A63F   1/00		ɥΣ	Card games	4611
A63F   1/02		ɡüΥɡΣ	Cards; Special shapes of cards	3395
A63F   1/04		¾ΥȤ߹礵줿ɥ	Card games combined with other games	2034
A63F   1/06		ɥ°ʪ	Card game appurtenances	2175
A63F   1/08		ɲ	Card-presses	53
A63F   1/10		ݻ	Card-holders	605
A63F   1/12		ڤ	Card-shufflers	1023
A63F   1/14		ۤ	Card-dealers	1359
A63F   1/16		ۤͤؼ	Apparatus for indicating the dealer	96
A63F   1/18		η׻ڤӵϿ֡ؼ֡ʣƣͥˡΣ	Scoring or registering devices; Indicators(<b>A63F1/16</b> takes precedence)	1261
A63F   3/00		׾奲ࡨ٤Σ	Board games; Raffle games	19053
A63F   3/02		׾奲	Chess; Similar board games	11230
A63F   3/04		ŪޤƱͤΥ	Geographical or like games	4060
A63F   3/06		礻ɥޤϥӥ󥴥ࡨΤ褦ʥ򸡺ȹ礹뤿Υƥࡤ֤ޤϴΣ	Lottos or bingo games; Systems, apparatus or devices for checking such games	4773
A63F   3/08		ͿˤäƹԤ٤	Raffle games that can be played by a fairly large number of people	1364
A63F   5/00		롼åȥΣ	Roulette games	1650
A63F   5/02		롼åȾΥܡ륲	Roulette-like ball games	699
A63F   5/04		ǥ롼åȡ롼åȡز󤷾ޡɽ򤹤뤳	Disc roulettes; Dial roulettes; Teetotums; Dice-tops	59251
A63F   7/00		ͷưΤȤСܡ롤פޤϥ֥åѤ뼼ѥ׾奲ޤ٤ƣ롼åȥƣܡ󥰥ģѥƥޤϤ륲ģͤޤϥݥåȶͤģˡΣ	Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games or raffle games <b>A63F3/00</b>;  roulette games <b>A63F5/00</b>;  miniature bowling games <b>A63D3/00</b>;  bagatelle or similar games <b>A63D13/00</b>;  billiards or pocket billiards <b>A63D15/00</b>)	5609
A63F   7/02		뾮ͷΤޤϼ̾򤳤뾮ͷΤѤΡ㡥ԥܡ륲	using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games	210567
A63F   7/04		ƴǿ󤷤ޤžưܡѤ	using balls to be shaken or rolled in small boxes	2548
A63F   7/06		ͳܡ륲ϵࡤ㡥ۥåʸͳݡĤϤΤŪͭפ奲ࡤ㡥ԥݥ󡤣¡ˡΣ	Games simulating outdoor ball games, e.g. hockey (table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis, <b>A63B67/04</b>)	5318
A63F   7/07		ͷΤͷ̤˾ܿƤΤޤϾݻƤΡ㡥åѤΡΣ	in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support	492
A63F   7/20		ͷΤȯͤΡΣ	in which the playing bodies are projected through the air	434
A63F   7/22		°񡨺Σ	Accessories; Details	857
A63F   7/24		ͷΤȯͤޤϲФͷԤ̤֡ܡ󥰤ޤϥܡ󥰥˴ؤ뤳֡ģͤѤΥ塼ģˡΣ	Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games <b>A63D3/02</b>;  billiard cues <b>A63D15/08</b>)	1234
A63F   7/26		ŵŪޤϼŪʤΡΣ	electric or magnetic	459
A63F   7/28		ϤѤΡΣ	using gravity	133
A63F   7/30		㳲ʪɸŪ֤ޤ϶̼֡ͷΤǺư봶δ㡥åлؼסΣ	Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators	905
A63F   7/32		ɽ֡Σ	Apparatus for varying scoring values	92
A63F   7/34		ͷΤ谷¾֡㡥޵ִ֡Σ	Other devices for handling the playing bodies, e.g. bonus ball return means	326
A63F   7/36		ƣƣ˴ޤޤʤιʪ㡥ȡס졼Σ	Constructional details not covered by groups <b>A63F7/24 to A63F7/34</b> , e.g. frames, game boards, guide tracks	1352
A63F   7/38		ͷưߤͷסΣ	Playing surfaces movable during play	363
A63F   7/40		ܡޤ¾ͷưΡ㡥ԥܡ롤סΣ	Balls or other moving playing bodies, e.g. pinballs, discs	546
A63F   9/00		¾ʬवʤΣ	Games not otherwise provided for	19608
A63F   9/02		ͽФޤƤΣ	Shooting or hurling games	6209
A63F   9/04		ƴŪʤ֡Σ	Dice; Dice-boxes; Mechanical dice-throwing devices	4341
A63F   9/06		ҤȤͷӥȥס¾ΤҤȤͷӥΣ	Patience; Other games for self-amusement	3376
A63F   9/08		ߤ˴ϢưưǤҤͭѥΣ	Puzzles provided with elements movable in relation to each other	6345
A63F   9/10		ʿŪȤ礻Σ	Two-dimensional [2D] jig-saw puzzles	5321
A63F   9/12		ΩŪȤ礻Σ	Three-dimensional [3D] jig-saw puzzles	4248
A63F   9/14		ͷԤưˤäưݤħΤ롤襲ࡤ̥ޤϾ㳲ʪΣ	Racing games, traffic games or obstacle games characterised by figures moved by action of the players	2896
A63F   9/16		žޥΣ	Spinning-top games	522
A63F   9/18		Ĥ䥲Σ	Question-and-answer games	1947
A63F   9/20		ɥߥΥޤϤ륲ࡨΣ	Dominoes or like games; Mah-Jongg games	7825
A63F   9/24		¾ʬवʤŻҲϩѤ륲Σ	Games using electronic circuits not otherwise provided for	17026
A63F   9/26		Х󥹤Ȥ륲ࡤʤΤΥХ󥹤Ȥäꡤޤϡꤹ륲Σ	Balancing games, i.e. bringing elements into or out of balance	335
A63F   9/28		ݤǤͭϢȿࡤΤʬۡޤ֡Σ	Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor	102
A63F   9/30		оʪҤä롤ޤĤͥࡤ㡥ꥲΣ	Capturing games for grabbing or trapping objects, e.g. fishing games	3445
A63F   9/32		Ĺ«Ȥࡤ㡥ԥååץƥåʣƣͥˡΣ	Games with a collection of long sticks, e.g. pick-up sticks (<b>A63F9/30</b> takes precedence)	91
A63F   9/34		롼ףƣ¾Υ֥롼פʬवʤФưޤݻ뾮ҤȤΣ	Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group <b>A63F9/00</b>	808
A63F  11/00		ŪӤΤ륲°ʡΣ<br><br><b><ul></ul></b><br>μΥäŬѤ륲°ʤϡΥबʬवƤ륰롼ףΤ줫ʬव롣Σ	Game accessories of general use; <br><br><b><u>Note(s)</u></b><br><br><ul><li>Game accessories specially adapted for a particular type of game are classified in one of the groups <b>A63F1/00 to A63F9/00</b>  covering the particular game.</li></ul>	3379
A63F  13/00		ӥǥࡤʤʾɽǤǥץ쥤ѤŻҥΣ	Video games, i.e. games using an electronically generated display having two or more dimensions	15267
A63F  13/20		ӥǥѤ֡Σ	Input arrangements for video game devices	2441
A63F  13/21		Υ󥵡ŪޤϷħΡΣ	characterised by their sensors, purposes or types	1820
A63F  13/211		󥵡ȤΡ㡥®ٷפޤϥ㥤סΣ	using inertial sensors, e.g. accelerometers or gyroscopes	2891
A63F  13/212		ץ쥤䡼Ѥ륻󥵡ȤΡ㡥̮ޤϵӤư¬ꤹΡΣ	using sensors worn by the player, e.g. for measuring heart beat or leg activity	2179
A63F  13/213		μʤʤΡ㡥顤եȥɤޤֳʣƣͥˡΣ	comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (<b>A63F13/219</b> takes precedence)	4589
A63F  13/214		ɽ֤̾ܿΤΡ㡥ޥåȤޤϥåѥåɡΣ	for locating contacts on a surface, e.g. floor mats or touch pads	1362
A63F  13/2145		ɽ̤ǥץ쥤֤Ǥ⤢Ρ㡥å꡼Σ	the surface being also a display device, e.g. touch screens	4111
A63F  13/215		ΤʤʤΡ㡥ޥեȤΡΣ	comprising means for detecting acoustic signals, e.g. using a microphone	1150
A63F  13/216		ȤΡ㡥ǣУӤѤ¬ꤷ֤ޤϥץ쥤䡼ΰ֤ѤΡΣ	using geographical information, e.g. location of the game device or player using GPS	1363
A63F  13/217		Ķ˴ϢȤΡʤץ쥤䡼ʳˤ줿ȤΡ㡥Ϥβϼ١Σ	using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity	275
A63F  13/218		ϥ󥵡ȤΡ㡥ץ쥤䡼ä밵Ϥ㤷Σ	using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player	990
A63F  13/219		ǥץ쥤ΰ˾Ƚ碌Ρ㡥ơΣ	for aiming at specific areas on the display, e.g. light-guns	1208
A63F  13/22		㡥֥졼󡤥ޤϥܥγơΣ	Setup operations, e.g. calibration, key configuration or button assignment	1260
A63F  13/23		֤Ȥ³㡥ॳȥȥ󥽡֤üʥ󥿡եΣ	for interfacing with the game device, e.g. specific interfaces between game controller and console	1443
A63F  13/235		̵³ȤΡ㡥ֳޤϥԥͥåȡΣ	using a wireless connection, e.g. infrared or piconet	1806
A63F  13/24		֤ι¤κ㡥곰ǽʥ祤ƥåͭ륳ȥΣ	Constructional details thereof, e.g. game controllers with detachable joystick handles	7133
A63F  13/245		μΥäŬ礷Ρ㡥ƥ󥰥ۥΣ	specially adapted to a particular type of game, e.g. steering wheels	2145
A63F  13/25		ӥǥѤν֡Σ	Output arrangements for video game devices	4156
A63F  13/26		ʤȤ⣱ĤɲäΥǥץ쥤֤ޤΡ㡥ॳȥߤ줿Τޤϥ֡γߤ줿ΡΣ	having at least one additional display device, e.g. on the game controller or outside a game booth	1514
A63F  13/27		β緿ǥץ쥤ħΡ㡥ǲۡޤϥॻ󥿡Σ	characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena	316
A63F  13/28		Ϥξ֤˱ƶͿ뤿˥֤ä濮˱Ρ㡥ץ쥤䡼κʤưΡ֤ưΤޤϲ٤ޤϸ˱ƶͿΡΣ	responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light	2023
A63F  13/285		֤˿ХեɥХåΡ㡥եեɥХåΣ	Generating tactile feedback signals via the game input device, e.g. force feedback	2055
A63F  13/30		ॵФȥ֤³ִ֤³ॵд֤³Σ	Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers	5689
A63F  13/31		ӥǥͭΥߥ˥֡㡥᤯ˤӥִ֤ΤΡΣ	Communication aspects specific to video games, e.g. between several handheld game devices at close range	1753
A63F  13/32		륨ꥢͥåȥΣ̣ΡϤѤΡΣ	using local area network [LAN] connections	442
A63F  13/323		ϡɥħۤʤ륲ִ֤ΤΡ㡥ַൡޤϥɵ³ǽʷӥ֡Σ	between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines	327
A63F  13/327		̵ͥåȥѤΡ㡥ףݣƣϿɸˤޤϥԥͥåȡΣ	using wireless networks, e.g. Wi-Fi&reg; or piconet	767
A63F  13/33		磻ɥꥢͥåȥΣףΡϤѤΡΣ	using wide area network [WAN] connections	3632
A63F  13/332		̵ͥåȥѤΡ㡥åͥåȥΣ	using wireless networks, e.g. cellular phone networks	643
A63F  13/335		󥿡ͥåȤѤΡΣ	using Internet	1644
A63F  13/338		ƥӥͥåȥѤΡΣ	using television networks	110
A63F  13/34		ԥġԥ³ѤΡΣ	using peer-to-peer connections	498
A63F  13/35		ॵФκΣ	Details of game servers	8339
A63F  13/352		üʥॵ֤˴ؤΡ㡥̥Фޤϥ֤ζʣΥФ³ϰ襵СΣ	involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world	958
A63F  13/355		ǽϤ¤Τ륯饤ȤäƽԤΤΡ㡥Фॷ򥨥󥳡ɤ줿ư襹ȥ꡼ѴƷäޤǽϤ㤤饤ȤΡΣ	Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client	1094
A63F  13/358		ͥåȥޤϥФ٤˥οʹԤŬ礵Ρ㡥饤ȴ֤³®٤ˤ쥤ƥ󥷡򸺾ΡΣ	Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients	882
A63F  13/40		ӥǥ֤濮ν㡥ץ쥤䡼ˤ줿ޤϴĶͳ褹뿮Σ	Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment	1971
A63F  13/42		Ͽ򥲡ॳޥɤбդ뤳ȤˤΡ㡥å꡼Υ饹鲾ۼξΥƥ󥰳ѤؤѴбդΣ	by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle	4092
A63F  13/422		ץ쥤䡼򥢥Ȥ뤳ȤŪȤƼưŪ˹ԤΡ㡥ɥ饤ӥ󥰥μư֥졼Σ	automatically for the purpose of assisting the player, e.g. automatic braking in a driving game	613
A63F  13/424		Ͽ˴ؤΡ㡥ԥåޤϥꥺз̤ȤΤޤϲǧȤΡΣ	involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition	902
A63F  13/426		꡼ΰ־˴ؤΡ㡥ץ쥤䡼ƤǾȽ碌ĤΥꥢΥ꡼ɸΣ	involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun	2729
A63F  13/428		⡼ϿޤϰϿ˴ؤΡ㡥®ٷפޤϥ㥤פˤ긡Ф륳ȥβžޤϥץ쥤䡼ӤưɽΣ	involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes	2770
A63F  13/44		Υߥ󥰤˴ؤΡ㡥˹ư¹ԤΡΣ	involving timing of operations, e.g. performing an action within a time slot	1809
A63F  13/45		ӥǥοʹΣ	Controlling the progress of the video game	9319
A63F  13/46		ॹα黻Σ	Computing the game score	2770
A63F  13/47		ʬ˴ؤΡ㡥ͿλʣΥȡ꡼椫ҤȤĤ򤹤ΡΣ	involving branching, e.g. choosing one of several possible scenarios at a given point in time	771
A63F  13/48		γϡ㡥֤εưޤϥޥץ쥤䡼å¾Υץ쥤䡼äΤԤĤȡΣ	Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session	1055
A63F  13/49		ξ֤¸ǤޤϽλΣ	Saving the game status; Pausing or ending the game	1232
A63F  13/493		κƳ㡥ٻߡǽ㳲ޤŤθΣ	Resuming a game, e.g. after pausing, malfunction or power failure	616
A63F  13/497		ΥưʬŪޤŪʥץ쥤Σ	Partially or entirely replaying previous game actions	841
A63F  13/50		οʹԤ˴ŤϿΣ	Controlling the output signals based on the game progress	989
A63F  13/52		ॷɽ֤˴ؤΡΣ	involving aspects of the displayed game scene	16122
A63F  13/525		ۥΥѥ᡼ѲΡΣ	Changing parameters of virtual cameras	1648
A63F  13/5252		ƱˤޤϢ³ŪˣʾβۥȤΡ㡥饯ѹȤޤϥɥ饤ӥ󥰥ǥꥢߥ顼λ볦ɽȤ˸겾ۥ֤ڤؤưŪ˹ԤΡΣ	using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game	479
A63F  13/5255		ץ쥤䡼λؼ˽Ρ㡥ץ쥤䡼饯μǥž뤿裲Υ祤ƥåѤΡΣ	according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character	1077
A63F  13/5258		४֥Ȥޤϥ७饯˴ޤ褦ưŪ˲ۥΰ֤Ŭ礵Ρ㡥饯ޤϥܡסΣ	by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball	800
A63F  13/53		ॷФɲäо˴ؤΡ㡥إåɥåץǥץ쥤ΣȣգġϤ˽žɽԤΤޤϥ塼ƥ󥰥ǥ졼ȤɽΡΣ	involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game	4877
A63F  13/533		ץ쥤䡼Ϥ¥ΤΡ㡥˥塼Σ	for prompting the player, e.g. by displaying a game menu	4765
A63F  13/537		󥸥λѡ㡥̾ǥ७饯ξ֤򼨤ΡΣ	using indicators, e.g. showing the condition of a game character on screen	2638
A63F  13/5372		ॷΥ饯֥ȤޤϾ˥դΡ㡥ץ쥤䡼ˤ륭饯β˱ߤɽΡΣ	for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player	1220
A63F  13/5375		ޤϥƥȤˤưƤΡ㡥ɥ饤ӥ󥰥ǶʤѤ򼨤ɽΡΣ	for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game	1971
A63F  13/5378		ʿ̿ޤɲŪɽΡ㡥졼̤ޤϥޥåסΣ	for displaying an additional top view, e.g. radar screens or maps	925
A63F  13/54		˴ؤΡ㡥ɥ饤ӥ󥰥ǲž˰¸륨󥸥󲻤ϵΤޤϲŪɤǤȿϵΡΣ	involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall	3766
A63F  13/55		οʹԤ˴Ť७饯ޤϥ४֥ȤΣ	Controlling game characters or game objects based on the game progress	11684
A63F  13/56		¾Υ७饯४֥ȤޤϥॷǤȤδطˤꥲ७饯ư黻뤳ȡ㡥ŪʼΤνĤο񤤤򥷥ߥ졼Ȥ뤿ΤΤޤϹԤߤĤ뤿ΤΡΣ	Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding	3956
A63F  13/57		ǤʪΤ񤤤ޤư򥷥ߥ졼ȤΡ㡥졼ǥ٤黻ΡʣƣͥˡΣ	Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game(<b>A63F13/56</b> takes precedence)	1514
A63F  13/573		४֥ȤεƻȤΡ㡥Ƿ˱եܡεƻΣ	using trajectories of game objects, e.g. of a golf ball according to the point of impact	948
A63F  13/577		७饯֤ޤϥ४֥ȴ֤ξȽȤΡ㡥С졼󥰥ƱΤξͤ򤹤ΡΣ	using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars	1598
A63F  13/58		७饯ξ֤η׻㡥ߥʡ١ޤϡΣ	by computing conditions of game characters, e.g. stamina, strength, motivation or energy level	4898
A63F  13/60		ץμ¹ޤϼ¹˥ॳƥĤޤϽΡ㡥೫ȯäŬ󥰥ġޤϥ礵줿٥륨ǥΣ	Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor	3867
A63F  13/61		ȤΡΣ	using advertising information	795
A63F  13/63		ץ쥤䡼ˤΡ㡥٥륨ǥѤƺΡΣ	by the player, e.g. authoring using a level editor	2000
A63F  13/65		ΥǡѤƥϥФˤäƼưŪ˹ԤΡ㡥¤Υ졼ˤ¬ǡΣ	automatically by game devices or servers from real world data, e.g. measurement in live racing competition	2655
A63F  13/655		̿μߤˤΡ㡥ץ쥤䡼μ̿Σ	by importing photos, e.g. of the player	1084
A63F  13/67		ץ쥤䡼ιưؽ뤳ȤˤΡ㡥٥ĴޤƮѤ뤿˳ǼΡΣ	adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use	2090
A63F  13/69		ΥǤͭˤ뤫ޤϥåץǡȤΡ㡥ǡƥࡤ٥ޤϥСΡΣ	by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions	8118
A63F  13/70		ॻƥޤϥ֡Σ	Game security or game management aspects	1532
A63F  13/71		֤ӥॵФδ֤ǰ̿ȤΡ㡥ǡΰŹ沽ޤϥץ쥤䡼ǧڡΣ	using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players	1249
A63F  13/73		ץޤϥ֤ǧڡ㡥ΤοåΡΣ	Authorising game programs or game devices, e.g. checking authenticity	871
A63F  13/75		롼¹ԤΡ㡥եץ쥤θФޤץ쥤䡼ΥꥹȤΣ	Enforcing rules, e.g. detecting foul play or generating lists of cheating players	1506
A63F  13/77		֤ޤϥॵФΥǡ˴ؤΡ㡥ǡեȥΥСޤϥ̡Σ	involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory	2773
A63F  13/79		ץ쥤䡼ϢΥǡ˴ؤΡ㡥̾󡤥ȡϹޤϥץ쥤Σ	involving player-related data, e.g. identities, accounts, preferences or play histories	9718
A63F  13/792		ʧŪȤΡ㡥۲ݶΣ	for payment purposes, e.g. monthly subscriptions	2269
A63F  13/795		¾Υץ쥤䡼򸫤Ĥ뤿ΤΡ뤿ΤΡͧãꥹȤ󶡤ΡΣ	for finding other players; for building a team; for providing a buddy list	3079
A63F  13/798		ɾΤޤϥץ쥤䡼դΡ㡥ƲΡΣ	for assessing skills or for ranking players, e.g. for generating a hall of fame	2330
A63F  13/80		μΥޤϥ⡼ɤ¹ԤΤäŬ礷ΡΣ	Special adaptations for executing a specific game genre or game mode	4212
A63F  13/803		ʪαž㡥ư֡ԵܥåȤޤ֡Σ	Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks	1838
A63F  13/807		ɽ̤ޤϳΡ㡥ȤޤϥܡɤȤΡΣ	Gliding or sliding on surfaces, e.g. using skis, skates or boards	105
A63F  13/812		嵻㡥åޤΣ	Ball games, e.g. soccer or baseball	2646
A63F  13/814		ڤαա㡥ɿ魯ץ쥤䡼εѤɾΡΣ	Musical performances, e.g. by evaluating the player's ability to follow a notation	1604
A63F  13/816		ư㡥Φ嶥Σ	Athletics, e.g. track-and-field sports	433
A63F  13/818		Σ	Fishing	288
A63F  13/822		ȥƥࡨץ쥤󥰥ʣƣƣͥˡΣ	Strategy games; Role-playing games (<b>A63F13/825</b>, <b>A63F13/828</b> take precedence)	4613
A63F  13/825		ۥ饯ΰΣ	Fostering virtual characters	1388
A63F  13/828		ۤΥݡĥαġΣ	Managing virtual sport teams	359
A63F  13/833		Ʈ㡥Σ	Hand-to-hand fighting, e.g. martial arts competition	762
A63F  13/837		ɸŪͷΣ	Shooting of targets	3639
A63F  13/843		ҤȤĤΥ֤ˣͰʾΥץ쥤䡼Ʊ˴ؤΡ㡥ƥץ쥤䡼ΤˡʣΥȥޤϥǡˤüʻ볦λѤɬפȤΡΣ	involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player	1133
A63F  13/847		ϥץ쥤㡥̤Ūã뤿˿ͤΥץ쥤䡼ĴŪʹưȤ뤳ȤɬפȤΡΣ	Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal	1723
A63F  13/85		ץ쥤䡼ؤղŪʥӥ󶡡Σ	Providing additional services to players	2158
A63F  13/86		¾Υץ쥤䡼ץ쥤륲δΣ	Watching games played by other players	1777
A63F  13/87		Υץ쥤¾Υץ쥤䡼ȥߥ˥ԤΡ㡥Żҥ᡼ޤϥåȤˤΡΣ	Communicating with other players during game play, e.g. by e-mail or chat	2151
A63F  13/88		ᥤ󥲡बɤƤ֤˥ߥ˥ΩƼ¹ԤΡΣ	Mini-games executed independently while main games are being loaded	228
A63F  13/90		ƣޤϣƣ˴ޤޤʤӥǥ֤ι¤κޤϻȤߡ㡥³ޤϥӥͥåȡΣ	Constructional details or arrangements of video game devices not provided for in groups <b>A63F13/20</b> or <b>A63F13/25</b>, e.g. housing, wiring, connections or cabinets	2297
A63F  13/92		˼ݻ뤳ȤäŬ礷ӥǥ֡Σ	Video game devices specially adapted to be hand-held while playing	1882
A63F  13/95		ξϿΤäŬ礷Ρ㡥ӥǥΥȥåΣ	Storage media specially adapted for storing game information, e.g. video game cartridges	1858
A63F  13/98		°ʡʤ곰ǽǥӥǥ֤Ѥ뤿˥ץǼդΡ㡥ॳȥѤΥåץݡȡΣ	Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers	2977
