A63F1/00	7	Card games	A63F1/00	A63F1/00		2057
A63F2001/001	8	{Bridge or baccarat}	A63F1/00	A63F1/00		209
A63F2001/003	8	{Blackjack;  Twenty one}	A63F1/00	A63F1/00		426
A63F2001/005	8	{Poker}	A63F1/00	A63F1/00		758
A63F2001/006	8	{Rummy}	A63F1/00	A63F1/00		21
A63F2001/008	8	{adapted for being playable on a screen}	A63F1/00	A63F1/00		482
A63F1/02	8	Cards; Special shapes of cards	A63F1/02	A63F1/02		1790
A63F2001/022	9	{Manufacturing of cards}	A63F1/02	A63F1/02		138
A63F2001/025	9	{with holes or slits}	A63F1/02	A63F1/02		51
A63F2001/027	9	{with classical playing card symbols}	A63F1/02	A63F1/02		145
A63F1/04	8	Card games combined with other games	A63F1/04	A63F1/04		1272
A63F2001/0408	9	{with text}	A63F1/04	A63F1/04		234
A63F2001/0416	9	{with numbers}	A63F1/04	A63F1/04		243
A63F2001/0425	10	{with dice dots}	A63F1/04	A63F1/04		31
A63F2001/0433	10	{with domino dots}	A63F1/04	A63F1/04		17
A63F2001/0441	9	{with a written message or sentence, e.g. chance or instruction cards}	A63F1/04	A63F1/04		359
A63F2001/045	10	{Chance or clue cards}	A63F1/04	A63F1/04		56
A63F2001/0458	9	{with single words}	A63F1/04	A63F1/04		97
A63F2001/0466	9	{with single letters}	A63F1/04	A63F1/04		127
A63F2001/0475	9	{with pictures or figures}	A63F1/04	A63F1/04		371
A63F2001/0483	10	{having symbols or direction indicators for playing the game}	A63F1/04	A63F1/04		107
A63F2001/0491	9	{having markings on the rear face or reverse side}	A63F1/04	A63F1/04		103
A63F1/06	8	Card game appurtenances	A63F1/06	A63F1/06		1036
A63F1/062	9	{Boxes or cases for cards}	A63F1/06	A63F1/06		228
A63F1/065	9	{Devices for bidding}	A63F1/06	A63F1/06		28
A63F1/067	9	{Tables or similar supporting structures}	A63F1/06	A63F1/06		327
A63F1/08	9	Card-presses	A63F1/08	A63F1/08		47
A63F1/10	9	Card holders	A63F1/10	A63F1/10		528
A63F1/12	9	Card shufflers	A63F1/12	A63F1/12		638
A63F1/14	9	Card dealers	A63F1/14	A63F1/14		660
A63F1/16	9	Apparatus for indicating the dealer	A63F1/16	A63F1/16		61
A63F1/18	9	Scoring or registering devices; Indicators (A63F1/16 takes precedence)	A63F1/18	A63F1/18		1039
A63F3/00	7	Board games; Raffle games	A63F3/00	A63F3/00		1114
A63F3/00003	8	{Types of board games (chess A63F3/02; educational board games A63F3/04)}	A63F3/00	A63F3/00		107
A63F3/00006	9	{Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F3/00028&#160;-&#160;A63F3/00157, A63F3/04 take precedence)}	A63F3/00	A63F3/00		2511
A63F2003/00009	10	{with an intersection in the track}	A63F3/00	A63F3/00		84
A63F2003/00012	11	{with movable means for switching to another track}	A63F3/00	A63F3/00		13
A63F2003/00015	11	{with a star-shaped track (A63F2003/00025 takes precedence)}	A63F3/00	A63F3/00		19
A63F2003/00018	10	{played along an endless track}	A63F3/00	A63F3/00		266
A63F2003/00022	11	{played along concentric endless tracks}	A63F3/00	A63F3/00		86
A63F2003/00025	11	{with a star-shaped track inside, e.g. trivial pursuit}	A63F3/00	A63F3/00		59
A63F3/00028	9	{Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F3/00082; indoor games played with small balls A63F7/00)}	A63F3/00	A63F3/00		253
A63F3/00031	10	{Baseball or cricket board games}	A63F3/00	A63F3/00		301
A63F2003/00034	11	{Baseball}	A63F3/00	A63F3/00		72
A63F2003/00037	11	{Cricket}	A63F3/00	A63F3/00		12
A63F3/00041	10	{Football, soccer or rugby board games}	A63F3/00	A63F3/00		592
A63F3/00044	10	{Tennis or squash board games}	A63F3/00	A63F3/00		38
A63F3/00047	10	{Basketball board games}	A63F3/00	A63F3/00		29
A63F3/0005	10	{Golf or putting board games}	A63F3/00	A63F3/00		232
A63F3/00053	10	{Snooker, pool or billiard board games}	A63F3/00	A63F3/00		41
A63F3/00056	10	{Darts board games}	A63F3/00	A63F3/00		27
A63F3/00059	10	{Bowling board games}	A63F3/00	A63F3/00		18
A63F3/00063	9	{Board games concerning economics or finance, e.g. trading}	A63F3/00	A63F3/00		266
A63F2003/00066	10	{with play money}	A63F3/00	A63F3/00		187
A63F3/00069	10	{Stock-market games}	A63F3/00	A63F3/00		109
A63F3/00072	10	{played along an endless track, e.g. monopoly (A63F3/00069 takes precedence)}	A63F3/00	A63F3/00		411
A63F3/00075	9	{War games}	A63F3/00	A63F3/00		795
A63F2003/00078	10	{Naval war}	A63F3/00	A63F3/00		31
A63F3/00082	9	{Racing games (racing games characterised by figures moved by action of the player A63F9/14)}	A63F3/00	A63F3/00		494
A63F3/00085	10	{Sailing races}	A63F3/00	A63F3/00		59
A63F3/00088	9	{Board games concerning traffic or travelling (trading A63F3/00063; racing A63F3/00082; teaching the highway code A63F3/0494)}	A63F3/00	A63F3/00		412
A63F3/00091	10	{concerning space ship navigation}	A63F3/00	A63F3/00		95
A63F3/00094	9	{Ticktacktoe}	A63F3/00	A63F3/00		356
A63F3/00097	9	{Board games with labyrinths, path finding, line forming (labyrinths in boxes with small balls A63F7/04; other labyrinth games A63F9/0078)}	A63F3/00	A63F3/00		236
A63F3/001	9	{Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F9/181)}	A63F3/00	A63F3/00		175
A63F2003/00104	10	{Board games having astrology aspects}	A63F3/00	A63F3/00		46
A63F2003/00107	10	{Board games having aspects of the Yin Yang game}	A63F3/00	A63F3/00		19
A63F2003/0011	10	{Board games having religion aspects}	A63F3/00	A63F3/00		60
A63F2003/00113	10	{Board games having aspects of the I Ching game}	A63F3/00	A63F3/00		21
A63F2003/00116	10	{Board games having aspects of the Tarot game}	A63F3/00	A63F3/00		11
A63F3/00119	9	{Board games concerning music, theatre, cinema, or art}	A63F3/00	A63F3/00		147
A63F2003/00123	10	{Board games concerning music}	A63F3/00	A63F3/00		23
A63F2003/00126	11	{using audio equipment}	A63F3/00	A63F3/00		26
A63F2003/00129	12	{with a compact disc player}	A63F3/00	A63F3/00		6
A63F2003/00132	10	{specially adapted for teaching music}	A63F3/00	A63F3/00		20
A63F2003/00135	10	{Board games concerning cinema or films}	A63F3/00	A63F3/00		17
A63F3/00138	9	{Board games concerning voting, political or legal subjects; Patent games}	A63F3/00	A63F3/00		147
A63F2003/00141	10	{Patent games}	A63F3/00	A63F3/00		11
A63F3/00145	9	{Board games concerning treasure-hunting, fishing, hunting (capturing fishing games A63F9/305)}	A63F3/00	A63F3/00		145
A63F3/00148	9	{Board games concerning westerns, detectives, espionage, pirates, murder, disasters, shipwreck rescue operations (rodeo A63F3/00028; history A63F3/0449)}	A63F3/00	A63F3/00		96
A63F3/00151	9	{Backgammon}	A63F3/00	A63F3/00		175
A63F3/00154	9	{Mastermind}	A63F3/00	A63F3/00		24
A63F3/00157	9	{Casino or betting games (horse races A63F3/00082)}	A63F3/00	A63F3/00		2134
A63F2003/0016	10	{imitating fruit machines}	A63F3/00	A63F3/00		24
A63F2003/00164	10	{Casino tables}	A63F3/00	A63F3/00		273
A63F2003/00167	10	{with a jackpot}	A63F3/00	A63F3/00		62
A63F2003/0017	11	{progressive jackpot}	A63F3/00	A63F3/00		158
A63F3/00173	8	{Characteristics of game boards, alone or in relation to supporting structures or playing piece}	A63F3/00	A63F3/00		140
A63F3/00176	9	{Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular}	A63F3/00	A63F3/00		623
A63F2003/00179	10	{Triangular game board}	A63F3/00	A63F3/00		36
A63F2003/00182	10	{Four-sided game board}	A63F3/00	A63F3/00		97
A63F2003/00186	11	{Plus- or cross-shaped game board}	A63F3/00	A63F3/00		28
A63F2003/00189	10	{Pentagonal game board}	A63F3/00	A63F3/00		16
A63F2003/00192	11	{Star-shaped game board}	A63F3/00	A63F3/00		6
A63F2003/00195	10	{Hexagonal game board}	A63F3/00	A63F3/00		88
A63F2003/00198	11	{Star-shaped game board}	A63F3/00	A63F3/00		10
A63F2003/00201	10	{Octagonal game board}	A63F3/00	A63F3/00		26
A63F2003/00205	10	{Decagonal game board}	A63F3/00	A63F3/00		3
A63F2003/00208	10	{Circular game board}	A63F3/00	A63F3/00		103
A63F2003/00211	10	{Elliptical game board}	A63F3/00	A63F3/00		3
A63F3/00214	9	{Three-dimensional game boards}	A63F3/00	A63F3/00		499
A63F2003/00217	10	{Superimposed boards}	A63F3/00	A63F3/00		150
A63F2003/0022	10	{played in three dimensions}	A63F3/00	A63F3/00		90
A63F2003/00223	10	{shaped as a container into which playing pieces may enter}	A63F3/00	A63F3/00		141
A63F2003/00227	11	{with five play locations and optionally a sixth in the middle}	A63F3/00	A63F3/00		42
A63F3/0023	9	{Foldable, rollable, collapsible or segmented boards (A63F3/027 takes precedence)}	A63F3/00	A63F3/00		676
A63F2003/00233	10	{with one fold or hinge}	A63F3/00	A63F3/00		162
A63F2003/00236	11	{with a part of the rim or board missing near the fold to enable folding;  Hinge consisting of a flexible element fixed at the bottom}	A63F3/00	A63F3/00		32
A63F2003/00239	10	{with two hinges or folds}	A63F3/00	A63F3/00		47
A63F2003/00242	11	{perpendicular}	A63F3/00	A63F3/00		13
A63F2003/00246	10	{with three or more hinges or folds}	A63F3/00	A63F3/00		36
A63F2003/00249	11	{all parallel}	A63F3/00	A63F3/00		27
A63F2003/00252	11	{perpendicular}	A63F3/00	A63F3/00		17
A63F2003/00255	10	{playable during travel}	A63F3/00	A63F3/00		66
A63F2003/00258	10	{rollable, flexible or deformable board}	A63F3/00	A63F3/00		147
A63F3/00261	9	{Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards}	A63F3/00	A63F3/00		567
A63F2003/00264	10	{with rotatable or tiltable parts}	A63F3/00	A63F3/00		122
A63F2003/00268	11	{about a vertical axis, e.g. a disc}	A63F3/00	A63F3/00		90
A63F2003/00271	12	{underneath the playing surface and viewable through holes or windows}	A63F3/00	A63F3/00		73
A63F2003/00274	12	{with or designed as a turntable, lazy Susan}	A63F3/00	A63F3/00		120
A63F2003/00277	12	{with rotatable concentric parts}	A63F3/00	A63F3/00		43
A63F2003/0028	13	{with rotatable disc and rings in one plane}	A63F3/00	A63F3/00		13
A63F2003/00283	12	{with rotatable non-concentric parts}	A63F3/00	A63F3/00		31
A63F2003/00287	11	{about a horizontal axis}	A63F3/00	A63F3/00		112
A63F2003/0029	12	{underneath the playing surface and viewable through holes or windows}	A63F3/00	A63F3/00		13
A63F2003/00293	12	{with blocks rotatable about a horizontal axis}	A63F3/00	A63F3/00		15
A63F2003/00296	13	{on one common axis}	A63F3/00	A63F3/00		35
A63F2003/00299	12	{designed as a book}	A63F3/00	A63F3/00		60
A63F2003/00302	11	{with parts rotatable about an axis perpendicular to the game board}	A63F3/00	A63F3/00		18
A63F2003/00305	11	{rotatable about any axis, e.g. ball in a socket}	A63F3/00	A63F3/00		6
A63F2003/00309	11	{with stopping means}	A63F3/00	A63F3/00		2
A63F2003/00312	12	{Detents}	A63F3/00	A63F3/00		3
A63F2003/00315	12	{using braking effect caused by friction}	A63F3/00	A63F3/00		3
A63F2003/00318	11	{with a rollable board surface}	A63F3/00	A63F3/00		37
A63F2003/00321	12	{shaped as an endless belt}	A63F3/00	A63F3/00		38
A63F2003/00324	10	{with slidable parts of the playing surface}	A63F3/00	A63F3/00		21
A63F2003/00328	11	{underneath the playing surface and viewable through holes or windows}	A63F3/00	A63F3/00		46
A63F2003/00331	11	{with two or more slidable parts, e.g. parallel}	A63F3/00	A63F3/00		73
A63F2003/00334	12	{on different levels}	A63F3/00	A63F3/00		16
A63F2003/00337	12	{in perpendicular directions}	A63F3/00	A63F3/00		43
A63F2003/0034	10	{with a replaceable part of the playing surface}	A63F3/00	A63F3/00		57
A63F2003/00343	11	{underneath a transparent surface}	A63F3/00	A63F3/00		68
A63F2003/00347	11	{the playing surface as a whole being replaceable}	A63F3/00	A63F3/00		65
A63F2003/0035	12	{with stackable playing surfaces}	A63F3/00	A63F3/00		42
A63F2003/00353	13	{with holes or windows}	A63F3/00	A63F3/00		16
A63F2003/00356	12	{by insertion through a slit}	A63F3/00	A63F3/00		33
A63F2003/00359	10	{Modular units}	A63F3/00	A63F3/00		156
A63F2003/00362	11	{with connections between modules}	A63F3/00	A63F3/00		69
A63F2003/00365	12	{Hook and loop-type fastener}	A63F3/00	A63F3/00		8
A63F2003/00369	12	{Adhesive}	A63F3/00	A63F3/00		4
A63F2003/00372	12	{Pin and socket connection}	A63F3/00	A63F3/00		56
A63F2003/00375	13	{Snap fit}	A63F3/00	A63F3/00		14
A63F2003/00378	12	{sliding in a groove}	A63F3/00	A63F3/00		28
A63F2003/00381	12	{Jig-saw connection, e.g. dove tail}	A63F3/00	A63F3/00		49
A63F2003/00384	12	{with a hook or an eyelet}	A63F3/00	A63F3/00		6
A63F2003/00388	12	{with an auxiliary connective element, e.g. clip or clamp}	A63F3/00	A63F3/00		35
A63F2003/00391	12	{magnetic}	A63F3/00	A63F3/00		69
A63F2003/00394	10	{with a surface relief}	A63F3/00	A63F3/00		75
A63F2003/00397	11	{Changeable}	A63F3/00	A63F3/00		48
A63F2003/004	11	{with a repetitive structure}	A63F3/00	A63F3/00		13
A63F2003/00403	12	{Stepped}	A63F3/00	A63F3/00		42
A63F2003/00406	10	{with a vertical game board}	A63F3/00	A63F3/00		141
A63F2003/0041	11	{with playing pieces visible from both sides}	A63F3/00	A63F3/00		52
A63F2003/00413	11	{playable on opposite sides but with playing field of opponent not being visible}	A63F3/00	A63F3/00		25
A63F2003/00416	10	{with means for hiding a part of the playing field}	A63F3/00	A63F3/00		34
A63F2003/00419	11	{with a shield in the middle (A63F2003/00406 takes precedence)}	A63F3/00	A63F3/00		25
A63F2003/00422	12	{the shield being removable}	A63F3/00	A63F3/00		15
A63F2003/00425	11	{with a shield on each side of the playing field}	A63F3/00	A63F3/00		9
A63F2003/00429	12	{The shield being removable}	A63F3/00	A63F3/00		19
A63F2003/00432	11	{covering a part of the playing field}	A63F3/00	A63F3/00		25
A63F2003/00435	10	{with a sloping playing field or part thereof}	A63F3/00	A63F3/00		19
A63F2003/00438	11	{on two sides, e.g. as a roof}	A63F3/00	A63F3/00		10
A63F2003/00441	12	{Inverted}	A63F3/00	A63F3/00		5
A63F2003/00444	12	{Truncated}	A63F3/00	A63F3/00		
A63F2003/00447	11	{on three or more sides, e.g. pyramid-shaped}	A63F3/00	A63F3/00		33
A63F2003/00451	12	{Inverted}	A63F3/00	A63F3/00		1
A63F2003/00454	12	{Truncated}	A63F3/00	A63F3/00		8
A63F2003/00457	10	{Details of game board internal structure or materials thereof}	A63F3/00	A63F3/00		134
A63F2003/0046	11	{with anti-slip means}	A63F3/00	A63F3/00		20
A63F2003/00463	10	{Details of the playing field}	A63F3/00	A63F3/00		40
A63F2003/00466	11	{with indications, e.g. directions for playing}	A63F3/00	A63F3/00		37
A63F2003/0047	11	{Geometric shapes of individual playing fields}	A63F3/00	A63F3/00		17
A63F2003/00473	12	{Triangular}	A63F3/00	A63F3/00		27
A63F2003/00476	12	{Rectangular}	A63F3/00	A63F3/00		22
A63F2003/00479	12	{Pentagonal}	A63F3/00	A63F3/00		1
A63F2003/00482	12	{Hexagonal}	A63F3/00	A63F3/00		38
A63F2003/00485	11	{Edges or other provisions for toppling or rolling a playing piece}	A63F3/00	A63F3/00		34
A63F2003/00488	11	{with means for limiting the size of the playing field (A63F2003/00971 takes precedence)}	A63F3/00	A63F3/00		25
A63F2003/00492	10	{Details of the rim or side edge (A63F2003/00236 takes precedence)}	A63F3/00	A63F3/00		31
A63F2003/00495	11	{Information on the rim}	A63F3/00	A63F3/00		13
A63F2003/00498	12	{by colours}	A63F3/00	A63F3/00		11
A63F2003/00501	12	{by numbers or letters}	A63F3/00	A63F3/00		55
A63F2003/00504	11	{Flexible rim}	A63F3/00	A63F3/00		8
A63F2003/00507	11	{Hinged or collapsible rim}	A63F3/00	A63F3/00		17
A63F2003/00511	11	{Rim without board, e.g. empty frame}	A63F3/00	A63F3/00		10
A63F2003/00514	11	{Rim or side edge with storing space for objects, e.g. unused playing pieces}	A63F3/00	A63F3/00		49
A63F2003/00517	11	{Releasable rim}	A63F3/00	A63F3/00		12
A63F3/0052	9	{with a plurality of boards used during one game, i.e. separate game boards or playing areas}	A63F3/00	A63F3/00		139
A63F2003/00523	10	{with a separate board for each player}	A63F3/00	A63F3/00		48
A63F2003/00526	10	{for playing different games, e.g. with playing surfaces on opposite sides of the board (A63F2003/00968 takes precedence)}	A63F3/00	A63F3/00		45
A63F3/00529	9	{Board game without game board}	A63F3/00	A63F3/00		66
A63F3/00533	9	{Connection of game board or part of game board to supporting structure}	A63F3/00	A63F3/00		137
A63F2003/00536	10	{Adhesive}	A63F3/00	A63F3/00		13
A63F2003/00539	10	{Suction cups}	A63F3/00	A63F3/00		12
A63F2003/00542	10	{Clamps or clips}	A63F3/00	A63F3/00		13
A63F2003/00545	10	{Magnetic}	A63F3/00	A63F3/00		52
A63F2003/00548	10	{with pin and hole}	A63F3/00	A63F3/00		16
A63F2003/00552	11	{Snap fit}	A63F3/00	A63F3/00		6
A63F2003/00555	11	{Pin, drawing pin or thumbtack}	A63F3/00	A63F3/00		4
A63F2003/00558	10	{sliding or slidable in a groove}	A63F3/00	A63F3/00		29
A63F2003/00561	10	{with staples}	A63F3/00	A63F3/00		1
A63F2003/00564	10	{by tying to supporting structure, e.g. with ropes}	A63F3/00	A63F3/00		
A63F2003/00567	11	{using elastic means, e.g. rubber bands}	A63F3/00	A63F3/00		8
A63F2003/0057	10	{Hook and loop-type fastener}	A63F3/00	A63F3/00		19
A63F3/00574	9	{Connections between board and playing pieces}	A63F3/00	A63F3/00		659
A63F2003/00577	10	{Hook and loop-type fastener}	A63F3/00	A63F3/00		65
A63F2003/0058	10	{Adhesive}	A63F3/00	A63F3/00		51
A63F2003/00583	10	{with pin and hole}	A63F3/00	A63F3/00		246
A63F2003/00586	11	{Snap fit}	A63F3/00	A63F3/00		27
A63F2003/00589	11	{two or more pins or holes on one playing piece}	A63F3/00	A63F3/00		20
A63F2003/00593	11	{friction fitted}	A63F3/00	A63F3/00		25
A63F2003/00596	12	{adjustable in height}	A63F3/00	A63F3/00		3
A63F2003/00599	12	{with slit, slot or groove (A63F3/00634 takes precedence)}	A63F3/00	A63F3/00		29
A63F2003/00602	11	{using pins, e.g. pins pierced into a soft board}	A63F3/00	A63F3/00		15
A63F2003/00605	11	{The hole being in the playing piece}	A63F3/00	A63F3/00		50
A63F2003/00608	11	{Characterised by the shape of the hole}	A63F3/00	A63F3/00		23
A63F2003/00611	10	{Suction cups}	A63F3/00	A63F3/00		9
A63F2003/00615	10	{with a hook or an eyelet}	A63F3/00	A63F3/00		17
A63F2003/00618	10	{Clamps or clips}	A63F3/00	A63F3/00		19
A63F2003/00621	10	{Screw elements}	A63F3/00	A63F3/00		8
A63F2003/00624	10	{The playing piece being retained by a string or rope}	A63F3/00	A63F3/00		9
A63F2003/00627	11	{being elastic or resilient, e.g. rubber band}	A63F3/00	A63F3/00		12
A63F2003/0063	10	{Magnetic}	A63F3/00	A63F3/00		397
A63F3/00634	10	{Sliding connections, e.g. playing pieces sliding in a groove}	A63F3/00	A63F3/00		180
A63F2003/00637	11	{with non-intersecting, e.g. parallel, grooves}	A63F3/00	A63F3/00		65
A63F2003/0064	11	{The groove being in the playing piece}	A63F3/00	A63F3/00		13
A63F3/00643	8	{Electric board games; Electric features of board games (electric word or number games A63F3/0421; computer chess G06F; electric raffle games A63F3/081)}	A63F3/00	A63F3/00		1330
A63F2003/00646	9	{with illumination of playing field or playing piece}	A63F3/00	A63F3/00		127
A63F2003/00649	10	{Lightbulbs}	A63F3/00	A63F3/00		49
A63F2003/00652	10	{Light-emitting diodes}	A63F3/00	A63F3/00		124
A63F2003/00656	10	{Fibre optics}	A63F3/00	A63F3/00		15
A63F2003/00659	10	{LCD&apos;s}	A63F3/00	A63F3/00		49
A63F2003/00662	9	{with an electric sensor for playing pieces (A63F2009/2444 takes precedence)}	A63F3/00	A63F3/00		301
A63F2003/00665	10	{using inductance}	A63F3/00	A63F3/00		71
A63F2003/00668	10	{using hall effect}	A63F3/00	A63F3/00		44
A63F2003/00671	10	{Pressure or force sensor}	A63F3/00	A63F3/00		33
A63F2003/00675	10	{Reed relay}	A63F3/00	A63F3/00		19
A63F2003/00678	9	{with circuits closed by mechanical means}	A63F3/00	A63F3/00		41
A63F2003/00681	10	{The playing field comprising two parallel conducting layers}	A63F3/00	A63F3/00		4
A63F2003/00684	11	{One of the conducting layers being flexible so that electrical contact with the other can be established, e.g. by the weight of a playing piece}	A63F3/00	A63F3/00		16
A63F2003/00687	10	{Printed circuits}	A63F3/00	A63F3/00		7
A63F2003/0069	10	{using a spring}	A63F3/00	A63F3/00		12
A63F3/00694	8	{Magnetic board games (other games using magnetically moved or magnetically held pieces A63F9/34)}	A63F3/00	A63F3/00		325
A63F3/00697	8	{Playing pieces}	A63F3/00	A63F3/00		1379
A63F2003/007	9	{Design of classical playing pieces, e.g. classical chess, draughts or go}	A63F3/00	A63F3/00		120
A63F2003/00703	10	{Tokens or chips}	A63F3/00	A63F3/00		120
A63F2003/00706	10	{Mill game}	A63F3/00	A63F3/00		24
A63F2003/00709	10	{Nim game}	A63F3/00	A63F3/00		14
A63F2003/00712	10	{Scissors, paper, stone or rock}	A63F3/00	A63F3/00		32
A63F2003/00716	9	{Connectable or stackable playing pieces or parts thereof}	A63F3/00	A63F3/00		157
A63F2003/00719	10	{with connections amongst the playing pieces or parts thereof}	A63F3/00	A63F3/00		140
A63F2003/00722	11	{Hook and loop-type fastener}	A63F3/00	A63F3/00		11
A63F2003/00725	11	{Peg and socket connection}	A63F3/00	A63F3/00		118
A63F2003/00728	12	{Snap-fitted}	A63F3/00	A63F3/00		25
A63F2003/00731	11	{Hook or eyelet}	A63F3/00	A63F3/00		9
A63F2003/00735	11	{Clamp or clip}	A63F3/00	A63F3/00		18
A63F2003/00738	11	{Magnetic}	A63F3/00	A63F3/00		122
A63F2003/00741	11	{Screw elements}	A63F3/00	A63F3/00		8
A63F2003/00744	11	{with a connection to a playing piece that stands on another playing field}	A63F3/00	A63F3/00		12
A63F2003/00747	9	{Playing pieces with particular shapes}	A63F3/00	A63F3/00		89
A63F2003/0075	10	{covering two or more playing fields}	A63F3/00	A63F3/00		55
A63F2003/00753	10	{L-shaped}	A63F3/00	A63F3/00		13
A63F2003/00757	10	{Planimetric shapes, e.g. disks}	A63F3/00	A63F3/00		31
A63F2003/0076	11	{circular (A63F2003/00703 takes precedence)}	A63F3/00	A63F3/00		53
A63F2003/00763	12	{Sections, sectors or segments}	A63F3/00	A63F3/00		7
A63F2003/00766	11	{Triangular}	A63F3/00	A63F3/00		24
A63F2003/00769	11	{Isosceles}	A63F3/00	A63F3/00		14
A63F2003/00772	11	{Rectangular}	A63F3/00	A63F3/00		25
A63F2003/00776	12	{Lozenged}	A63F3/00	A63F3/00		3
A63F2003/00779	12	{Square}	A63F3/00	A63F3/00		39
A63F2003/00782	11	{Pentagonal}	A63F3/00	A63F3/00		9
A63F2003/00785	11	{Hexagonal}	A63F3/00	A63F3/00		52
A63F2003/00788	11	{Heptagonal}	A63F3/00	A63F3/00		3
A63F2003/00791	11	{Octagonal}	A63F3/00	A63F3/00		11
A63F2003/00794	10	{Stereometric shapes}	A63F3/00	A63F3/00		80
A63F2003/00798	11	{Spheres}	A63F3/00	A63F3/00		66
A63F2003/00801	11	{Cylinders}	A63F3/00	A63F3/00		34
A63F2003/00804	11	{Pyramids}	A63F3/00	A63F3/00		23
A63F2003/00807	11	{Tetrahedrons}	A63F3/00	A63F3/00		24
A63F2003/0081	11	{Blocks}	A63F3/00	A63F3/00		50
A63F2003/00813	11	{Cubes}	A63F3/00	A63F3/00		52
A63F2003/00817	11	{Cones}	A63F3/00	A63F3/00		15
A63F2003/0082	11	{Prisms}	A63F3/00	A63F3/00		21
A63F2003/00823	10	{T-shaped}	A63F3/00	A63F3/00		4
A63F2003/00826	9	{Changeable playing pieces}	A63F3/00	A63F3/00		134
A63F2003/00829	10	{with adjustable height}	A63F3/00	A63F3/00		17
A63F2003/00832	9	{with groups of playing pieces, each group having its own characteristic}	A63F3/00	A63F3/00		42
A63F2003/00835	10	{The characteristic being the colour}	A63F3/00	A63F3/00		142
A63F2003/00839	10	{The characteristic being size or shape}	A63F3/00	A63F3/00		47
A63F2003/00842	10	{The characteristic being a graphical marking}	A63F3/00	A63F3/00		47
A63F2003/00845	9	{Additional features of playing pieces;  Playing pieces not assigned to one particular player}	A63F3/00	A63F3/00		58
A63F2003/00848	10	{Barriers, obstacles or obstructions (A63F2003/00971 takes precedence)}	A63F3/00	A63F3/00		62
A63F2003/00851	11	{Hurdles}	A63F3/00	A63F3/00		5
A63F2003/00854	10	{Element covering a playing piece}	A63F3/00	A63F3/00		41
A63F2003/00858	10	{Direction indicators}	A63F3/00	A63F3/00		41
A63F2003/00861	10	{Jokers wild cards}	A63F3/00	A63F3/00		9
A63F2003/00864	10	{Markers, e.g. indicating the spot of a previous move}	A63F3/00	A63F3/00		33
A63F2003/00867	9	{The playing piece having two characteristics}	A63F3/00	A63F3/00		30
A63F2003/0087	10	{The characteristics being on the opposite sides of the playing piece}	A63F3/00	A63F3/00		40
A63F2003/00873	11	{with different colours on the opposite sides}	A63F3/00	A63F3/00		40
A63F2003/00876	10	{One of the characteristics being a colour}	A63F3/00	A63F3/00		40
A63F2003/0088	9	{The playing piece having three characteristics}	A63F3/00	A63F3/00		10
A63F2003/00883	9	{The playing piece having four or more characteristics, e.g. on four or more faces}	A63F3/00	A63F3/00		31
A63F2003/00886	9	{Transparent}	A63F3/00	A63F3/00		74
A63F2003/00889	10	{with a colour}	A63F3/00	A63F3/00		18
A63F2003/00892	9	{Manufacturing of playing pieces}	A63F3/00	A63F3/00		63
A63F3/00895	8	{Accessories for board games (A63F3/00697 takes precedence; game accessories of general use A63F11/00)}	A63F3/00	A63F3/00		721
A63F2003/00899	9	{Instruments for handling a playing piece}	A63F3/00	A63F3/00		58
A63F2003/00902	10	{adhesive}	A63F3/00	A63F3/00		4
A63F2003/00905	10	{with a suction cup}	A63F3/00	A63F3/00		16
A63F2003/00908	10	{with clamping means}	A63F3/00	A63F3/00		23
A63F2003/00911	10	{with a hook or an eyelet}	A63F3/00	A63F3/00		10
A63F2003/00914	11	{Fork}	A63F3/00	A63F3/00		3
A63F2003/00917	10	{with pin and hole}	A63F3/00	A63F3/00		6
A63F2003/00921	11	{snap fit}	A63F3/00	A63F3/00		2
A63F2003/00924	10	{Threaded connection}	A63F3/00	A63F3/00		4
A63F2003/00927	10	{magnetic}	A63F3/00	A63F3/00		88
A63F2003/0093	11	{acting through a cover, e.g. transparent cover}	A63F3/00	A63F3/00		64
A63F2003/00933	10	{pointed instrument}	A63F3/00	A63F3/00		5
A63F2003/00936	9	{Handle on the board or box for carrying}	A63F3/00	A63F3/00		38
A63F2003/0094	10	{convertible into a suitcase}	A63F3/00	A63F3/00		43
A63F2003/00943	9	{Box or container for board games}	A63F3/00	A63F3/00		218
A63F2003/00946	10	{with a storage for playing pieces next to the playing field}	A63F3/00	A63F3/00		136
A63F2003/00949	11	{with a lid}	A63F3/00	A63F3/00		72
A63F2003/00952	10	{with a drawer}	A63F3/00	A63F3/00		74
A63F2003/00955	10	{with a lid (A63F2003/00949 takes precedence)}	A63F3/00	A63F3/00		80
A63F2003/00958	11	{slidable}	A63F3/00	A63F3/00		26
A63F2003/00962	11	{with a game board on the lid or the inside of the lid}	A63F3/00	A63F3/00		71
A63F2003/00965	10	{containing a set of board games}	A63F3/00	A63F3/00		37
A63F2003/00968	11	{with playing surfaces on opposite sides of the board}	A63F3/00	A63F3/00		20
A63F2003/00971	11	{with means for limiting the size of the playing field}	A63F3/00	A63F3/00		15
A63F2003/00974	9	{mounted, drawn on or designed as a table}	A63F3/00	A63F3/00		109
A63F2003/00977	10	{with adjustable legs}	A63F3/00	A63F3/00		21
A63F2003/00981	10	{with collapsible legs}	A63F3/00	A63F3/00		38
A63F2003/00984	10	{with only foot pads, e.g. rubber}	A63F3/00	A63F3/00		5
A63F2003/00987	10	{with a table-flap}	A63F3/00	A63F3/00		8
A63F2003/0099	10	{with extension, e.g. sliding}	A63F3/00	A63F3/00		7
A63F2003/00993	10	{with wheels or rollers}	A63F3/00	A63F3/00		21
A63F2003/00996	8	{Board games available as video games}	A63F3/00	A63F3/00		374
A63F3/02	8	Chess; Similar board games	A63F3/02	A63F3/02		2307
A63F3/022	9	{Recording or reproducing chess games (teaching games G09B19/22)}	A63F3/02	A63F3/02		159
A63F2003/025	10	{for teaching chess}	A63F3/02	A63F3/02		63
A63F3/027	9	{Pocket chess}	A63F3/02	A63F3/02		65
A63F3/04	8	Geographical or like games {; Educational games (educational appliances in general G09B)}	A63F3/04	A63F3/04		522
A63F3/0402	9	{for learning languages}	A63F3/04	A63F3/04		179
A63F2003/0405	10	{relating to specific languages}	A63F3/04	A63F3/04		35
A63F2003/0407	11	{arabic}	A63F3/04	A63F3/04		2
A63F2003/041	11	{chinese}	A63F3/04	A63F3/04		24
A63F2003/0413	11	{japanese}	A63F3/04	A63F3/04		5
A63F3/0415	9	{Number games (electric A63F3/0421; mathematical models or topics A63F3/0457; two-dimensional puzzles with rotating rings or discs A63F9/0811, A63F9/0819)}	A63F3/04	A63F3/04		658
A63F2003/0418	10	{with a grid, e.g. &apos;Sudoku&apos;-type games}	A63F3/04	A63F3/04		256
A63F3/0421	9	{Electric word or number games}	A63F3/04	A63F3/04		227
A63F3/0423	9	{Word games, e.g. scrabble (electric A63F3/0421; two-dimensional puzzles with rotating rings or discs A63F9/0811, A63F9/0819)}	A63F3/04	A63F3/04		1130
A63F2003/0426	10	{Spelling games}	A63F3/04	A63F3/04		133
A63F2003/0428	10	{Crosswords}	A63F3/04	A63F3/04		266
A63F2003/0431	10	{Encoding or decoding}	A63F3/04	A63F3/04		23
A63F3/0434	9	{Geographical games (travelling A63F3/00088)}	A63F3/04	A63F3/04		289
A63F2003/0436	10	{Flags}	A63F3/04	A63F3/04		43
A63F2003/0439	10	{using geographical maps}	A63F3/04	A63F3/04		93
A63F2003/0442	11	{Atlas}	A63F3/04	A63F3/04		21
A63F2003/0444	11	{Globe}	A63F3/04	A63F3/04		57
A63F2003/0447	11	{Road map}	A63F3/04	A63F3/04		19
A63F3/0449	9	{concerning history}	A63F3/04	A63F3/04		93
A63F2003/0452	10	{Genealogy}	A63F3/04	A63F3/04		7
A63F2003/0455	10	{Prehistoric}	A63F3/04	A63F3/04		7
A63F3/0457	9	{concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F3/0478 takes precedence; other games concerning science or technology A63F9/0076)}	A63F3/04	A63F3/04		247
A63F2003/046	10	{Mathematics}	A63F3/04	A63F3/04		152
A63F2003/0463	11	{Computers}	A63F3/04	A63F3/04		17
A63F2003/0465	11	{Permutations}	A63F3/04	A63F3/04		7
A63F2003/0468	10	{Astronomy}	A63F3/04	A63F3/04		18
A63F2003/0471	10	{Physics}	A63F3/04	A63F3/04		13
A63F2003/0473	10	{Mechanics}	A63F3/04	A63F3/04		2
A63F2003/0476	10	{Chemistry}	A63F3/04	A63F3/04		20
A63F3/0478	9	{concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology}	A63F3/04	A63F3/04		257
A63F2003/0481	10	{Biology}	A63F3/04	A63F3/04		31
A63F2003/0484	10	{Ecology}	A63F3/04	A63F3/04		16
A63F2003/0486	10	{Nutrition}	A63F3/04	A63F3/04		49
A63F2003/0489	10	{Psychology}	A63F3/04	A63F3/04		44
A63F2003/0492	10	{Medical}	A63F3/04	A63F3/04		42
A63F3/0494	9	{concerning the highway code}	A63F3/04	A63F3/04		89
A63F3/0497	9	{Games about time, e.g. telling the time}	A63F3/04	A63F3/04		22
A63F3/06	8	Lottos or bingo games; Systems, apparatus or devices for checking such games	A63F3/06	A63F3/06		457
A63F3/0605	9	{Lottery games}	A63F3/06	A63F3/06		215
A63F3/061	10	{in which the players select their own numbers, e.g. Lotto}	A63F3/06	A63F3/06		98
A63F3/0615	10	{based on sporting events, e.g. football pools}	A63F3/06	A63F3/06		97
A63F3/062	9	{Bingo games, e.g. Bingo card games}	A63F3/06	A63F3/06		305
A63F3/0625	9	{Devices for filling-in or checking}	A63F3/06	A63F3/06		590
A63F3/063	10	{Checking-cards with rupturable portions}	A63F3/06	A63F3/06		91
A63F3/0635	10	{Punchers for filling-in or checking lotto or bingo games}	A63F3/06	A63F3/06		27
A63F3/064	10	{Electric devices for filling-in or checking}	A63F3/06	A63F3/06		105
A63F3/0645	9	{Electric lottos or bingo games}	A63F3/06	A63F3/06		398
A63F3/065	9	{Tickets or accessories for use therewith (A63F3/0625 takes precedence)}	A63F3/06	A63F3/06		498
A63F3/0655	10	{Printing of tickets, e.g. lottery tickets}	A63F3/06	A63F3/06		108
A63F2003/066	11	{using ink jet}	A63F3/06	A63F3/06		24
A63F3/0665	10	{having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)}	A63F3/06	A63F3/06		590
A63F2003/067	11	{using carbon or graphite coating}	A63F3/06	A63F3/06		12
A63F2003/0675	11	{using a metallic coating}	A63F3/06	A63F3/06		18
A63F3/068	11	{Accessories therefor, e.g. ticket scrapers}	A63F3/06	A63F3/06		138
A63F3/0685	10	{having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules (use of microcapsules for duplicating paper B41M5/165)}	A63F3/06	A63F3/06		134
A63F3/069	10	{having a message becoming legible by tearing-off non-adhesive parts}	A63F3/06	A63F3/06		219
A63F3/0695	10	{with slidable, hinged or rotatable parts, e.g. reusable bingo game boards}	A63F3/06	A63F3/06		106
A63F3/08	8	Raffle games that can be played by a fairly large number of people	A63F3/08	A63F3/08		182
A63F3/081	9	{electric}	A63F3/08	A63F3/08		309
A63F2003/082	10	{with remote participants}	A63F3/08	A63F3/08		24
A63F2003/083	11	{played via television}	A63F3/08	A63F3/08		30
A63F2003/084	11	{played via radio}	A63F3/08	A63F3/08		6
A63F2003/085	11	{played via telegraph}	A63F3/08	A63F3/08		2
A63F2003/086	11	{played via telephone, e.g. using a modem}	A63F3/08	A63F3/08		152
A63F2003/087	12	{using a fax}	A63F3/08	A63F3/08		5
A63F2003/088	11	{played via Internet}	A63F3/08	A63F3/08		36
A63F5/00	7	Roulette games	A63F5/00	A63F5/00		698
A63F5/0005	8	{Automatic roulette}	A63F5/00	A63F5/00		133
A63F5/0011	8	{Systems for braking, arresting, halting or stopping}	A63F5/00	A63F5/00		79
A63F5/0017	9	{Braking effect by electric or magnetic field}	A63F5/00	A63F5/00		30
A63F5/0023	9	{by pushing or keeping an element between notches}	A63F5/00	A63F5/00		19
A63F5/0029	10	{using gravity}	A63F5/00	A63F5/00		7
A63F5/0035	11	{free moving element, e.g. ball}	A63F5/00	A63F5/00		15
A63F5/0041	10	{with a resilient element, e.g. spring}	A63F5/00	A63F5/00		43
A63F5/0047	11	{with adjustable tension}	A63F5/00	A63F5/00		6
A63F5/0052	9	{Braking effect by friction surface}	A63F5/00	A63F5/00		21
A63F5/0058	9	{with variable actuation means, e.g. handbrake}	A63F5/00	A63F5/00		30
A63F5/0064	10	{electrical}	A63F5/00	A63F5/00		12
A63F5/007	8	{Details about the compartments or sectors, e.g. sectors having different sizes}	A63F5/00	A63F5/00		98
A63F5/0076	8	{Driving means}	A63F5/00	A63F5/00		86
A63F5/0082	9	{electrical}	A63F5/00	A63F5/00		108
A63F5/0088	8	{with a plurality of balls used during one game}	A63F5/00	A63F5/00		220
A63F5/0094	8	{with a plurality of roulette wheels (A63F5/043 takes precedence)}	A63F5/00	A63F5/00		114
A63F5/02	8	Roulette-like ball games	A63F5/02	A63F5/02		382
A63F5/04	8	Disc roulettes; Dial roulettes; Teetotums; Dice-tops	A63F5/04	A63F5/04		951
A63F5/041	9	{Teetotums; Dice-tops}	A63F5/04	A63F5/04		54
A63F5/043	9	{using concentric discs or rings}	A63F5/04	A63F5/04		142
A63F5/045	9	{using a rotating wheel and a fixed indicator, e.g. fortune wheels}	A63F5/04	A63F5/04		178
A63F5/046	10	{with a horizontal wheel, i.e. wheel with a vertical rotation axle}	A63F5/04	A63F5/04		64
A63F5/048	9	{with symbols viewable through holes or windows}	A63F5/04	A63F5/04		188
A63F7/00	7	Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games or raffle games A63F3/00; roulette games A63F5/00; miniature bowling games A63D3/00; bagatelle or similar games A63D13/00; billiards or pocket billiards A63D15/00)	A63F7/00	A63F7/00		730
A63F7/0005	8	{played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (goal posts per seA63F7/305; miniature bowling-alleys A63D3/00)}	A63F7/00	A63F7/00		887
A63F2007/0011	9	{Target bowling or skee ball}	A63F7/00	A63F7/00		76
A63F7/0017	8	{played on a table by two players from opposite sides of the table (A63F7/06 takes precedence)}	A63F7/00	A63F7/00		395
A63F7/0023	8	{played on a table from all sides, e.g. marble games}	A63F7/00	A63F7/00		389
A63F2007/0029	9	{with a playstation for each participant sharing a part of the playing field}	A63F7/00	A63F7/00		5
A63F2007/0035	10	{for two players}	A63F7/00	A63F7/00		18
A63F2007/0041	10	{for three or more players}	A63F7/00	A63F7/00		29
A63F2007/0047	9	{simulating pool, snooker or billiards}	A63F7/00	A63F7/00		198
A63F2007/0052	9	{with a playstation for each participant, each with a separate playing field}	A63F7/00	A63F7/00		16
A63F7/0058	8	{electric (A63F7/027, A63F7/3065 take precedence)}	A63F7/00	A63F7/00		329
A63F2007/0064	8	{Ball games combined with other games}	A63F7/00	A63F7/00		93
A63F2007/007	9	{with another ball game}	A63F7/00	A63F7/00		40
A63F7/0076	8	{the playing bodies having the function of playing pieces, imitating a board game}	A63F7/00	A63F7/00		209
A63F2007/0082	9	{Mancala}	A63F7/00	A63F7/00		4
A63F7/0088	8	{using magnetic power (A63F7/068 takes precedence; magnetic toys A63H33/26)}	A63F7/00	A63F7/00		257
A63F2007/0094	9	{using electromagnetic action, e.g. for attracting a ball}	A63F7/00	A63F7/00		38
A63F7/02	8	using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games	A63F7/02	A63F7/02		771
A63F7/022	9	{Pachinko}	A63F7/02	A63F7/02		297
A63F7/025	9	{Pinball games, e.g. flipper games}	A63F7/02	A63F7/02		491
A63F7/027	10	{electric}	A63F7/02	A63F7/02		543
A63F7/04	8	using balls to be shaken or rolled in small boxes {, e.g. comprising labyrinths}	A63F7/04	A63F7/04		356
A63F7/041	9	{Two-dimensional labyrinths}	A63F7/04	A63F7/04		198
A63F7/042	9	{Three-dimensional labyrinths}	A63F7/04	A63F7/04		227
A63F7/044	9	{Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box (A63F7/382, A63F7/041 take precedence; tiltable on a support A63F7/386)}	A63F7/04	A63F7/04		771
A63F7/045	9	{containing a liquid}	A63F7/04	A63F7/04		127
A63F7/047	9	{magnetic}	A63F7/04	A63F7/04		54
A63F7/048	9	{used for generating random numbers}	A63F7/04	A63F7/04		420
A63F7/06	8	Games simulating outdoor ball games, e.g. hockey (table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis, A63B67/04)	A63F7/06	A63F7/06		793
A63F7/0604	9	{Type of ball game (A63F7/0672 and A63F7/0684 take precedence)}	A63F7/06	A63F7/06		52
A63F7/0608	10	{Baseball}	A63F7/06	A63F7/06		638
A63F7/0612	10	{Basketball}	A63F7/06	A63F7/06		322
A63F7/0616	10	{Football or soccer}	A63F7/06	A63F7/06		410
A63F7/062	11	{Penalty shooting}	A63F7/06	A63F7/06		70
A63F7/0624	10	{Croquet}	A63F7/06	A63F7/06		12
A63F7/0628	10	{Golf}	A63F7/06	A63F7/06		440
A63F7/0632	10	{Hockey}	A63F7/06	A63F7/06		144
A63F7/0636	11	{Ice-hockey}	A63F7/06	A63F7/06		38
A63F7/064	10	{Petanque}	A63F7/06	A63F7/06		52
A63F7/0644	10	{Polo}	A63F7/06	A63F7/06		2
A63F7/0648	11	{Water-polo}	A63F7/06	A63F7/06		5
A63F7/0652	10	{Tennis}	A63F7/06	A63F7/06		92
A63F7/0656	10	{Volleyball}	A63F7/06	A63F7/06		11
A63F7/066	9	{the playing bodies being projected by means of compressed air}	A63F7/06	A63F7/06		168
A63F7/0664	9	{Electric}	A63F7/06	A63F7/06		166
A63F7/0668	9	{the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table}	A63F7/06	A63F7/06		451
A63F7/0672	9	{with play figures fixed to a rotatable and longitudinally movable shaft}	A63F7/06	A63F7/06		412
A63F7/0676	10	{Play figures therefor}	A63F7/06	A63F7/06		91
A63F7/068	9	{using magnetic power (magnetic toys A63H33/26)}	A63F7/06	A63F7/06		197
A63F7/0684	9	{with play figures slidable or rotatable about a vertical axis (A63F7/0672 takes precedence)}	A63F7/06	A63F7/06		321
A63F7/0688	9	{with operation by foot}	A63F7/06	A63F7/06		14
A63F7/0692	10	{Kicking}	A63F7/06	A63F7/06		21
A63F7/0696	10	{using a pedal}	A63F7/06	A63F7/06		19
A63F7/07	9	in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support	A63F7/07	A63F7/07		17
A63F7/20	9	in which the playing bodies are projected through the air	A63F7/20	A63F7/20		28
A63F7/22	8	Accessories; Details	A63F7/22	A63F7/22		161
A63F7/24	9	Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D3/02; billiard cues A63D15/08)	A63F7/24	A63F7/24		78
A63F7/2409	10	{Apparatus for projecting the balls}	A63F7/24	A63F7/24		216
A63F7/2418	11	{with two projecting mechanisms working under different angles}	A63F7/24	A63F7/24		23
A63F7/2427	11	{with laterally movable, slidable projecting mechanism}	A63F7/24	A63F7/24		38
A63F7/2436	11	{Hand-held or connected to a finger, e.g. cues, clubs, sticks}	A63F7/24	A63F7/24		152
A63F2007/2445	12	{Stick-shaped}	A63F7/24	A63F7/24		11
A63F2007/2454	13	{Club, stick}	A63F7/24	A63F7/24		27
A63F2007/2463	13	{Cue}	A63F7/24	A63F7/24		18
A63F7/2472	11	{Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield}	A63F7/24	A63F7/24		355
A63F7/2481	11	{with a projection mechanism actuated by a spring or other elastic member}	A63F7/24	A63F7/24		272
A63F7/249	11	{projecting the playing bodies through the air, e.g. with a jump}	A63F7/24	A63F7/24		546
A63F7/26	10	electric or magnetic	A63F7/26	A63F7/26		141
A63F7/265	11	{using a magnet for movement of the ball}	A63F7/26	A63F7/26		24
A63F7/28	10	using gravity	A63F7/28	A63F7/28		140
A63F2007/282	11	{Gutter-shaped}	A63F7/28	A63F7/28		96
A63F2007/284	12	{with a plurality of gutters, e.g. parallel}	A63F7/28	A63F7/28		24
A63F2007/286	11	{Pipe-shaped}	A63F7/28	A63F7/28		40
A63F2007/288	11	{with more ramps than two on opposite sides of the playing field}	A63F7/28	A63F7/28		12
A63F7/30	9	{Details of the playing surface, e.g.} obstacles; {Goal posts;} Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; {Means for detecting misuse or errors}	A63F7/30	A63F7/30		241
A63F2007/3005	10	{Obstacles, obstructions}	A63F7/30	A63F7/30		114
A63F2007/301	11	{Exchangeable}	A63F7/30	A63F7/30		58
A63F2007/3015	11	{The obstruction being a wall with apertures allowing the ball to pass}	A63F7/30	A63F7/30		58
A63F2007/302	10	{Hidden parts or passages}	A63F7/30	A63F7/30		20
A63F2007/3025	10	{with means for indicating or regulating a start position, e.g. foul line}	A63F7/30	A63F7/30		23
A63F2007/303	10	{Parts of the playing surface being movable, replaceable or removable (A63F2007/301 takes precedence)}	A63F7/30	A63F7/30		79
A63F2007/3035	11	{with movable playing surfaces rotatable about a vertical axis}	A63F7/30	A63F7/30		30
A63F2007/304	11	{with movable playing surfaces supported or driven by horizontal rollers, e.g. using endless belts}	A63F7/30	A63F7/30		17
A63F2007/3045	11	{Removable parts for service access}	A63F7/30	A63F7/30		27
A63F7/305	10	{Goal posts; Winning posts for rolling-balls}	A63F7/30	A63F7/30		380
A63F7/3055	11	{with means for closing or opening a hole, covering, blocking or uncovering, unblocking a target}	A63F7/30	A63F7/30		37
A63F7/306	11	{with a score counter}	A63F7/30	A63F7/30		42
A63F7/3065	11	{Electric}	A63F7/30	A63F7/30		226
A63F7/307	12	{with a score counter}	A63F7/30	A63F7/30		118
A63F7/3075	12	{imparting energy to the ball, e.g. bumper-kickers, reprojectors}	A63F7/30	A63F7/30		89
A63F2007/308	10	{Means for detecting misuse or errors, e.g. giving audible or visible warning;  Preventing misuse}	A63F7/30	A63F7/30		28
A63F2007/3085	11	{Tilting}	A63F7/30	A63F7/30		13
A63F2007/309	11	{Preventing unauthorised use or vandalism}	A63F7/30	A63F7/30		26
A63F2007/3095	11	{Protective sleeve or cover}	A63F7/30	A63F7/30		12
A63F7/32	10	Apparatus for varying scoring values	A63F7/32	A63F7/32		19
A63F7/34	9	Other devices for handling the playing bodies, e.g. bonus ball return means	A63F7/34	A63F7/34		130
A63F2007/341	10	{Ball collecting devices or dispensers}	A63F7/34	A63F7/34		169
A63F2007/343	11	{with a device for picking up the ball}	A63F7/34	A63F7/34		21
A63F2007/345	10	{Ball return mechanisms;  Ball delivery}	A63F7/34	A63F7/34		162
A63F2007/346	11	{Gutter}	A63F7/34	A63F7/34		51
A63F2007/348	10	{Anti-blocking devices for balls}	A63F7/34	A63F7/34		14
A63F7/36	9	Constructional details not covered by groups A63F7/24 - A63F7/34, e.g. frames, game boards, guide tracks	A63F7/36	A63F7/36		333
A63F7/3603	10	{Rolling boards with special surface, e.g. air cushion boards}	A63F7/36	A63F7/36		184
A63F2007/3607	11	{with a flexible surface}	A63F7/36	A63F7/36		15
A63F2007/3611	11	{with a playing surface playable on both sides}	A63F7/36	A63F7/36		14
A63F2007/3614	11	{with details about roughness of playing surface}	A63F7/36	A63F7/36		33
A63F2007/3618	11	{covered or coated with a regular structure, e.g. a net}	A63F7/36	A63F7/36		12
A63F7/3622	10	{Specially shaped rolling boards for the balls, e.g. ball tracks}	A63F7/36	A63F7/36		551
A63F2007/3625	10	{Rolling board to be positioned on a table or floor}	A63F7/36	A63F7/36		42
A63F2007/3629	11	{with means for connecting the rolling board or parts to the floor or table, e.g. clamps}	A63F7/36	A63F7/36		17
A63F2007/3633	10	{Rolling boards characterised by the shape of the playing surface}	A63F7/36	A63F7/36		23
A63F2007/3637	11	{Concave}	A63F7/36	A63F7/36		52
A63F2007/364	11	{Convex}	A63F7/36	A63F7/36		15
A63F2007/3644	11	{Roof-shaped}	A63F7/36	A63F7/36		23
A63F2007/3648	10	{Rolling boards characterised by a non-horizontal playing surface}	A63F7/36	A63F7/36		24
A63F2007/3651	11	{with adjustable angle}	A63F7/36	A63F7/36		29
A63F2007/3655	10	{Collapsible, foldable or rollable parts}	A63F7/36	A63F7/36		55
A63F2007/3659	11	{convertible into a suitcase}	A63F7/36	A63F7/36		19
A63F2007/3662	11	{modular, e.g. with connections between modules}	A63F7/36	A63F7/36		124
A63F2007/3666	10	{Rolling boards with a plurality of playing surfaces, e.g. on different levels}	A63F7/36	A63F7/36		38
A63F2007/367	10	{Details of the rim}	A63F7/36	A63F7/36		75
A63F2007/3674	10	{Details of play tables, designed as a table}	A63F7/36	A63F7/36		119
A63F2007/3677	11	{with a cover remaining over the table during playing}	A63F7/36	A63F7/36		41
A63F2007/3681	12	{with a transparent dome}	A63F7/36	A63F7/36		65
A63F2007/3685	11	{Details of legs}	A63F7/36	A63F7/36		31
A63F2007/3688	12	{adjustable}	A63F7/36	A63F7/36		48
A63F2007/3692	12	{collapsible}	A63F7/36	A63F7/36		31
A63F2007/3696	12	{removable}	A63F7/36	A63F7/36		18
A63F7/38	10	Playing surfaces movable during play	A63F7/38	A63F7/38		80
A63F7/382	11	{held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys}	A63F7/38	A63F7/38		214
A63F2007/384	12	{held by two or more persons}	A63F7/38	A63F7/38		10
A63F7/386	11	{Rolling boards adapted to be rocked during play}	A63F7/38	A63F7/38		326
A63F7/388	11	{Ball games with balls rolled on two movable long sticks}	A63F7/38	A63F7/38		57
A63F7/40	10	Balls or other moving playing bodies, e.g. pinballs, discs	A63F7/40	A63F7/40		314
A63F2007/4006	11	{played with a plurality of identical balls}	A63F7/40	A63F7/40		18
A63F2007/4012	11	{with an excentric center of gravity}	A63F7/40	A63F7/40		36
A63F2007/4018	11	{with balls of different dimensions}	A63F7/40	A63F7/40		41
A63F2007/4025	11	{with balls having different masses but the same dimension}	A63F7/40	A63F7/40		10
A63F2007/4031	11	{with balls of different colours or other visual characteristics}	A63F7/40	A63F7/40		55
A63F2007/4037	12	{with balls of two different colours}	A63F7/40	A63F7/40		17
A63F2007/4043	12	{with balls of three or more different colours}	A63F7/40	A63F7/40		59
A63F2007/405	11	{Magnetic}	A63F7/40	A63F7/40		20
A63F2007/4056	12	{with a permanent magnet}	A63F7/40	A63F7/40		27
A63F2007/4062	11	{with a non-magnetic ball material}	A63F7/40	A63F7/40		4
A63F2007/4068	11	{Sliding play elements, e.g. discs or bodies with a low coefficient of friction}	A63F7/40	A63F7/40		124
A63F2007/4075	12	{provided with a ball race or rollers}	A63F7/40	A63F7/40		19
A63F2007/4081	11	{Ball with a hole sliding over a guide}	A63F7/40	A63F7/40		54
A63F2007/4087	11	{Tethered balls}	A63F7/40	A63F7/40		65
A63F2007/4093	12	{supported on a tethering arm}	A63F7/40	A63F7/40		17
A63F9/00	7	Games not otherwise provided for	A63F9/00	A63F9/00		1406
A63F9/0001	8	{Games specially adapted for handicapped, blind or bed-ridden persons}	A63F9/00	A63F9/00		252
A63F2009/0003	9	{Games specially adapted for blind or partially sighted people}	A63F9/00	A63F9/00		119
A63F2009/0004	10	{using BRAILLE}	A63F9/00	A63F9/00		120
A63F2009/0006	10	{Colour blind}	A63F9/00	A63F9/00		15
A63F2009/0007	9	{Games with therapeutic effects}	A63F9/00	A63F9/00		112
A63F2009/0009	9	{with provisions for or for use by people lying in bed}	A63F9/00	A63F9/00		14
A63F9/001	8	{Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game}	A63F9/00	A63F9/00		693
A63F2009/0012	9	{the other object being a container or part thereof}	A63F9/00	A63F9/00		214
A63F2009/0013	10	{Bottles}	A63F9/00	A63F9/00		66
A63F2009/0015	11	{Closures, e.g. POGS, milk cap game, cap disk game, flippo}	A63F9/00	A63F9/00		60
A63F2009/0016	11	{Labels}	A63F9/00	A63F9/00		5
A63F2009/0018	9	{with means for holding a pen or pencil}	A63F9/00	A63F9/00		51
A63F2009/002	9	{used as hanger or connected to a hanger;  Ornaments or jewellery}	A63F9/00	A63F9/00		46
A63F2009/0021	10	{Bracelets, worn on wrist}	A63F9/00	A63F9/00		20
A63F2009/0023	10	{with provisions for connecting to clothes}	A63F9/00	A63F9/00		31
A63F2009/0024	10	{with provisions for connecting to a belt}	A63F9/00	A63F9/00		3
A63F2009/0026	10	{Headbands}	A63F9/00	A63F9/00		3
A63F2009/0027	10	{Keyhangers}	A63F9/00	A63F9/00		62
A63F2009/0029	10	{Necklaces}	A63F9/00	A63F9/00		14
A63F2009/003	10	{Rings}	A63F9/00	A63F9/00		19
A63F2009/0032	10	{with provisions for hanging on a wall}	A63F9/00	A63F9/00		48
A63F2009/0033	9	{Display or decorative devices}	A63F9/00	A63F9/00		53
A63F2009/0035	10	{on a pedestal or stand}	A63F9/00	A63F9/00		90
A63F2009/0036	9	{combined with a book or magazine}	A63F9/00	A63F9/00		38
A63F2009/0038	10	{Dictionaries of encyclopedia}	A63F9/00	A63F9/00		14
A63F2009/0039	10	{Instruction or exercise books;  Guides}	A63F9/00	A63F9/00		36
A63F2009/0041	11	{in electronic form, e.g. video}	A63F9/00	A63F9/00		8
A63F2009/0043	10	{Magazines or newspapers}	A63F9/00	A63F9/00		4
A63F2009/0044	9	{Postcards}	A63F9/00	A63F9/00		49
A63F2009/0046	10	{with stamps}	A63F9/00	A63F9/00		11
A63F2009/0047	9	{Beer mats or coasters;  Placemats}	A63F9/00	A63F9/00		46
A63F2009/0049	9	{Objects with a second use as toy or game}	A63F9/00	A63F9/00		103
A63F2009/005	10	{Ashtrays}	A63F9/00	A63F9/00		20
A63F2009/0052	10	{Bottle cap lifters}	A63F9/00	A63F9/00		8
A63F2009/0053	10	{Cups}	A63F9/00	A63F9/00		82
A63F2009/0055	10	{Bens}	A63F9/00	A63F9/00		23
A63F2009/0056	10	{Furniture, e.g. bed}	A63F9/00	A63F9/00		30
A63F2009/0058	10	{Drinking glasses}	A63F9/00	A63F9/00		67
A63F2009/0059	10	{Wallets}	A63F9/00	A63F9/00		2
A63F2009/0061	10	{Calendars}	A63F9/00	A63F9/00		42
A63F2009/0063	10	{Cigarette lighters}	A63F9/00	A63F9/00		9
A63F2009/0064	10	{Items relating to health or medical instruments}	A63F9/00	A63F9/00		25
A63F2009/0066	11	{Condoms}	A63F9/00	A63F9/00		3
A63F2009/0067	10	{Paper clips}	A63F9/00	A63F9/00		7
A63F2009/0069	10	{Clothes pegs}	A63F9/00	A63F9/00		2
A63F2009/007	10	{Piggy banks}	A63F9/00	A63F9/00		13
A63F2009/0072	10	{Whistles}	A63F9/00	A63F9/00		9
A63F9/0073	8	{Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F9/08 takes precedence; ticktacktoe A63F3/00094; three-dimensional chess-like games A63F3/00214)}	A63F9/00	A63F9/00		266
A63F2009/0075	9	{Towers of Hanoi}	A63F9/00	A63F9/00		34
A63F9/0076	8	{Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games}	A63F9/00	A63F9/00		68
A63F9/0078	8	{Labyrinth games (A63F3/00097, A63F7/04 take precedence)}	A63F9/00	A63F9/00		273
A63F9/0079	8	{Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F7/066 and A63F7/3603 take precedence)}	A63F9/00	A63F9/00		187
A63F2009/0081	9	{using suction or vacuum}	A63F9/00	A63F9/00		38
A63F2009/0083	9	{Games with balloons}	A63F9/00	A63F9/00		42
A63F2009/0084	10	{Bursting}	A63F9/00	A63F9/00		62
A63F2009/0086	9	{using inflatable objects}	A63F9/00	A63F9/00		31
A63F2009/0087	9	{with means for producing an air current}	A63F9/00	A63F9/00		96
A63F2009/0089	10	{blown by mouth}	A63F9/00	A63F9/00		30
A63F2009/009	10	{pneumatic}	A63F9/00	A63F9/00		39
A63F2009/0092	9	{Air gun}	A63F9/00	A63F9/00		32
A63F9/0093	8	{Punchboards}	A63F9/00	A63F9/00		157
A63F2009/0095	9	{the pegs to be inserted to different depths, e.g. by inserting invisible elements}	A63F9/00	A63F9/00		12
A63F9/0096	8	{Reaction time games (testing reaction time A61B5/162; reaction time training A63B69/0053; time registering, indicating or recording in connection with sports or games G07C1/22)}	A63F9/00	A63F9/00		213
A63F9/0098	8	{Word or number games (A63F3/0415, A63F3/0421, A63F3/0423 take precedence)}	A63F9/00	A63F9/00		555
A63F9/02	8	Shooting or hurling games	A63F9/02	A63F9/02		1759
A63F9/0204	9	{Targets therefor (for ball games A63B63/00)}	A63F9/02	A63F9/02		746
A63F9/0208	10	{the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks}	A63F9/02	A63F9/02		353
A63F2009/0213	11	{the projectile, e.g. ring or quoits, to be thrown on a hook or stick}	A63F9/02	A63F9/02		127
A63F2009/0217	12	{using horseshoes}	A63F9/02	A63F9/02		28
A63F2009/0221	11	{with penetrating spikes, e.g. as in darts}	A63F9/02	A63F9/02		93
A63F2009/0226	12	{the spikes being on the target}	A63F9/02	A63F9/02		10
A63F2009/023	11	{with suction cups}	A63F9/02	A63F9/02		22
A63F2009/0234	12	{the suction cups being on the target}	A63F9/02	A63F9/02		7
A63F2009/0239	11	{using hook and loop-type fastener}	A63F9/02	A63F9/02		58
A63F9/0243	10	{Movable targets}	A63F9/02	A63F9/02		235
A63F9/0247	9	{Bombing or dropping games}	A63F9/02	A63F9/02		108
A63F9/0252	9	{Shooting devices therefor}	A63F9/02	A63F9/02		414
A63F2009/0256	10	{with adjustable angle of evaluation}	A63F9/02	A63F9/02		23
A63F2009/026	11	{by varying the point of impact}	A63F9/02	A63F9/02		7
A63F2009/0265	10	{using resilient elements}	A63F9/02	A63F9/02		57
A63F2009/0269	11	{Bow and arrows}	A63F9/02	A63F9/02		54
A63F2009/0273	11	{Catapults}	A63F9/02	A63F9/02		57
A63F9/0278	9	{Projectiles (A63F9/0208, A63F9/0247 and A63F9/0252 take precedence)}	A63F9/02	A63F9/02		214
A63F2009/0282	10	{with shapes other than balls}	A63F9/02	A63F9/02		85
A63F2009/0286	11	{Discs}	A63F9/02	A63F9/02		63
A63F9/0291	9	{with a simulated projectile, e.g. an image on a screen}	A63F9/02	A63F9/02		301
A63F2009/0295	9	{Tiddley winks type games}	A63F9/02	A63F9/02		52
A63F9/04	8	Dice; Dice-boxes; Mechanical dice-throwing devices	A63F9/04	A63F9/04		983
A63F9/0402	9	{Rolling boards}	A63F9/04	A63F9/04		225
A63F2009/0404	10	{without a barrier, e.g. with limit lines drawn on the board}	A63F9/04	A63F9/04		19
A63F9/0406	9	{Dice-throwing devices, e.g. dice cups}	A63F9/04	A63F9/04		550
A63F2009/0408	10	{with a dice projecting device}	A63F9/04	A63F9/04		32
A63F2009/0411	10	{Dice cups}	A63F9/04	A63F9/04		108
A63F9/0413	9	{Cuboid dice}	A63F9/04	A63F9/04		631
A63F9/0415	9	{Details of dice, e.g. non-cuboid dice}	A63F9/04	A63F9/04		554
A63F2009/0417	10	{Two-sided dice, e.g. coins}	A63F9/04	A63F9/04		73
A63F2009/042	10	{three-sided}	A63F9/04	A63F9/04		7
A63F2009/0422	10	{four-sided}	A63F9/04	A63F9/04		50
A63F2009/0424	10	{five-sided}	A63F9/04	A63F9/04		10
A63F2009/0426	10	{six-sided non-cuboid}	A63F9/04	A63F9/04		60
A63F2009/0428	10	{seven-sided}	A63F9/04	A63F9/04		16
A63F2009/0431	10	{eight-sided}	A63F9/04	A63F9/04		97
A63F2009/0433	10	{nine-sided}	A63F9/04	A63F9/04		7
A63F2009/0435	10	{ten-sided}	A63F9/04	A63F9/04		51
A63F2009/0437	10	{twelve-sided}	A63F9/04	A63F9/04		103
A63F2009/044	10	{fourteen-sided}	A63F9/04	A63F9/04		23
A63F2009/0442	10	{sixteen-sided}	A63F9/04	A63F9/04		3
A63F2009/0444	10	{eighteen-sided}	A63F9/04	A63F9/04		4
A63F2009/0446	10	{twenty-sided}	A63F9/04	A63F9/04		50
A63F2009/0448	10	{twenty-four-sided}	A63F9/04	A63F9/04		7
A63F2009/0451	10	{twenty-six-sided}	A63F9/04	A63F9/04		7
A63F2009/0453	10	{thirty-sided}	A63F9/04	A63F9/04		2
A63F2009/0455	10	{thirty-two-sided}	A63F9/04	A63F9/04		7
A63F2009/0457	10	{fourty-two-sided}	A63F9/04	A63F9/04		1
A63F2009/0459	10	{fourty-nine-sided}	A63F9/04	A63F9/04		6
A63F2009/0462	10	{fifty-sided}	A63F9/04	A63F9/04		11
A63F2009/0464	10	{irregular}	A63F9/04	A63F9/04		22
A63F2009/0466	10	{spherical}	A63F9/04	A63F9/04		25
A63F9/0468	9	{Electronic dice; electronic dice simulators}	A63F9/04	A63F9/04		359
A63F2009/0471	9	{Dice with different colours}	A63F9/04	A63F9/04		42
A63F2009/0473	10	{on different faces of a dice}	A63F9/04	A63F9/04		28
A63F2009/0475	11	{with two or more colours}	A63F9/04	A63F9/04		45
A63F2009/0477	10	{with groups of dice having different colours}	A63F9/04	A63F9/04		19
A63F2009/0479	11	{with three or more groups}	A63F9/04	A63F9/04		10
A63F2009/0482	9	{provided with instructions for playing dice games}	A63F9/04	A63F9/04		58
A63F2009/0484	9	{Dice with pictures or figures}	A63F9/04	A63F9/04		120
A63F2009/0486	9	{Dice with symbols, e.g. indicating a direction for moving a playing piece}	A63F9/04	A63F9/04		90
A63F2009/0488	10	{with letters or words}	A63F9/04	A63F9/04		95
A63F2009/0491	9	{Customisable dice, e.g. with interchangeable or replaceable inserts}	A63F9/04	A63F9/04		69
A63F2009/0493	9	{Dice with other dice inside}	A63F9/04	A63F9/04		35
A63F9/0495	9	{Dice-boxes or similar storing means}	A63F9/04	A63F9/04		55
A63F2009/0497	9	{Manufacturing of dice}	A63F9/04	A63F9/04		43
A63F9/06	8	Patience; Other games for self-amusement	A63F9/06	A63F9/06		632
A63F9/0601	9	{for animals}	A63F9/06	A63F9/06		37
A63F9/0602	9	{Solitary games adapted for a single player}	A63F9/06	A63F9/06		57
A63F9/0604	9	{based on the use of colours}	A63F9/06	A63F9/06		73
A63F2009/0605	10	{referring to colour theory}	A63F9/06	A63F9/06		10
A63F2009/0606	11	{Complementary colours}	A63F9/06	A63F9/06		3
A63F2009/0608	11	{Mixing colours}	A63F9/06	A63F9/06		14
A63F2009/0609	10	{using wavelengths of invisible light}	A63F9/06	A63F9/06		21
A63F9/0611	9	{Solitary games adapted for multiple players}	A63F9/06	A63F9/06		25
A63F9/0612	9	{Electronic puzzles}	A63F9/06	A63F9/06		210
A63F9/0613	9	{Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H33/22)}	A63F9/06	A63F9/06		247
A63F2009/0615	10	{transparent}	A63F9/06	A63F9/06		104
A63F2009/0616	11	{with colours}	A63F9/06	A63F9/06		32
A63F2009/0618	12	{used for masking, e.g. for making objects with the same colour invisible}	A63F9/06	A63F9/06		22
A63F2009/0619	11	{with an opaque part}	A63F9/06	A63F9/06		26
A63F2009/062	12	{overlapping}	A63F9/06	A63F9/06		61
A63F2009/0622	12	{Sighting device}	A63F9/06	A63F9/06		3
A63F2009/0623	10	{with mirrors}	A63F9/06	A63F9/06		75
A63F2009/0625	11	{using total internal reflection, e.g. in a prism}	A63F9/06	A63F9/06		9
A63F2009/0626	11	{Periscope}	A63F9/06	A63F9/06		12
A63F2009/0627	11	{partially transparent}	A63F9/06	A63F9/06		10
A63F2009/0629	10	{with lenses or other refractive optical elements}	A63F9/06	A63F9/06		18
A63F2009/063	11	{Optical elements other than lenses used for producing refraction, e.g. prisms}	A63F9/06	A63F9/06		9
A63F2009/0631	11	{Binoculars}	A63F9/06	A63F9/06		
A63F2009/0633	11	{Fresnel lenses}	A63F9/06	A63F9/06		23
A63F2009/0634	11	{Magnifying glasses}	A63F9/06	A63F9/06		34
A63F2009/0636	11	{Telescopes}	A63F9/06	A63F9/06		3
A63F2009/0637	10	{Optical fibres}	A63F9/06	A63F9/06		12
A63F2009/0638	10	{Polaroid filters}	A63F9/06	A63F9/06		16
A63F2009/064	10	{opaque, e.g. blindfold, obstructing view}	A63F9/06	A63F9/06		62
A63F9/0641	9	{using a marker or means for drawing, e.g. pen, pencil, chalk}	A63F9/06	A63F9/06		172
A63F2009/0643	10	{erasable}	A63F9/06	A63F9/06		113
A63F2009/0644	11	{Blackboard or slate}	A63F9/06	A63F9/06		8
A63F2009/0645	11	{for erasing a felt pen}	A63F9/06	A63F9/06		23
A63F2009/0647	11	{using wet or damp cloth or a sponge}	A63F9/06	A63F9/06		10
A63F2009/0648	11	{using a rubber}	A63F9/06	A63F9/06		6
A63F2009/065	11	{using a sliding mechanism}	A63F9/06	A63F9/06		9
A63F2009/0651	10	{with means for copying}	A63F9/06	A63F9/06		10
A63F2009/0652	11	{using carbon paper}	A63F9/06	A63F9/06		5
A63F2009/0654	11	{Decalcomania}	A63F9/06	A63F9/06		5
A63F2009/0655	11	{Copying from a relief surface, e.g. coin}	A63F9/06	A63F9/06		3
A63F2009/0656	10	{using a stamp}	A63F9/06	A63F9/06		25
A63F2009/0658	10	{Marking a point}	A63F9/06	A63F9/06		7
A63F2009/0659	10	{Drawing a line}	A63F9/06	A63F9/06		14
A63F2009/0661	10	{Making a drawing}	A63F9/06	A63F9/06		34
A63F2009/0662	10	{Making a painting}	A63F9/06	A63F9/06		11
A63F2009/0663	10	{using a template}	A63F9/06	A63F9/06		24
A63F2009/0665	10	{using a plurality of markers, e.g. different colours}	A63F9/06	A63F9/06		13
A63F9/0666	9	{matching elementary shapes to corresponding holes}	A63F9/06	A63F9/06		128
A63F2009/0668	10	{the shapes falling or being pushed through the holes}	A63F9/06	A63F9/06		64
A63F9/0669	9	{Tesselation}	A63F9/06	A63F9/06		137
A63F2009/067	10	{using a particular shape of tile}	A63F9/06	A63F9/06		18
A63F2009/0672	11	{arrow-shaped, V-shaped}	A63F9/06	A63F9/06		7
A63F2009/0673	11	{circular}	A63F9/06	A63F9/06		9
A63F2009/0675	12	{Segments}	A63F9/06	A63F9/06		2
A63F2009/0676	12	{Sectors}	A63F9/06	A63F9/06		2
A63F2009/0677	12	{Part of a circle other than segment or sector, arcuate}	A63F9/06	A63F9/06		8
A63F2009/0679	11	{elliptical, oval}	A63F9/06	A63F9/06		
A63F2009/068	11	{hexagonal}	A63F9/06	A63F9/06		49
A63F2009/0681	11	{pentagonal}	A63F9/06	A63F9/06		11
A63F2009/0683	11	{quadrangular}	A63F9/06	A63F9/06		2
A63F2009/0684	12	{Parallelogram}	A63F9/06	A63F9/06		4
A63F2009/0686	13	{Rhombus}	A63F9/06	A63F9/06		11
A63F2009/0687	12	{Rectangle}	A63F9/06	A63F9/06		18
A63F2009/0688	13	{Square}	A63F9/06	A63F9/06		48
A63F2009/069	12	{Trapezium}	A63F9/06	A63F9/06		9
A63F2009/0691	12	{Kite}	A63F9/06	A63F9/06		5
A63F2009/0693	11	{star-shaped}	A63F9/06	A63F9/06		4
A63F2009/0694	11	{triangular}	A63F9/06	A63F9/06		38
A63F2009/0695	10	{using different types of tiles}	A63F9/06	A63F9/06		58
A63F2009/0697	11	{of polygonal shapes}	A63F9/06	A63F9/06		112
A63F2009/0698	12	{all rectilinear}	A63F9/06	A63F9/06		42
A63F9/08	9	Puzzles provided with elements movable in relation, {i.e. movably connected}, to each other	A63F9/08	A63F9/08		409
A63F9/0803	10	{Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged}	A63F9/08	A63F9/08		180
A63F9/0807	11	{requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles}	A63F9/08	A63F9/08		222
A63F9/0811	11	{with rotatable concentric rings or discs (A63F9/083 takes precedence)}	A63F9/08	A63F9/08		215
A63F2009/0815	12	{with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface}	A63F9/08	A63F9/08		136
A63F9/0819	11	{with rotatable non-concentric discs, e.g. gear games}	A63F9/08	A63F9/08		127
A63F9/0823	11	{having overlapping circles with interchangeable elements}	A63F9/08	A63F9/08		93
A63F9/0826	10	{Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik&apos;s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F9/0811)}	A63F9/08	A63F9/08		404
A63F9/083	11	{with vacant positions or gap migration}	A63F9/08	A63F9/08		167
A63F9/0834	11	{comprising only two layers, e.g. with eight elements}	A63F9/08	A63F9/08		112
A63F9/0838	11	{with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point}	A63F9/08	A63F9/08		230
A63F9/0842	12	{each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik&apos;s cube}	A63F9/08	A63F9/08		216
A63F2009/0846	12	{characterised by the shape of the puzzle}	A63F9/08	A63F9/08		65
A63F2009/0849	13	{Dodecaedrons}	A63F9/08	A63F9/08		33
A63F2009/0853	13	{Icosaedrons}	A63F9/08	A63F9/08		16
A63F9/0857	11	{with elements slidably connected to a visible central body, e.g. beads in grooves}	A63F9/08	A63F9/08		134
A63F9/0861	11	{with elements slidably connected to neighbouring elements, e.g. with hollow interior}	A63F9/08	A63F9/08		73
A63F9/0865	11	{with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols}	A63F9/08	A63F9/08		59
A63F9/0869	11	{with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes}	A63F9/08	A63F9/08		32
A63F9/0873	11	{a sphere rotatable with respect to an inner sphere}	A63F9/08	A63F9/08		44
A63F9/0876	10	{Bent wire or cord puzzles}	A63F9/08	A63F9/08		310
A63F9/088	10	{Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik&apos;s Magic}	A63F9/08	A63F9/08		368
A63F2009/0884	10	{with means for immobilising or stabilising a configuration, e.g. the solution}	A63F9/08	A63F9/08		52
A63F2009/0888	11	{using detents}	A63F9/08	A63F9/08		21
A63F2009/0892	10	{with an extra element for the final vacant space}	A63F9/08	A63F9/08		29
A63F2009/0896	10	{Moebius ring}	A63F9/08	A63F9/08		12
A63F9/10	9	Two-dimensional [2D] jig-saw puzzles	A63F9/10	A63F9/10		2058
A63F2009/1005	10	{with images on both sides}	A63F9/10	A63F9/10		88
A63F9/1011	10	{Composition of faces, i.e. visages, using individual pieces representing parts thereof}	A63F9/10	A63F9/10		94
A63F2009/1016	10	{the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes}	A63F9/10	A63F9/10		59
A63F2009/1022	11	{to the display board}	A63F9/10	A63F9/10		71
A63F2009/1027	12	{adhesive}	A63F9/10	A63F9/10		68
A63F2009/1033	12	{magnetic}	A63F9/10	A63F9/10		149
A63F2009/1038	12	{with hook and loop-type fastener}	A63F9/10	A63F9/10		36
A63F9/1044	10	{Display boards therefor}	A63F9/10	A63F9/10		575
A63F2009/105	11	{with provisions for storing and transporting an interrupted game}	A63F9/10	A63F9/10		97
A63F2009/1055	12	{resiliently sandwiched}	A63F9/10	A63F9/10		27
A63F2009/1061	10	{with electric features, e.g. light, wires}	A63F9/10	A63F9/10		102
A63F2009/1066	11	{completing a circuit if solved correctly}	A63F9/10	A63F9/10		100
A63F2009/1072	10	{Manufacturing}	A63F9/10	A63F9/10		146
A63F2009/1077	10	{with a surface having a relief structure}	A63F9/10	A63F9/10		52
A63F2009/1083	10	{having plural layers on top of each other}	A63F9/10	A63F9/10		63
A63F2009/1088	11	{two layers}	A63F9/10	A63F9/10		17
A63F2009/1094	10	{non-planar}	A63F9/10	A63F9/10		71
A63F9/12	9	Three-dimensional [3D] jig-saw puzzles	A63F9/12	A63F9/12		1557
A63F9/1204	10	{Puzzles consisting of non-interlocking identical blocks, e.g. children&apos;s block puzzles}	A63F9/12	A63F9/12		316
A63F9/1208	10	{Connections between puzzle elements}	A63F9/12	A63F9/12		265
A63F2009/1212	11	{magnetic connections}	A63F9/12	A63F9/12		143
A63F2009/1216	11	{using locking or binding pins}	A63F9/12	A63F9/12		93
A63F2009/122	12	{connecting only two neighbouring elements}	A63F9/12	A63F9/12		37
A63F2009/1224	11	{using two or more types of connections}	A63F9/12	A63F9/12		43
A63F2009/1228	11	{slidable connections}	A63F9/12	A63F9/12		46
A63F2009/1232	12	{Dove tails}	A63F9/12	A63F9/12		62
A63F2009/1236	10	{with a final configuration thereof, i.e. the solution, being packed in a box or container}	A63F9/12	A63F9/12		89
A63F2009/124	10	{with a final configuration being a sphere}	A63F9/12	A63F9/12		279
A63F2009/1244	10	{with foldable pieces, e.g. pieces having folds or hinges}	A63F9/12	A63F9/12		72
A63F2009/1248	10	{with a final configuration representing a house or other building}	A63F9/12	A63F9/12		63
A63F9/1252	10	{using pegs, pins, rods or dowels as puzzle elements}	A63F9/12	A63F9/12		42
A63F2009/1256	11	{using a plurality of pegs}	A63F9/12	A63F9/12		15
A63F2009/126	12	{Configuration or arrangement of the pegs}	A63F9/12	A63F9/12		6
A63F2009/1264	13	{all pegs being parallel}	A63F9/12	A63F9/12		31
A63F2009/1268	13	{the pegs forming angles with each other, e.g. right angles in three dimensions}	A63F9/12	A63F9/12		44
A63F2009/1272	14	{the pegs forming angles other than right angles in three dimensions}	A63F9/12	A63F9/12		9
A63F2009/1276	12	{characterised by different lengths}	A63F9/12	A63F9/12		19
A63F2009/128	11	{with notches}	A63F9/12	A63F9/12		87
A63F2009/1284	11	{with screw elements, e.g. nuts}	A63F9/12	A63F9/12		22
A63F9/1288	10	{Sculpture puzzles}	A63F9/12	A63F9/12		219
A63F2009/1292	11	{formed by stackable elements}	A63F9/12	A63F9/12		153
A63F2009/1296	10	{Manufacturing of three-dimensional puzzle elements}	A63F9/12	A63F9/12		65
A63F9/14	8	Racing games, traffic games or obstacle games characterised by figures moved by action of the players	A63F9/14	A63F9/14		1143
A63F9/143	9	{electric}	A63F9/14	A63F9/14		359
A63F2009/146	9	{Features of the horse or jockey, e.g. moving legs}	A63F9/14	A63F9/14		6
A63F9/16	8	Spinning-top games	A63F9/16	A63F9/16		521
A63F2009/165	9	{Use of spinning tops as random generators}	A63F9/16	A63F9/16		36
A63F9/18	8	Question-and-answer games	A63F9/18	A63F9/18		999
A63F9/181	9	{Fortune-telling games}	A63F9/18	A63F9/18		275
A63F9/183	9	{electric}	A63F9/18	A63F9/18		429
A63F2009/185	10	{Closing an electric circuit when the answer is correct}	A63F9/18	A63F9/18		6
A63F2009/186	9	{Guessing games}	A63F9/18	A63F9/18		194
A63F2009/188	9	{Details of questions, e.g. with increasing level of difficulty}	A63F9/18	A63F9/18		39
A63F9/20	8	Dominoes or like games; Mah-Jongg games	A63F9/20	A63F9/20		1522
A63F2009/205	9	{Mah-jongg games}	A63F9/20	A63F9/20		830
A63F9/24	8	Games using electronic circuits not otherwise provided for	A63F9/24	A63F9/24		1822
A63F2009/2401	9	{Detail of input, input devices}	A63F9/24	A63F9/24		19
A63F2009/2402	10	{Input by manual operation}	A63F9/24	A63F9/24		220
A63F2009/2404	11	{Keyboard}	A63F9/24	A63F9/24		89
A63F2009/2405	12	{using more than one keyboard}	A63F9/24	A63F9/24		4
A63F2009/2407	11	{Joystick}	A63F9/24	A63F9/24		75
A63F2009/2408	11	{Touch-sensitive buttons}	A63F9/24	A63F9/24		106
A63F2009/241	11	{Touch screen}	A63F9/24	A63F9/24		213
A63F2009/2411	10	{Input form cards, tapes, discs}	A63F9/24	A63F9/24		40
A63F2009/2413	11	{Magnetic}	A63F9/24	A63F9/24		34
A63F2009/2414	12	{Cards}	A63F9/24	A63F9/24		42
A63F2009/2416	12	{Diskettes}	A63F9/24	A63F9/24		4
A63F2009/2417	12	{Tapes or cassettes, e.g. audio or video cassettes}	A63F9/24	A63F9/24		9
A63F2009/2419	11	{Optical}	A63F9/24	A63F9/24		178
A63F2009/242	12	{Bar codes}	A63F9/24	A63F9/24		254
A63F2009/2422	12	{Cards with holes}	A63F9/24	A63F9/24		15
A63F2009/2423	12	{Discs, e.g. CD or DVD}	A63F9/24	A63F9/24		14
A63F2009/2425	12	{Scanners, e.g. for scanning regular characters}	A63F9/24	A63F9/24		110
A63F2009/2426	11	{Mechanical}	A63F9/24	A63F9/24		8
A63F2009/2427	12	{Punch cards}	A63F9/24	A63F9/24		3
A63F2009/2429	11	{IC card, chip card, smart card}	A63F9/24	A63F9/24		74
A63F2009/243	10	{with other kinds of input}	A63F9/24	A63F9/24		37
A63F2009/2432	11	{actuated by a sound, e.g. using a microphone}	A63F9/24	A63F9/24		45
A63F2009/2433	12	{Voice-actuated}	A63F9/24	A63F9/24		75
A63F2009/2435	11	{using a video camera}	A63F9/24	A63F9/24		295
A63F2009/2436	10	{Characteristics of the input}	A63F9/24	A63F9/24		10
A63F2009/2438	11	{Multiple input devices}	A63F9/24	A63F9/24		28
A63F2009/2439	11	{the input being a code, e.g. ID}	A63F9/24	A63F9/24		58
A63F2009/2441	12	{Pin code}	A63F9/24	A63F9/24		7
A63F2009/2442	11	{Sensors or detectors}	A63F9/24	A63F9/24		411
A63F2009/2444	12	{Light detector}	A63F9/24	A63F9/24		245
A63F2009/2445	13	{detecting reflected light}	A63F9/24	A63F9/24		58
A63F2009/2447	12	{Motion detector}	A63F9/24	A63F9/24		141
A63F2009/2448	9	{Output devices}	A63F9/24	A63F9/24		22
A63F2009/245	10	{visual}	A63F9/24	A63F9/24		82
A63F2009/2451	11	{using illumination, e.g. with lamps}	A63F9/24	A63F9/24		481
A63F2009/2452	12	{as a signal}	A63F9/24	A63F9/24		102
A63F2009/2454	12	{with LED}	A63F9/24	A63F9/24		331
A63F2009/2455	11	{Printers}	A63F9/24	A63F9/24		60
A63F2009/2457	11	{Display screens, e.g. monitors, video displays}	A63F9/24	A63F9/24		451
A63F2009/2458	12	{LCD&apos;s}	A63F9/24	A63F9/24		148
A63F2009/246	12	{Computer generated or synthesized image}	A63F9/24	A63F9/24		98
A63F2009/2461	11	{Projection of a two-dimensional real image}	A63F9/24	A63F9/24		34
A63F2009/2463	12	{on a screen, e.g. using a video projector}	A63F9/24	A63F9/24		74
A63F2009/2464	12	{on a translucent screen, e.g. frosted glass}	A63F9/24	A63F9/24		26
A63F2009/2466	12	{of a film}	A63F9/24	A63F9/24		14
A63F2009/2467	12	{of a slide}	A63F9/24	A63F9/24		37
A63F2009/2469	12	{of a contour}	A63F9/24	A63F9/24		13
A63F2009/247	10	{audible, e.g. using a loudspeaker}	A63F9/24	A63F9/24		505
A63F2009/2472	11	{Buzzer, beep or electric bell}	A63F9/24	A63F9/24		89
A63F2009/2473	11	{Devices for imitating a running engine}	A63F9/24	A63F9/24		14
A63F2009/2475	11	{Headphones}	A63F9/24	A63F9/24		9
A63F2009/2476	11	{Speech or voice synthesisers, e.g. using a speech chip}	A63F9/24	A63F9/24		154
A63F2009/2477	11	{Tone generators, oscillators}	A63F9/24	A63F9/24		63
A63F2009/2479	10	{Other kinds of output}	A63F9/24	A63F9/24		29
A63F2009/248	11	{Magnetic}	A63F9/24	A63F9/24		22
A63F2009/2482	11	{Electromotor}	A63F9/24	A63F9/24		215
A63F2009/2483	9	{Other characteristics}	A63F9/24	A63F9/24		18
A63F2009/2485	10	{using a general-purpose personal computer}	A63F9/24	A63F9/24		103
A63F2009/2486	11	{the computer being an accessory to a board game}	A63F9/24	A63F9/24		182
A63F2009/2488	10	{Remotely playable}	A63F9/24	A63F9/24		217
A63F2009/2489	11	{by radio transmitters, e.g. using RFID}	A63F9/24	A63F9/24		364
A63F2009/2491	10	{with a detachable memory}	A63F9/24	A63F9/24		36
A63F2009/2492	10	{Power supply}	A63F9/24	A63F9/24		59
A63F2009/2494	11	{Battery, e.g. dry cell}	A63F9/24	A63F9/24		257
A63F2009/2495	11	{using connection to car battery}	A63F9/24	A63F9/24		2
A63F2009/2497	11	{Solar cells}	A63F9/24	A63F9/24		24
A63F2009/2498	10	{Moving conductor along conductive track without making contact}	A63F9/24	A63F9/24		29
A63F9/26	8	Balancing games, i.e. bringing elements into or out of balance	A63F9/26	A63F9/26		320
A63F9/28	8	Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor	A63F9/28	A63F9/28		84
A63F9/30	8	Capturing games for grabbing or trapping objects, e.g. fishing games	A63F9/30	A63F9/30		811
A63F9/305	9	{Fishing games (with magnetic pieces A63F9/34)}	A63F9/30	A63F9/30		244
A63F9/32	8	Games with a collection of long sticks, e.g. pick-up sticks (A63F9/30 takes precedence)	A63F9/32	A63F9/32		77
A63F9/34	8	Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00	A63F9/34	A63F9/34		444
A63F2009/345	9	{Electromagnetically}	A63F9/34	A63F9/34		42
A63F11/00	7	Game accessories of general use<br><br><u>NOTE</u><br><br>Game accessories specially adapted for a particular type of game are classified in one of the groups A63F1/00&#160;-&#160;A63F9/00 covering the particular game	A63F11/00	A63F11/00		268
A63F11/0002	8	{Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F9/28; coin freed apparatus for games G07F17/32)}	A63F11/00	A63F11/00		300
A63F2011/0004	9	{Bags}	A63F11/00	A63F11/00		85
A63F2011/0006	9	{adapted for chips}	A63F11/00	A63F11/00		59
A63F2011/0009	9	{Jars}	A63F11/00	A63F11/00		18
A63F11/0011	8	{Chance selectors (A63F7/048, A63F9/04 take precedence)}	A63F11/00	A63F11/00		355
A63F2011/0013	9	{Pendulums}	A63F11/00	A63F11/00		36
A63F2011/0016	9	{Spinners}	A63F11/00	A63F11/00		576
A63F2011/0018	10	{integrated in the game board}	A63F11/00	A63F11/00		143
A63F2011/002	10	{with two pointers}	A63F11/00	A63F11/00		39
A63F2011/0023	9	{indicating a direction, e.g. wind direction}	A63F11/00	A63F11/00		33
A63F11/0025	8	{Tools}	A63F11/00	A63F11/00		35
A63F2011/0027	9	{Spanners}	A63F11/00	A63F11/00		3
A63F2011/003	9	{Screwdrivers}	A63F11/00	A63F11/00		8
A63F2011/0032	9	{Hammers}	A63F11/00	A63F11/00		77
A63F2011/0034	9	{Saws}	A63F11/00	A63F11/00		2
A63F2011/0037	9	{Devices for scraping}	A63F11/00	A63F11/00		34
A63F2011/0039	9	{Levers or crowbars}	A63F11/00	A63F11/00		66
A63F2011/0041	9	{Needles}	A63F11/00	A63F11/00		7
A63F2011/0044	9	{Pliers}	A63F11/00	A63F11/00		12
A63F2011/0046	9	{Sieves or filters}	A63F11/00	A63F11/00		1
A63F2011/0048	9	{Scoops, shovels or spatulas}	A63F11/00	A63F11/00		21
A63F11/0051	8	{Indicators of values, e.g. score counters}	A63F11/00	A63F11/00		328
A63F2011/0053	9	{using a calculator}	A63F11/00	A63F11/00		34
A63F2011/0055	9	{using pegs insertable in sockets}	A63F11/00	A63F11/00		45
A63F2011/0058	9	{using electronic means (A63F2011/0053 takes precedence)}	A63F11/00	A63F11/00		129
A63F2011/006	9	{using knots on a rope}	A63F11/00	A63F11/00		2
A63F2011/0062	9	{Play elements marked with value or score}	A63F11/00	A63F11/00		111
A63F2011/0065	9	{calculating or indicating a ranking or player performance}	A63F11/00	A63F11/00		56
A63F2011/0067	9	{Score or tally sheets}	A63F11/00	A63F11/00		194
A63F2011/0069	9	{Abacus}	A63F11/00	A63F11/00		66
A63F2011/0072	9	{Indicating values other than scores, e.g. handicap, initial settings, coefficients}	A63F11/00	A63F11/00		121
A63F11/0074	8	{Game concepts, rules or strategies}	A63F11/00	A63F11/00		169
A63F2011/0076	9	{with means for changing the level of difficulty}	A63F11/00	A63F11/00		99
A63F2011/0079	9	{keeping something hidden or invisible}	A63F11/00	A63F11/00		116
A63F2011/0081	10	{"Memory"-type games, e.g. finding the corresponding hidden element}	A63F11/00	A63F11/00		80
A63F2011/0083	9	{Memory oriented or pattern matching games}	A63F11/00	A63F11/00		126
A63F2011/0086	9	{Rules}	A63F11/00	A63F11/00		82
A63F2011/0088	10	{with a variety of rules}	A63F11/00	A63F11/00		27
A63F2011/009	11	{the rules being changed during play}	A63F11/00	A63F11/00		19
A63F2011/0093	10	{characterised by the game theory or winning strategy}	A63F11/00	A63F11/00		20
A63F2011/0095	11	{with cooperation amongst players in competitive games, e.g. non zero sum games}	A63F11/00	A63F11/00		35
A63F2011/0097	9	{Watching television being part of the game, e.g. using the television broadcasting of a sporting event}	A63F11/00	A63F11/00		52
A63F13/00	7	Video games, i.e. games using an electronically generated display having two or more dimensions	A63F13/00	A63F13/00		1958
A63F13/20	8	Input arrangements for video game devices	A63F13/20	A63F13/20		824
A63F13/21	9	characterised by their sensors, purposes or types	A63F13/21	A63F13/21		963
A63F13/211	10	using inertial sensors, e.g. accelerometers or gyroscopes	A63F13/211	A63F13/211		2742
A63F13/212	10	using sensors worn by the player, e.g. for measuring heart beat or leg activity	A63F13/212	A63F13/212		2155
A63F13/213	10	comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)	A63F13/213	A63F13/213		3996
A63F13/214	10	for locating contacts on a surface, e.g. floor mats or touch pads	A63F13/214	A63F13/214		1151
A63F13/2145	11	the surface being also a display device, e.g. touch screens	A63F13/2145	A63F13/2145		2969
A63F13/215	10	comprising means for detecting acoustic signals, e.g. using a microphone	A63F13/215	A63F13/215		1041
A63F13/216	10	using geographical information, e.g. location of the game device or player using GPS	A63F13/216	A63F13/216		1161
A63F13/217	10	using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity	A63F13/217	A63F13/217		246
A63F13/218	10	using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player	A63F13/218	A63F13/218		853
A63F13/219	10	for aiming at specific areas on the display, e.g. light-guns	A63F13/219	A63F13/219		533
A63F13/22	9	Setup operations, e.g. calibration, key configuration or button assignment	A63F13/22	A63F13/22		1232
A63F13/23	9	for interfacing with the game device, e.g. specific interfaces between game controller and console	A63F13/23	A63F13/23		1432
A63F13/235	10	using a wireless connection, e.g. infrared or piconet	A63F13/235	A63F13/235		1584
A63F13/24	9	Constructional details thereof, e.g. game controllers with detachable joystick handles	A63F13/24	A63F13/24		4188
A63F13/245	10	specially adapted to a particular type of game, e.g. steering wheels	A63F13/245	A63F13/245		1882
A63F13/25	8	Output arrangements for video game devices	A63F13/25	A63F13/25		2357
A63F13/26	9	having at least one additional display device, e.g. on the game controller or outside a game booth	A63F13/26	A63F13/26		1394
A63F13/27	9	characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena	A63F13/27	A63F13/27		287
A63F13/28	9	responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players&apos; seats, activating scent dispensers or affecting temperature or light	A63F13/28	A63F13/28		1367
A63F13/285	10	Generating tactile feedback signals via the game input device, e.g. force feedback	A63F13/285	A63F13/285		1881
A63F13/30	8	Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers	A63F13/30	A63F13/30		3846
A63F13/31	9	Communication aspects specific to video games, e.g. between several handheld game devices at close range	A63F13/31	A63F13/31		856
A63F13/32	9	using local area network [LAN] connections	A63F13/32	A63F13/32		374
A63F13/323	10	between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines	A63F13/323	A63F13/323		408
A63F13/327	10	using wireless networks, e.g. Wi-Fi&#174; or piconet	A63F13/327	A63F13/327		822
A63F13/33	9	using wide area network [WAN] connections	A63F13/33	A63F13/33		375
A63F13/332	10	using wireless networks, e.g. cellular phone networks	A63F13/332	A63F13/332		1134
A63F13/335	10	using Internet	A63F13/335	A63F13/335		2437
A63F13/338	10	using television networks	A63F13/338	A63F13/338		342
A63F13/34	9	using peer-to-peer connections	A63F13/34	A63F13/34		443
A63F13/35	9	Details of game servers	A63F13/35	A63F13/35		4920
A63F13/352	10	involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world	A63F13/352	A63F13/352		1353
A63F13/355	10	Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client	A63F13/355	A63F13/355		1527
A63F13/358	10	Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients	A63F13/358	A63F13/358		1109
A63F13/40	8	Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment	A63F13/40	A63F13/40		827
A63F13/42	9	by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle	A63F13/42	A63F13/42		3392
A63F13/422	10	automatically for the purpose of assisting the player, e.g. automatic braking in a driving game	A63F13/422	A63F13/422		448
A63F13/424	10	involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition	A63F13/424	A63F13/424		777
A63F13/426	10	involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun	A63F13/426	A63F13/426		1357
A63F13/428	10	involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player&apos;s arm motions sensed by accelerometers or gyroscopes	A63F13/428	A63F13/428		2145
A63F13/44	9	involving timing of operations, e.g. performing an action within a time slot	A63F13/44	A63F13/44		1527
A63F13/45	8	Controlling the progress of the video game	A63F13/45	A63F13/45		4235
A63F13/46	9	Computing the game score	A63F13/46	A63F13/46		2049
A63F13/47	9	involving branching, e.g. choosing one of several possible scenarios at a given point in time	A63F13/47	A63F13/47		530
A63F13/48	9	Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session	A63F13/48	A63F13/48		1041
A63F13/49	9	Saving the game status; Pausing or ending the game	A63F13/49	A63F13/49		741
A63F13/493	10	Resuming a game, e.g. after pausing, malfunction or power failure	A63F13/493	A63F13/493		412
A63F13/497	10	Partially or entirely replaying previous game actions	A63F13/497	A63F13/497		648
A63F13/50	8	Controlling the output signals based on the game progress	A63F13/50	A63F13/50		675
A63F13/52	9	involving aspects of the displayed game scene	A63F13/52	A63F13/52		8810
A63F13/525	10	Changing parameters of virtual cameras	A63F13/525	A63F13/525		874
A63F13/5252	11	using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game	A63F13/5252	A63F13/5252		404
A63F13/5255	11	according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player&apos;s character	A63F13/5255	A63F13/5255		983
A63F13/5258	11	by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball	A63F13/5258	A63F13/5258		564
A63F13/53	9	involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game	A63F13/53	A63F13/53		1628
A63F13/533	10	for prompting the player, e.g. by displaying a game menu	A63F13/533	A63F13/533		2989
A63F13/537	10	using indicators, e.g. showing the condition of a game character on screen	A63F13/537	A63F13/537		2171
A63F13/5372	11	for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player	A63F13/5372	A63F13/5372		940
A63F13/5375	11	for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game	A63F13/5375	A63F13/5375		1094
A63F13/5378	11	for displaying an additional top view, e.g. radar screens or maps	A63F13/5378	A63F13/5378		828
A63F13/54	9	involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall	A63F13/54	A63F13/54		1984
A63F13/55	8	Controlling game characters or game objects based on the game progress	A63F13/55	A63F13/55		4341
A63F13/56	9	Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding	A63F13/56	A63F13/56		2952
A63F13/57	9	Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)	A63F13/57	A63F13/57		1534
A63F13/573	10	using trajectories of game objects, e.g. of a golf ball according to the point of impact	A63F13/573	A63F13/573		836
A63F13/577	10	using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars	A63F13/577	A63F13/577		886
A63F13/58	9	by computing conditions of game characters, e.g. stamina, strength, motivation or energy level	A63F13/58	A63F13/58		2257
A63F13/60	8	Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor	A63F13/60	A63F13/60		3512
A63F13/61	9	using advertising information	A63F13/61	A63F13/61		939
A63F13/63	9	by the player, e.g. authoring using a level editor	A63F13/63	A63F13/63		1969
A63F13/65	9	automatically by game devices or servers from real world data, e.g. measurement in live racing competition	A63F13/65	A63F13/65		2615
A63F13/655	10	by importing photos, e.g. of the player	A63F13/655	A63F13/655		947
A63F13/67	9	adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use	A63F13/67	A63F13/67		2309
A63F13/69	9	by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions	A63F13/69	A63F13/69		3389
A63F13/70	8	Game security or game management aspects	A63F13/70	A63F13/70		1049
A63F13/71	9	using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players	A63F13/71	A63F13/71		1401
A63F13/73	9	Authorising game programs or game devices, e.g. checking authenticity	A63F13/73	A63F13/73		897
A63F13/75	9	Enforcing rules, e.g. detecting foul play or generating lists of cheating players	A63F13/75	A63F13/75		1376
A63F13/77	9	involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory	A63F13/77	A63F13/77		2652
A63F13/79	9	involving player-related data, e.g. identities, accounts, preferences or play histories	A63F13/79	A63F13/79		5092
A63F13/792	10	for payment purposes, e.g. monthly subscriptions	A63F13/792	A63F13/792		1352
A63F13/795	10	for finding other players; for building a team; for providing a buddy list	A63F13/795	A63F13/795		2388
A63F13/798	10	for assessing skills or for ranking players, e.g. for generating a hall of fame	A63F13/798	A63F13/798		1737
A63F13/80	8	Special adaptations for executing a specific game genre or game mode	A63F13/80	A63F13/80		2449
A63F13/803	9	Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks	A63F13/803	A63F13/803		2025
A63F13/807	9	Gliding or sliding on surfaces, e.g. using skis, skates or boards	A63F13/807	A63F13/807		150
A63F13/812	9	Ball games, e.g. soccer or baseball	A63F13/812	A63F13/812		1630
A63F13/814	9	Musical performances, e.g. by evaluating the player&apos;s ability to follow a notation	A63F13/814	A63F13/814		914
A63F13/816	9	Athletics, e.g. track-and-field sports	A63F13/816	A63F13/816		461
A63F13/818	9	Fishing	A63F13/818	A63F13/818		180
A63F13/822	9	Strategy games; Role-playing games  (A63F13/825, A63F13/828 take precedence)	A63F13/822	A63F13/822		3771
A63F13/825	9	Fostering virtual characters	A63F13/825	A63F13/825		828
A63F13/828	9	Managing virtual sport teams	A63F13/828	A63F13/828		584
A63F13/833	9	Hand-to-hand fighting, e.g. martial arts competition	A63F13/833	A63F13/833		588
A63F13/837	9	Shooting of targets	A63F13/837	A63F13/837		2909
A63F13/843	9	involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player	A63F13/843	A63F13/843		772
A63F13/847	9	Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal	A63F13/847	A63F13/847		985
A63F13/85	8	Providing additional services to players	A63F13/85	A63F13/85		1573
A63F13/86	9	Watching games played by other players	A63F13/86	A63F13/86		1474
A63F13/87	9	Communicating with other players during game play, e.g. by e-mail or chat	A63F13/87	A63F13/87		2185
A63F13/88	9	Mini-games executed independently while main games are being loaded	A63F13/88	A63F13/88		188
A63F13/90	8	Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets	A63F13/90	A63F13/90		1500
A63F13/92	9	Video game devices specially adapted to be hand-held while playing	A63F13/92	A63F13/92		2676
A63F13/95	9	Storage media specially adapted for storing game information, e.g. video game cartridges	A63F13/95	A63F13/95		1241
A63F13/98	9	Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers	A63F13/98	A63F13/98		1756
A63F2250/00	7	Miscellaneous game characteristics	CPCONLY	A63F2250/00		45
A63F2250/02	8	having an effect on the human senses	CPCONLY	A63F2250/02		46
A63F2250/021	9	with odourized parts	CPCONLY	A63F2250/021		62
A63F2250/022	9	with edible parts	CPCONLY	A63F2250/022		111
A63F2250/024	10	drinkable	CPCONLY	A63F2250/024		136
A63F2250/025	9	related to sense of touch (A63F2009/0003 takes precedence)	CPCONLY	A63F2250/025		114
A63F2250/027	9	generating a sound without electric means	CPCONLY	A63F2250/027		60
A63F2250/028	10	Ringing a bell	CPCONLY	A63F2250/028		68
A63F2250/04	8	containing a liquid	CPCONLY	A63F2250/04		68
A63F2250/0407	9	Water	CPCONLY	A63F2250/0407		94
A63F2250/0414	10	in motion	CPCONLY	A63F2250/0414		51
A63F2250/0421	11	dumping water on a player	CPCONLY	A63F2250/0421		28
A63F2250/0428	10	being squirted	CPCONLY	A63F2250/0428		94
A63F2250/0435	10	with an air bubble	CPCONLY	A63F2250/0435		23
A63F2250/0442	10	being absorbed	CPCONLY	A63F2250/0442		5
A63F2250/045	9	Mercury	CPCONLY	A63F2250/045		10
A63F2250/0457	10	for actuating a switch by gravity	CPCONLY	A63F2250/0457		27
A63F2250/0464	9	evaporating	CPCONLY	A63F2250/0464		5
A63F2250/0471	9	containing a viscous liquid	CPCONLY	A63F2250/0471		19
A63F2250/0478	9	containing an inflammable liquid	CPCONLY	A63F2250/0478		3
A63F2250/0485	9	for changing stability or rolling properties	CPCONLY	A63F2250/0485		26
A63F2250/0492	9	using a surface tension	CPCONLY	A63F2250/0492		4
A63F2250/05	8	containing a gas	CPCONLY	A63F2250/05		27
A63F2250/06	8	containing small particles	CPCONLY	A63F2250/06		15
A63F2250/063	9	for changing stability or rolling properties	CPCONLY	A63F2250/063		101
A63F2250/066	9	Sand	CPCONLY	A63F2250/066		26
A63F2250/08	8	with static electricity	CPCONLY	A63F2250/08		45
A63F2250/09	8	Antistatic	CPCONLY	A63F2250/09		3
A63F2250/10	8	with measuring devices	CPCONLY	A63F2250/10		37
A63F2250/1005	9	for angles	CPCONLY	A63F2250/1005		31
A63F2250/101	10	Water level	CPCONLY	A63F2250/101		20
A63F2250/1015	10	Protractors	CPCONLY	A63F2250/1015		1
A63F2250/1021	9	for weighing	CPCONLY	A63F2250/1021		39
A63F2250/1026	9	for temperature	CPCONLY	A63F2250/1026		10
A63F2250/1031	10	using colour indicators	CPCONLY	A63F2250/1031		25
A63F2250/1036	9	for distances (A63F2250/1015 takes precedence)	CPCONLY	A63F2250/1036		58
A63F2250/1042	10	Rulers (A63F2250/1015 takes precedence)	CPCONLY	A63F2250/1042		35
A63F2250/1047	9	for electrical phenomena	CPCONLY	A63F2250/1047		7
A63F2250/1052	10	Galvanometers	CPCONLY	A63F2250/1052		5
A63F2250/1057	9	Compasses	CPCONLY	A63F2250/1057		6
A63F2250/1063	9	Timers	CPCONLY	A63F2250/1063		201
A63F2250/1068	10	Sandglasses	CPCONLY	A63F2250/1068		105
A63F2250/1073	10	Time-out devices (sandglasses A63F2250/1068; A63F2250/14 takes precedence)	CPCONLY	A63F2250/1073		119
A63F2250/1078	11	of the count-down type	CPCONLY	A63F2250/1078		23
A63F2250/1084	10	Chess clocks	CPCONLY	A63F2250/1084		38
A63F2250/1089	10	Mechanical timer causing a random event	CPCONLY	A63F2250/1089		9
A63F2250/1094	9	for velocity	CPCONLY	A63F2250/1094		40
A63F2250/11	8	with an indicator for predicting a velocity or other physical quantity	CPCONLY	A63F2250/11		12
A63F2250/115	9	based on Hooke&apos;s law	CPCONLY	A63F2250/115		7
A63F2250/12	8	using a string, rope, strap or belt as a play element	CPCONLY	A63F2250/12		89
A63F2250/121	9	Strap or belt	CPCONLY	A63F2250/121		53
A63F2250/122	9	Closed loop	CPCONLY	A63F2250/122		36
A63F2250/124	9	Elastic	CPCONLY	A63F2250/124		72
A63F2250/125	9	for a yo-yo	CPCONLY	A63F2250/125		4
A63F2250/127	9	Chain	CPCONLY	A63F2250/127		20
A63F2250/128	9	for suspension of play element	CPCONLY	A63F2250/128		31
A63F2250/13	8	using coins or paper money as play elements	CPCONLY	A63F2250/13		120
A63F2250/133	9	Banknote	CPCONLY	A63F2250/133		11
A63F2250/136	9	Coin pusher	CPCONLY	A63F2250/136		53
A63F2250/14	8	Coin operated	CPCONLY	A63F2250/14		317
A63F2250/142	9	with pay-out or rewarding with a prize	CPCONLY	A63F2250/142		299
A63F2250/144	10	Dispensing a gift	CPCONLY	A63F2250/144		145
A63F2250/146	11	by issuing a winning ticket	CPCONLY	A63F2250/146		35
A63F2250/148	10	Enabling replay, e.g. giving a bonus ball	CPCONLY	A63F2250/148		16
A63F2250/16	8	Use of textiles	CPCONLY	A63F2250/16		63
A63F2250/162	9	Carpet	CPCONLY	A63F2250/162		19
A63F2250/164	9	Felt	CPCONLY	A63F2250/164		19
A63F2250/166	9	Garments	CPCONLY	A63F2250/166		21
A63F2250/168	9	with a zipper	CPCONLY	A63F2250/168		17
A63F2250/18	8	Use of resilient or deformable elements	CPCONLY	A63F2250/18		148
A63F2250/183	9	Foam	CPCONLY	A63F2250/183		110
A63F2250/186	9	Spring	CPCONLY	A63F2250/186		257
A63F2250/20	8	Outdoor version of games normally played indoors	CPCONLY	A63F2250/20		79
A63F2250/202	9	with anchoring means, e.g. pegs in the ground	CPCONLY	A63F2250/202		25
A63F2250/205	9	for being played in the swimming pool, e.g. floatable games	CPCONLY	A63F2250/205		55
A63F2250/207	9	for being played on the lawn	CPCONLY	A63F2250/207		24
A63F2250/21	8	Adapted outdoor game resembling to an indoor game	CPCONLY	A63F2250/21		37
A63F2250/215	9	Hop-scotch	CPCONLY	A63F2250/215		16
A63F2250/22	8	with advertising	CPCONLY	A63F2250/22		255
A63F2250/24	8	with a lock, e.g. for a puzzle	CPCONLY	A63F2250/24		82
A63F2250/245	9	with a key	CPCONLY	A63F2250/245		44
A63F2250/26	8	the game being influenced by physiological parameters (A63F2250/1031 takes precedence)	CPCONLY	A63F2250/26		44
A63F2250/265	9	by skin resistance	CPCONLY	A63F2250/265		34
A63F2250/28	8	with a two-dimensional real image	CPCONLY	A63F2250/28		25
A63F2250/282	9	Kinematic effects, e.g. by rapid showing of a plurality of slightly differing images using flipping cards	CPCONLY	A63F2250/282		21
A63F2250/285	9	Photographs	CPCONLY	A63F2250/285		72
A63F2250/287	9	Cameras therefor	CPCONLY	A63F2250/287		49
A63F2250/30	8	with a three-dimensional image	CPCONLY	A63F2250/30		65
A63F2250/302	9	holographic	CPCONLY	A63F2250/302		47
A63F2250/305	9	formed by superimposed partially transparent layers	CPCONLY	A63F2250/305		18
A63F2250/307	9	stereoscopic	CPCONLY	A63F2250/307		31
A63F2250/32	8	containing a live object	CPCONLY	A63F2250/32		20
A63F2250/323	9	Mexican jumping bean	CPCONLY	A63F2250/323		6
A63F2250/326	9	Bean bag	CPCONLY	A63F2250/326		30
A63F2250/34	8	promoting partner selection	CPCONLY	A63F2250/34		53
A63F2250/36	8	sound damping	CPCONLY	A63F2250/36		64
A63F2250/38	8	shock damping	CPCONLY	A63F2250/38		41
A63F2250/42	8	with a light-sensitive substance, e.g. photoluminescent	CPCONLY	A63F2250/42		46
A63F2250/423	9	fluorescent	CPCONLY	A63F2250/423		37
A63F2250/426	9	phosphorescent	CPCONLY	A63F2250/426		25
A63F2250/48	8	with special provisions for gripping by hand	CPCONLY	A63F2250/48		79
A63F2250/481	9	for picking up or for gripping from a cavity, e.g. a recess next to a storing space	CPCONLY	A63F2250/481		39
A63F2250/482	9	with holes or fingers, e.g. blind hole	CPCONLY	A63F2250/482		57
A63F2250/483	10	adapted for thumb	CPCONLY	A63F2250/483		11
A63F2250/484	10	adapted for fingernail	CPCONLY	A63F2250/484		7
A63F2250/485	9	using a handle	CPCONLY	A63F2250/485		254
A63F2250/486	10	with an ergonomic grip	CPCONLY	A63F2250/486		18
A63F2250/487	10	with a pistol handle	CPCONLY	A63F2250/487		8
A63F2250/488	11	with a trigger	CPCONLY	A63F2250/488		56
A63F2250/489	9	with a roughened part	CPCONLY	A63F2250/489		14
A63F2250/49	8	with provisions for connecting to a part of the body	CPCONLY	A63F2250/49		42
A63F2250/491	9	Finger	CPCONLY	A63F2250/491		25
A63F2250/492	10	Thumb	CPCONLY	A63F2250/492		7
A63F2250/494	10	Fingernail	CPCONLY	A63F2250/494		
A63F2250/495	9	Hand, arm or wrist	CPCONLY	A63F2250/495		42
A63F2250/497	9	Head	CPCONLY	A63F2250/497		26
A63F2250/498	9	Lap	CPCONLY	A63F2250/498		6
A63F2250/50	8	Construction set or kit	CPCONLY	A63F2250/50		89
A63F2250/505	9	made from a blank	CPCONLY	A63F2250/505		95
A63F2250/52	8	with a remote control	CPCONLY	A63F2250/52		102
A63F2250/54	8	washable	CPCONLY	A63F2250/54		30
A63F2250/58	8	Antifraud or preventing misuse	CPCONLY	A63F2250/58		169
A63F2250/60	8	Connection between elements not otherwise provided for	CPCONLY	A63F2250/60		23
A63F2250/601	9	with hook and loop-type fastener	CPCONLY	A63F2250/601		44
A63F2250/602	9	with adhesive	CPCONLY	A63F2250/602		74
A63F2250/603	9	with pin and hole	CPCONLY	A63F2250/603		11
A63F2250/604	9	with a hook or an eyelet	CPCONLY	A63F2250/604		20
A63F2250/605	9	with clamps or clips	CPCONLY	A63F2250/605		28
A63F2250/606	9	with suction cups	CPCONLY	A63F2250/606		31
A63F2250/609	9	Inserts, e.g. for replaceable indicia or figures (A63F2009/0491 takes precedence)	CPCONLY	A63F2250/609		29
A63F2250/64	8	used for radio or television, e.g. television shows; used in front of an audience	CPCONLY	A63F2250/64		63
A63F2250/645	9	used by the watcher or listener	CPCONLY	A63F2250/645		22
A63F2300/00	7	Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game	CPCONLY	A63F2300/00		14
A63F2300/10	8	characterized by input arrangements for converting player-generated signals into game device control signals	CPCONLY	A63F2300/10		272
A63F2300/1006	9	having additional degrees of freedom	CPCONLY	A63F2300/1006		409
A63F2300/1012	9	involving biosensors worn by the player, e.g. for measuring heart beat, limb activity	CPCONLY	A63F2300/1012		875
A63F2300/1018	9	Calibration; Key and button assignment	CPCONLY	A63F2300/1018		474
A63F2300/1025	9	details of the interface with the game device, e.g. USB version detection	CPCONLY	A63F2300/1025		580
A63F2300/1031	10	using a wireless connection, e.g. Bluetooth&#174;, infrared connections	CPCONLY	A63F2300/1031		712
A63F2300/1037	9	being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback	CPCONLY	A63F2300/1037		813
A63F2300/1043	9	being characterized by constructional details	CPCONLY	A63F2300/1043		1605
A63F2300/105	9	using inertial sensors, e.g. accelerometers, gyroscopes	CPCONLY	A63F2300/105		1163
A63F2300/1056	9	involving pressure sensitive buttons	CPCONLY	A63F2300/1056		312
A63F2300/1062	9	being specially adapted to a type of game, e.g. steering wheel	CPCONLY	A63F2300/1062		1073
A63F2300/1068	9	being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad	CPCONLY	A63F2300/1068		493
A63F2300/1075	10	using a touch screen	CPCONLY	A63F2300/1075		1265
A63F2300/1081	9	Input via voice recognition	CPCONLY	A63F2300/1081		487
A63F2300/1087	9	comprising photodetecting means, e.g. a camera	CPCONLY	A63F2300/1087		1092
A63F2300/1093	10	using visible light	CPCONLY	A63F2300/1093		637
A63F2300/20	8	characterised by details of the game platform	CPCONLY	A63F2300/20		78
A63F2300/201	9	Playing authorisation given at platform level	CPCONLY	A63F2300/201		261
A63F2300/202	9	the game platform being a DVD player	CPCONLY	A63F2300/202		46
A63F2300/203	9	Image generating hardware	CPCONLY	A63F2300/203		320
A63F2300/204	9	the platform being a handheld device	CPCONLY	A63F2300/204		1351
A63F2300/205	9	for detecting the geographical location of the game platform	CPCONLY	A63F2300/205		256
A63F2300/206	9	Game information storage, e.g. cartridges, CD ROM&apos;s, DVD&apos;s, smart cards	CPCONLY	A63F2300/206		815
A63F2300/207	10	for accessing game resources from local storage, e.g. streaming content from DVD	CPCONLY	A63F2300/207		89
A63F2300/208	10	for storing personal settings or data of the player	CPCONLY	A63F2300/208		179
A63F2300/209	9	characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface	CPCONLY	A63F2300/209		296
A63F2300/30	8	characterized by output arrangements for receiving control signals generated by the game device	CPCONLY	A63F2300/30		444
A63F2300/301	9	using an additional display connected to the game console, e.g. on the controller	CPCONLY	A63F2300/301		552
A63F2300/302	9	specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver&apos;s seat, scent dispenser	CPCONLY	A63F2300/302		613
A63F2300/303	9	for displaying additional data, e.g. simulating a Head Up Display	CPCONLY	A63F2300/303		756
A63F2300/305	10	for providing a graphical or textual hint to the player	CPCONLY	A63F2300/305		451
A63F2300/306	10	for displaying a marker associated to an object or location in the game field	CPCONLY	A63F2300/306		286
A63F2300/307	10	for displaying an additional window with a view from the top of the game field, e.g. radar screen	CPCONLY	A63F2300/307		195
A63F2300/308	9	Details of the user interface	CPCONLY	A63F2300/308		2967
A63F2300/40	8	characterised by details of platform network	CPCONLY	A63F2300/40		97
A63F2300/401	9	Secure communication, e.g. using encryption or authentication	CPCONLY	A63F2300/401		368
A63F2300/402	9	Communication between platforms, i.e. physical link to protocol	CPCONLY	A63F2300/402		384
A63F2300/403	9	Connection between platform and handheld device	CPCONLY	A63F2300/403		287
A63F2300/404	9	characterized by a local network connection	CPCONLY	A63F2300/404		140
A63F2300/405	10	being a wireless ad hoc network, e.g. Bluetooth&#174;, Wi-Fi&#174;, piconet	CPCONLY	A63F2300/405		294
A63F2300/406	9	Transmission via wireless network, e.g. pager or GSM	CPCONLY	A63F2300/406		825
A63F2300/407	9	Data transfer via internet	CPCONLY	A63F2300/407		1479
A63F2300/408	9	Peer to peer connection	CPCONLY	A63F2300/408		252
A63F2300/409	9	Data transfer via television network	CPCONLY	A63F2300/409		376
A63F2300/50	8	characterized by details of game servers	CPCONLY	A63F2300/50		734
A63F2300/51	9	Server architecture	CPCONLY	A63F2300/51		100
A63F2300/513	10	server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing	CPCONLY	A63F2300/513		288
A63F2300/516	10	connected to a local network, e.g. in a plane, hotel	CPCONLY	A63F2300/516		42
A63F2300/53	9	details of basic data processing	CPCONLY	A63F2300/53		299
A63F2300/531	10	Server assignment	CPCONLY	A63F2300/531		220
A63F2300/532	10	using secure communication, e.g. by encryption, authentication	CPCONLY	A63F2300/532		431
A63F2300/534	10	for network load management, e.g. bandwidth optimization, latency reduction	CPCONLY	A63F2300/534		614
A63F2300/535	10	for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters	CPCONLY	A63F2300/535		616
A63F2300/537	10	for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS	CPCONLY	A63F2300/537		243
A63F2300/538	10	for performing operations on behalf of the game client, e.g. rendering	CPCONLY	A63F2300/538		585
A63F2300/55	9	Details of game data or player data management	CPCONLY	A63F2300/55		272
A63F2300/5506	10	using advertisements	CPCONLY	A63F2300/5506		469
A63F2300/5513	10	involving billing	CPCONLY	A63F2300/5513		307
A63F2300/552	10	for downloading to client devices, e.g. using OS version, hardware or software profile of the client device	CPCONLY	A63F2300/552		762
A63F2300/5526	10	Game data structure	CPCONLY	A63F2300/5526		159
A63F2300/5533	11	using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game	CPCONLY	A63F2300/5533		508
A63F2300/554	11	by saving game or status data	CPCONLY	A63F2300/554		324
A63F2300/5546	10	using player registration data, e.g. identification, account, preferences, game history	CPCONLY	A63F2300/5546		1164
A63F2300/5553	11	user representation in the game field, e.g. avatar	CPCONLY	A63F2300/5553		851
A63F2300/556	11	Player lists, e.g. online players, buddy list, black list	CPCONLY	A63F2300/556		413
A63F2300/5566	11	by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style	CPCONLY	A63F2300/5566		757
A63F2300/5573	11	player location	CPCONLY	A63F2300/5573		358
A63F2300/558	11	by assessing the players&apos; skills or ranking	CPCONLY	A63F2300/558		553
A63F2300/5586	10	for enforcing rights or rules, e.g. to prevent foul play	CPCONLY	A63F2300/5586		566
A63F2300/5593	10	involving scheduling aspects	CPCONLY	A63F2300/5593		198
A63F2300/57	9	details of game services offered to the player	CPCONLY	A63F2300/57		293
A63F2300/572	10	Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video	CPCONLY	A63F2300/572		747
A63F2300/575	10	for trading virtual items	CPCONLY	A63F2300/575		817
A63F2300/577	10	for watching a game played by other players	CPCONLY	A63F2300/577		377
A63F2300/60	8	Methods for processing data by generating or executing the game program	CPCONLY	A63F2300/60		400
A63F2300/6009	9	for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content	CPCONLY	A63F2300/6009		948
A63F2300/6018	10	where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD	CPCONLY	A63F2300/6018		399
A63F2300/6027	9	using adaptive systems learning from user actions, e.g. for skill level adjustment	CPCONLY	A63F2300/6027		473
A63F2300/6036	9	for offering a minigame in combination with a main game	CPCONLY	A63F2300/6036		78
A63F2300/6045	9	for mapping control signals received from the input arrangement into game commands	CPCONLY	A63F2300/6045		1443
A63F2300/6054	10	by generating automatically game commands to assist the player, e.g. automatic braking in a driving game	CPCONLY	A63F2300/6054		211
A63F2300/6063	9	for sound processing	CPCONLY	A63F2300/6063		422
A63F2300/6072	10	of an input signal, e.g. pitch and rhythm extraction, voice recognition	CPCONLY	A63F2300/6072		260
A63F2300/6081	10	generating an output signal, e.g. under timing constraints, for spatialization	CPCONLY	A63F2300/6081		619
A63F2300/609	9	for unlocking hidden game elements, e.g. features, items, levels	CPCONLY	A63F2300/609		425
A63F2300/61	9	Score computation	CPCONLY	A63F2300/61		610
A63F2300/63	9	for controlling the execution of the game in time	CPCONLY	A63F2300/63		472
A63F2300/632	10	by branching, e.g. choosing one of several possible story developments at a given point in time	CPCONLY	A63F2300/632		194
A63F2300/634	10	for replaying partially or entirely the game actions since the beginning of the game	CPCONLY	A63F2300/634		176
A63F2300/636	10	involving process of starting or resuming a game	CPCONLY	A63F2300/636		519
A63F2300/638	10	according to the timing of operation or a time limit	CPCONLY	A63F2300/638		638
A63F2300/64	9	for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car	CPCONLY	A63F2300/64		1255
A63F2300/643	10	by determining the impact between objects, e.g. collision detection	CPCONLY	A63F2300/643		298
A63F2300/646	10	for calculating the trajectory of an object	CPCONLY	A63F2300/646		273
A63F2300/65	9	for computing the condition of a game character	CPCONLY	A63F2300/65		1238
A63F2300/66	9	for rendering three dimensional images	CPCONLY	A63F2300/66		1769
A63F2300/6607	10	for animating game characters, e.g. skeleton kinematics	CPCONLY	A63F2300/6607		601
A63F2300/6615	10	using models with different levels of detail [LOD]	CPCONLY	A63F2300/6615		101
A63F2300/6623	10	for animating a group of characters	CPCONLY	A63F2300/6623		152
A63F2300/663	10	for simulating liquid objects, e.g. water, gas, fog, snow, clouds	CPCONLY	A63F2300/663		173
A63F2300/6638	10	for simulating particle systems, e.g. explosion, fireworks	CPCONLY	A63F2300/6638		99
A63F2300/6646	10	for the computation and display of the shadow of an object or character	CPCONLY	A63F2300/6646		98
A63F2300/6653	10	for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object	CPCONLY	A63F2300/6653		272
A63F2300/6661	10	for changing the position of the virtual camera	CPCONLY	A63F2300/6661		442
A63F2300/6669	11	using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms	CPCONLY	A63F2300/6669		147
A63F2300/6676	11	by dedicated player input	CPCONLY	A63F2300/6676		252
A63F2300/6684	11	by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball	CPCONLY	A63F2300/6684		220
A63F2300/6692	10	using special effects, generally involving post-processing, e.g. blooming	CPCONLY	A63F2300/6692		184
A63F2300/69	9	Involving elements of the real world in the game world, e.g. measurement in live races, real video	CPCONLY	A63F2300/69		1090
A63F2300/695	10	Imported photos, e.g. of the player	CPCONLY	A63F2300/695		334
A63F2300/80	8	specially adapted for executing a specific type of game	CPCONLY	A63F2300/80		182
A63F2300/8005	9	Athletics	CPCONLY	A63F2300/8005		292
A63F2300/8011	9	Ball	CPCONLY	A63F2300/8011		988
A63F2300/8017	9	Driving on land or water; Flying	CPCONLY	A63F2300/8017		1356
A63F2300/8023	9	the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display	CPCONLY	A63F2300/8023		164
A63F2300/8029	9	Fighting without shooting	CPCONLY	A63F2300/8029		542
A63F2300/8035	9	Virtual fishing	CPCONLY	A63F2300/8035		166
A63F2300/8041	9	Skating using skis, skates or board	CPCONLY	A63F2300/8041		105
A63F2300/8047	9	Music games	CPCONLY	A63F2300/8047		643
A63F2300/8052	9	Ball team management	CPCONLY	A63F2300/8052		137
A63F2300/8058	9	Virtual breeding, e.g. tamagotchi	CPCONLY	A63F2300/8058		316
A63F2300/8064	9	Quiz	CPCONLY	A63F2300/8064		521
A63F2300/807	9	Role playing or strategy games	CPCONLY	A63F2300/807		1861
A63F2300/8076	9	Shooting	CPCONLY	A63F2300/8076		1706
A63F2300/8082	9	Virtual reality	CPCONLY	A63F2300/8082		2604
A63F2300/8088	9	involving concurrently several players in a non-networked game, e.g. on the same game console	CPCONLY	A63F2300/8088		348
A63F2300/8094	9	Unusual game types, e.g. virtual cooking	CPCONLY	A63F2300/8094		447
