A63F 13/56 - Definition
Definition statement
This subclass covers:
Methods for moving automatically non-player characters in the game scene according to the game progress. For example, virtual soldiers follow their leaders in a strategy games or virtual soccer characters are positioned to receive or intercept the ball.
In the first example below, characters 51 and 52 are moving automatically to a location according to player input on a touch screen. In the other example, non-player characters 11 and 12 are approaching automatically the player character.