥåץǥץ쥤ΣȣգġϤ˽žɽԤΤޤϥ塼ƥ󥰥ǥ졼ȤɽΡΣ	involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F  13/533  \	3	3	2C001	A63F  13/533	3435	ץ쥤䡼Ϥ¥ΤΡ㡥˥塼Σ	for prompting the player, e.g. by displaying a game menu
A63F  13/537  \	3	3	2C001	A63F  13/537	1070	󥸥λѡ㡥̾ǥ७饯ξ֤򼨤ΡΣ	using indicators, e.g. showing the condition of a game character on screen
A63F  13/5372  \	4	4	2C001	A63F  13/5372	652	ॷΥ饯֥ȤޤϾ˥դΡ㡥ץ쥤䡼ˤ륭饯β˱ߤɽΡΣ	for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
A63F  13/5375  \	4	4	2C001	A63F  13/5375	1747	ޤϥƥȤˤưƤΡ㡥ɥ饤ӥ󥰥ǶʤѤ򼨤ɽΡΣ	for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F  13/5378  \	4	4	2C001	A63F  13/5378	322	ʿ̿ޤɲŪɽΡ㡥졼̤ޤϥޥåסΣ	for displaying an additional top view, e.g. radar screens or maps[2014.01]
A63F  13/54  \	2	2	2C001	A63F  13/54	2480	˴ؤΡ㡥ɥ饤ӥ󥰥ǲž˰¸륨󥸥󲻤ϵΤޤϲŪɤǤȿϵΡΣ	involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F  13/55  \	1	1	2C001	A63F  13/55	5734	οʹԤ˴Ť७饯ޤϥ४֥ȤΣ	Controlling game characters or game objects based on the game progress
A63F  13/56  \	2	2	2C001	A63F  13/56	1542	¾Υ७饯४֥ȤޤϥॷǤȤδطˤꥲ७饯ư黻뤳ȡ㡥ŪʼΤνĤο񤤤򥷥ߥ졼Ȥ뤿ΤΤޤϹԤߤĤ뤿ΤΡΣ	Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F  13/57  \	2	2	2C001	A63F  13/57	531	ǤʪΤ񤤤ޤư򥷥ߥ졼ȤΡ㡥졼ǥ٤黻ΡʣƣͥˡΣ	Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F 13/56takes precedence);;
A63F  13/573  \	3	3	2C001	A63F  13/573	483	४֥ȤεƻȤΡ㡥Ƿ˱եܡεƻΣ	using trajectories of game objects, e.g. of a golf ball according to the point of impact
A63F  13/577  \	3	3	2C001	A63F  13/577	1216	७饯֤ޤϥ४֥ȴ֤ξȽȤΡ㡥С졼󥰥ƱΤξͤ򤹤ΡΣ	using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F  13/58  \	2	2	2C001	A63F  13/58	4375	७饯ξ֤η׻㡥ߥʡ١ޤϡΣ	by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F  13/60  \	1	1	2C001	A63F  13/60	727	ץμ¹ޤϼ¹˥ॳƥĤޤϽΡ㡥೫ȯäŬ󥰥ġޤϥ礵줿٥륨ǥΣ	Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F  13/61  \	2	2	2C001	A63F  13/61	585	ȤΡΣ	using advertising information
A63F  13/63  \	2	2	2C001	A63F  13/63	666	ץ쥤䡼ˤΡ㡥٥륨ǥѤƺΡΣ	by the player, e.g. authoring using a level editor
A63F  13/65  \	2	2	2C001	A63F  13/65	1423	ΥǡѤƥϥФˤäƼưŪ˹ԤΡ㡥¤Υ졼ˤ¬ǡΣ	automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F  13/655  \	3	3	2C001	A63F  13/655	781	̿μߤˤΡ㡥ץ쥤䡼μ̿Σ	by importing photos, e.g. of the player
A63F  13/67  \	2	2	2C001	A63F  13/67	743	ץ쥤䡼ιưؽ뤳ȤˤΡ㡥٥ĴޤƮѤ뤿˳ǼΡΣ	adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F  13/69  \	2	2	2C001	A63F  13/69	5148	ΥǤͭˤ뤫ޤϥåץǡȤΡ㡥ǡƥࡤ٥ޤϥСΡΣ	by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F  13/69 500 \	3	3	2C001	A63F  13/69	1030	¾Υץ쥤䡼Ȥδطˤ	depends on relationship with other players
A63F  13/69 510 \	3	3	2C001	A63F  13/69	2200	ˤäƷꤵ줿Ǥץ쥤䡼Ϳ	game elements are distributed among players in accordance with drawing lot
A63F  13/69 520 \	3	3	2C001	A63F  13/69	1068	ʣΥǤȤ߹碌뤳ȤˤΡ㡥Ǥι	by combining.multiple game element, e.g. synthesizing game element
A63F  13/70  \	1	1	2C001	A63F  13/70	716	ॻƥޤϥ֡Σ	Game security or game management aspects
A63F  13/71  \	2	2	2C001	A63F  13/71	553	֤ӥॵФδ֤ǰ̿ȤΡ㡥ǡΰŹ沽ޤϥץ쥤䡼ǧڡΣ	using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F  13/73  \	2	2	2C001	A63F  13/73	489	ץޤϥ֤ǧڡ㡥ΤοåΡΣ	Authorising game programs or game devices, e.g. checking authenticity
A63F  13/75  \	2	2	2C001	A63F  13/75	698	롼¹ԤΡ㡥եץ쥤θФޤץ쥤䡼ΥꥹȤΣ	Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F  13/77  \	2	2	2C001	A63F  13/77	827	֤ޤϥॵФΥǡ˴ؤΡ㡥ǡեȥΥСޤϥ̡Σ	involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F  13/79  \	2	2	2C001	A63F  13/79	5723	ץ쥤䡼ϢΥǡ˴ؤΡ㡥̾󡤥ȡϹޤϥץ쥤Σ	involving player-related data, e.g. identities, accounts, preferences or play histories
A63F  13/79 500 \	3	3	2C001	A63F  13/79	1460	¾Υץ쥤䡼Ȥδط˴ؤΡ㡥륰	involves relationship with other players, e.g. social graph
A63F  13/79 510 \	3	3	2C001	A63F  13/79	438	ץ쥤䡼Ϳʤ֤˥Ǥ򹹿	elements of game is renewed without involvement of players
A63F  13/79 520 \	3	3	2C001	A63F  13/79	856	ץ쥤䡼֤ǥǤưΡ㡥Ǥθ򴹡㡤ϡå	elements of game is transferred between players, e.g. exchange, sale/purchase, negotiation, seizure of elements of game
A63F  13/792  \	3	3	2C001	A63F  13/792	1912	ʧŪȤΡ㡥۲ݶΣ	for payment purposes, e.g. monthly subscriptions
A63F  13/795  \	3	3	2C001	A63F  13/795	2120	¾Υץ쥤䡼򸫤Ĥ뤿ΤΡ뤿ΤΡͧãꥹȤ󶡤ΡΣ	for finding other players; for building a team; for providing a buddy list
A63F  13/798  \	3	3	2C001	A63F  13/798	1511	ɾΤޤϥץ쥤䡼դΡ㡥ƲΡΣ	for assessing skills or for ranking players, e.g. for generating a hall of fame[2014.01]
A63F  13/80  \	1	1	2C001	A63F  13/80	4	μΥޤϥ⡼ɤ¹ԤΤäŬ礷ΡΣ	Special adaptations for executing a specific game genre or game mode
A63F  13/80  A	1	0	2C001	A63F  13/80	1047	׾奲ࡤ㡥ϸ롤ϻ	board game, e.g. go, shogi chess, sugoroku, mah-jongg
A63F  13/80  B	1	0	2C001	A63F  13/80	1464	ɥ	collection and trading of character cards
A63F  13/80  C	1	1	2C001	A63F  13/80	331	ȥ	cards
A63F  13/80  D	1	0	2C001	A63F  13/80	563		question and answer game
A63F  13/80  E	1	0	2C001	A63F  13/80	722	ѥ륲	puzzle game
A63F  13/80  F	1	0	2C001	A63F  13/80	1347	֥륲ʣǡȤͥ	gamble game (G, H take precedence)
A63F  13/80  G	1	0	2C001	A63F  13/80	859	Ƶͷ	ball hitting amusement machine
A63F  13/80  H	1	0	2C001	A63F  13/80	1063	åȥޥ	slot machine
A63F  13/80  Z	1	0	2C001	A63F  13/80	1047	¾Τ	Others
A63F  13/803  \	2	2	2C001	A63F  13/803	1593	ʪαž㡥ư֡ԵܥåȤޤ֡Σ	Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
A63F  13/807  \	2	2	2C001	A63F  13/807	98	ɽ̤ޤϳΡ㡥ȤޤϥܡɤȤΡΣ	Gliding or sliding on surfaces, e.g. using skis, skates or boards
A63F  13/812  \	2	2	2C001	A63F  13/812	11	嵻㡥åޤΣ	Ball games, e.g. soccer or baseball
A63F  13/812  A	2	0	2C001	A63F  13/812	1017		baseball
A63F  13/812  B	2	0	2C001	A63F  13/812	711	å	soccer
A63F  13/812  C	2	0	2C001	A63F  13/812	251		golf
A63F  13/812  D	2	0	2C001	A63F  13/812	301	ߤΥإܡǤĤΡ㡥ƥ˥塤Х졼ܡ	hitting a ball into eachother's court, e.g. tennis,table tennis, volleyball
A63F  13/812  Z	2	0	2C001	A63F  13/812	205	¾Τ	Others
A63F  13/814  \	2	2	2C001	A63F  13/814	1469	ڤαա㡥ɿ魯ץ쥤䡼εѤɾΡΣ	Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F  13/816  \	2	2	2C001	A63F  13/816	102	ư㡥Φ嶥Σ	Athletics, e.g. track-and-field sports
A63F  13/818  \	2	2	2C001	A63F  13/818	199	Σ	Fishing
A63F  13/822  \	2	2	2C001	A63F  13/822	1818	ȥƥࡨץ쥤󥰥ʣƣƣͥˡΣ	Strategy games; Role-playing games (A63F 13/825, A63F 13/828take precedence);;
A63F  13/825  \	2	2	2C001	A63F  13/825	1262	ۥ饯ΰΣ	Fostering virtual characters
A63F  13/828  \	2	2	2C001	A63F  13/828	78	ۤΥݡĥαġΣ	Managing virtual sport teams
A63F  13/833  \	2	2	2C001	A63F  13/833	668	Ʈ㡥Σ	Hand-to-hand fighting, e.g. martial arts competition[2014.01]
A63F  13/837  \	2	2	2C001	A63F  13/837	1278	ɸŪͷΣ	Shooting of targets
A63F  13/843  \	2	2	2C001	A63F  13/843	782	ҤȤĤΥ֤ˣͰʾΥץ쥤䡼Ʊ˴ؤΡ㡥ƥץ쥤䡼ΤˡʣΥȥޤϥǡˤüʻ볦λѤɬפȤΡΣ	involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
A63F  13/847  \	2	2	2C001	A63F  13/847	1326	ϥץ쥤㡥̤Ūã뤿˿ͤΥץ쥤䡼ĴŪʹưȤ뤳ȤɬפȤΡΣ	Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F  13/85  \	1	1	2C001	A63F  13/85	1073	ץ쥤䡼ؤղŪʥӥ󶡡Σ	Providing additional services to players
A63F  13/86  \	2	2	2C001	A63F  13/86	1130	¾Υץ쥤䡼ץ쥤륲δΣ	Watching games played by other players
A63F  13/87  \	2	2	2C001	A63F  13/87	1051	Υץ쥤¾Υץ쥤䡼ȥߥ˥ԤΡ㡥Żҥ᡼ޤϥåȤˤΡΣ	Communicating with other players during game play, e.g. by e-mail or chat
A63F  13/88  \	2	2	2C001	A63F  13/88	158	ᥤ󥲡बɤƤ֤˥ߥ˥ΩƼ¹ԤΡΣ	Mini-games executed independently while main games are being loaded
A63F  13/90  \	1	1	2C001	A63F  13/90	1672	ƣޤϣƣ˴ޤޤʤӥǥ֤ι¤κޤϻȤߡ㡥³ޤϥӥͥåȡΣ	Constructional details or arrangements of video game devices not provided for in groups ; A63F 13/20; or A63F 13/25, e.g. housing, wiring, connections or cabinets
A63F  13/92  \	2	2	2C001	A63F  13/92	435	˼ݻ뤳ȤäŬ礷ӥǥ֡Σ	Video game devices specially adapted to behand-held while playing
A63F  13/95  \	2	2	2C001	A63F  13/95	20	ξϿΤäŬ礷Ρ㡥ӥǥΥȥåΣ	Storage media specially adapted for storing game information, e.g. video game cartridges
A63F  13/95  A	2	0	2C001	A63F  13/95	784	饯Ͽɡե奢	card containing pesonal data of animation characters, character figures
A63F  13/95  Z	2	0	2C001	A63F  13/95	596	¾Τ	Others
A63F  13/98  \	2	2	2C001	A63F  13/98	526	°ʡʤ곰ǽǥӥǥ֤Ѥ뤿˥ץǼդΡ㡥ॳȥѤΥåץݡȡΣ	Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
